Anraz -> RE: Bitter Glory (5/31/2010 12:31:03 PM)
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It's interesting to read that units are made of platoon-sized elements of various types. But how do you calculate the results of combat with such and who will be casualties? How does randomness come into the results? What if you have a surplus of some equipment after a fight (captured or losses of men)? Is the surplus returned to the logistics centers? In short a platoon to destroy is chosen randomly with preferences to destroy combat platoon in advance of services. However a platoon has a chance to defend and instead of being destroyed a unit may lost part of its conditions. The better the platoon is the biggest chance to survive. While a platoon is part of a unit men and equipment are united into one entity. A destroyed platoon means lost of soldiers and their arms. Of course there are some exceptions, for example during combat enemy can capture enemy platoon (without men...). Capturing logistic centers and buying platoons (as weapons) also is possible. Imagine a German unit in Russia composed mostly of German equipment with addition of a few Russian T-34 and some captured weapons in other European countries (Czech, Polish, French), and some bought abroad (Swedish, Swiss). As it was... quote:
Also how are ships handled? Are these considered to be units like everything else with some "equipment"? How do you handle damage to them? Do they have more than one damaged state? Naval units are indivisible, but configurable before build (there is a detailed ship constructor in the game). Instead ships have status and condition. Status is responsible for ship integrity, condition is responsible for minor damages and breakdowns. quote:
And can tanks be damaged or only destroyed/operational? Lots of interesting stuff In case of land units you can treat lowering of units` condition as a temporary damage of some equipment, or as temporary loss of combat capabilities due to disorder, but also as fatigue (combat and movement “consume” condition). Condition is very important parameter, sometimes even more important then units` strength.
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