brian brian -> RE: Scrap Lists - Default (7/30/2008 8:54:59 PM)
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Scrapping is one of the skills in playing WiF. I wish Steve all the best in teaching the AI how to do this. Everyone has their defaults for Global War. I would comment that I would never ever scrap any sea-lift for the USA or CW, particularly for the USA. TRS/AMPH are re-org points if handled correctly, and force multipliers from the mid-game on. Russia can scrap all the lift it wants. Germany could, but then again they could not. Germany can very carefully leave or not leave clues about possibilities of Sea Lion via their scrapping and builds. That's the same thinking as a repeated comment above - never scrap an ATR. But I've scrapped ATRs, specifically when I was Germany playing for a no-Italy, sneaky 1940 Sea Lion. Who says you have to take Paris before you get ashore in the UK? Once you do, it is nice to get the BV-222 and the Gigants when you really want them. And I've scrapped a few Italian ATR/LND3-s to improve that pool. Italy does eventually get two regular ATRs after all, and it can be easier to just build those than another marginally useful model. The new Lend Lease rules improve this situation though, as the Germans can now just fly the good plane to Italy...but it isn't easy for them to draw the good Ju88 LND3 either. An essential skill for Russia is managing the scrapping of land units. Once you are back to the corners of your front in Konigsberg and Bucharest, you will wish you didn't just draw a bunch of those old black-print units. At the very end, Germany will see this light as well. For Russia I would scrap the weak at-start MOT but nothing else until the fun begins. But then it starts to become important eventually. I think in the long run the game will reward this thinking even more than it does currently as the new Offensive Points rule replaces Offensive Chits. I tend to scrap MOT in general for any MP, but never all possible. A small point about scrapping that is hard to remember is that for the units (for active MPs) that are three years or older, you can always keep them in the pool when taken as a loss in combat and then make the scrapping decision during the build phase. With newer units you can't do this of course. For the USA I would scrap the possible weak INF and GARR. You can garrison everything in sight...but Japan can't take it all anyway. They will be more interested in things with an economic return. I'd rather build out the lift-able units like all the Marines and Divs possible. It also makes it a little cheaper to get both white-print INF come J/F 41, and you will still have plenty of land units to deploy in the Pacific. Later in the war the white-print GARR units make ideal troops to load on an AMPH, for any country. Just think about the opening scene in Saving Private Ryan for an example. For France you might want to keep both MTN units in the pool. If you get the at-start one killed, there will be two at the Vichy phase, and then Vichy and Free France each get one. If there is only one in the pool, Vichy France gets it. This is true of all the French units; so since they don't start with and won't be building any of those neat ATR/LND bombers, keep them all to maximize what Free France can get. For the CW I don't scrap the Nimrod with the 4 range. It can gain you an extra box with some desperately needed FTR cover. I tend to put it on the Eagle for duty in the Eastern Med in 1940. Italy has a tough decision on the guns. I pray to get the AA in Italy. But it is also nice to have some ART that is doubled on surprise when Italy wants to break in to the French Alps. I would scrap all the SUBs you don't need at set-up for any country except maybe the USA. Plenty more will be appearing in your force pool. The latest 2007 set of ShipsinFlames counters change all the pre-war SUBs a great deal and there are few that are very good. I'm not sure I would even cover a sea area threatened only by a SUB in the '0' box.
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