Herode_2 -> RE: World War III players (8/26/2008 8:46:03 PM)
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Turn sent to China. Some more notes on the fly. In the following posts, I'll write VP for Varsaw Pact, out of lazziness. - the 74th corps near Tirana cannot join other VP units : Yugoslavia is neutral hence the unit is forbidden to croos this territory. Other lines of communication are controlled by NATO. This unit is therefore quickly unsupplied, wich makes it useless. Air supply can be granted. If not granted, the Albanian unit is lost. As usual, if it's intentional for the scenario, that's also OK for me. If not, maybe a slow supply flow from Tirana (500PP max) may patch the situation. Same remark for the sSndinist brigade near Managua, except it's much more difficult to air supply it (Cuba has to build transporters and to hope Fascist Yankees won't intercept humanitarian air convoys ^^) - Damascus, Cairo, Addis Abeba are "universal". They should be "arabs". About arty range, I'm still not sure it is mandatory - although I would like it as VP player - to increase the range. I'll give more thoughts about this for a few turns and give you my humble opinion later. Right now, the situation is still very difficult for VP in Central Europe, but rather correct, when not (seemingly) favourable, in other strategic blocs. I'll see in the very next turns if the production power of VP is able to help stoping NATO offensive in Europe. As far as I play it, of course, and I'm just an average, not an elite player [8|] As for my personal taste, I'd like to see more action cards in this game. Of course, WWIII didn't happened (yet... [:D]). But in the 80's, when it was still for a few people something that may happen, some interesting and essential features were also in place, mainly : - political "5th columns" in Europe in favour of VP - heavy spying/sabotaging/propagandist activity for both sides. Also, it has been suspected later that VP forces were indeed far less powerful than they (and NATO) said. But this point would lead to a weak VP vs. strong NATO scenario really unbalanced. If we forget this last point, the political situation should invite us to use many action cards during the game. Sabotages, propaganda, comitting neutral countries, the threat of Nuke Extermination leading to a general (and radioactive) stale mate, pacifists, the SS20/Pershing crisis, etc. All these events could be modelled via action cards and events. I know it's a lot of job, of course. Just a suggestion and a personnal wish for the 80's Cold War flavour. That being said, I'm still having a lot of fun with the VP "as is". [:)]
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