ravinhood -> RE: CIV IV is evil!!!!!! (2/23/2008 10:55:19 PM)
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ORIGINAL: gunny quote:
ORIGINAL: ravinhood quote:
ORIGINAL: gunny CIv 4 shortest lived game on my hard drive. I played all civs and evn the EA civ clones that were pretty good. The Tech Tree just got too Linear in Civ 4. If I got tanks the AI got tanks next turn. No chinese rockets in 500 AD Aztec hotair balloons in 1400 AD alternate technology chains of a dirrerent path, absolute lack of imagination. My favourate was in random mode in past CIV games when an AI india for example would be on an isolated island for a thousand years, become technololgically isolated and ripe for exploitation if discovered by the player. This happend in the real world did it not? But Nooo Sid Mier thought this was a Bug and removed this Feature. Now we have linear patronizing Civ 4 game play. You obviously missed all the OPTIONS available to you for setting up the type of game you wanted to play. You can slow down or speed up technology and of course the difficulty levels are completely different from the past CIV series. CIV IV is an excellent evolution of the CIV series "IF" you know what you are doing and can do in the options features. ;) And with the simple and easy to use XML files you can change the game to playout like you want it to within a few short minutes. I made a mode where the first 500 turns barely get you to 1ad. I like ancients battles and play more so I just adjusted the research values and the time frames and that's all it took to have an enjoyable ancients time frame in CIV IV without rushing to tanks. ;) @Marcusm : I'm disappointed in you! ;) Whatever happened to adding fun to complexity? ;) I mean cmon CIV IV compared to say WITP is a childs toy to play. I don't like complex detailed games like WITP, but, I have enjoyed all of the CIV series except maybe CIV III since the AI was just too much of a pushover in it with nothing to help it along except the difficulty levels. But, really Alpha Centauri and Master of Magic get the greatest nod of achievements as those are still my two favorite civlike games to play. I know the options. It wasn't the speed of tech discovery that bothered me, or difficulty levels. That really didn't make any difference. The tech tree is horrible. The special national units did not go far enough. There should have been dozens of special units unique and not available to each nation. Different tech trees for all nations, similar in core but specialized if researched far enough on certain paths. I'm pretty handy with a spread sheet, paintshop, and could have modded in new tech branches that lead to special units. But the AI I don't think would use these. That's like saying there should be different chess pieces for each nation of the world though when people sit down to play a game of chess. CIV is a strategy game NOT an HISTORICAL SIMULATION and that sounds like what you wanted it to be. CIV has always been an abstract STRATEGY game, like a RISK or an AXIS & ALLIES with just various units of the periods of history, but, hardly following the direct paths of history for EACH nation. It did have at least one unique unit for each nation and that was just fine for me and well a horde of others. I'd say next to THE SIMS that the CIVILIZATION series is probably running a close 2nd in computer game sales over the years. It's a classic, will always be a classic and expecting it to be something it is not, well, I'm sorry, but, that's jest the way the ball bounces. ;) I play the CIV games and all games of that calibur as a STRATEGY/CHESSLIKE game, not as some historical simulation that I think should follow OUR history to the tee. The whole point of these type games is sort of to play them in a godlike mode. You're the creator, you're the one who creates the path of the worlds evolution as well as the AI depending on its difficulty settings. Heck, you don't even have to play to WIN, just play for the fun of the evolution of the civilizations. I turn off just about all victory conditions except the race to space or percentage domination. Have you ever played Sids Alpha Centauri? Sid took a new twist on the evolution of the races. While they all got the same abilities to create the same units, because, you could DESIGN your own units there were all kinds of unique combinations of units on the map (especially from my faction) battling it out for supremacy. Alpha Centauri took the strategic/chesslike/godlike game of CIV to the next level that's for sure and I probably play that more now than the Civilization series itself because of that. Of course everyone isn't going to like every game (hahah I'm well known for that myself), so it all boils down to choices of what is important in the game for it to be fun and worth playing. I prefer the challenge and chesslike play in the ones I play most. I don't really care for historical simulations because they are in a sense too linear in their path of victories and soon run out of steam for fun value because they become the same game play and strategy over n over every game. I'm BIG on RANDOM generators in all games I play nowadays. I also prefer tactical to operational 99 to 1. I think if you can deal with a real time strategy game that isn't too fast you might like "The Seven Kingdoms" origional game since you appear to like there to be more than one unique unit per faction and realistic as far as history is concerned though it does have some fantastic creatures and god units in the game as well.
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