RE: News from the front (Full Version)

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Grymme -> RE: News from the front (9/11/2008 6:35:58 PM)

I guess we will just have to wait and see if the game is balanced. It would be fun to se if some other people play it. In the changes ive made since the game started i gave the pact 1 more mhz corps. But otherwise i have basicly kept the OOB unchanged.

And i definetly still feel that me and Herode2 is in the game. He might have lost some cities in central europe, but he captured Helsinki & Ankara and will prob take back Sofia eventually and take Istanbul.

In the meantime i have taken Seul & Mandalaya. Basicly it think the deciding factor will be how fast and in what way we will be able to counter US deployment. Havent seen so much of it, so they must have a lot of unspent resources.

Grumpymel: On Canada i agree. On Denmark/North of Germany i just dont know. Like you i want to give USA a little bit bigger roll to play. I want to make sure that it isnt to central or easy for them though, since then the USSR would have to face down the direct impact of NATO & USA combined. In the game we have now they would have the ability to go directly into battle with USSR through Israel north to Turkey. Its a long and bloody road though. I am thinking about your idea though. What impact would it have on the game you think?

Herode2: Interesting interesting.. nice to have some reserves.




Herode_2 -> RE: News from the front (9/12/2008 11:05:43 AM)

Yep ! Reserves can be useful. BTW, I have been happy this turn to have some reserves... near Vladivostok [:D]

News from the front :

- still defending in Europe : the NATO crushing air superiority (at least a 2:1 ratio + the Fighter II technology) and some supply issues forbids VP to lead any offensive by now. Our troops are pinned.

- Kartoum has been cleaned from yankees. This will allow us to mobilize some formations towards Alexandria.
NB : I have a garrison defending the Suez Canal which doesn't receive any supply, I can't figure why. The Egypt HQ has been granted a full 1000 supply points and has distributed them amongst all his units, except this one... When I activate the supply layer, the Alexandria hex displays on a white semi-transperent background, I don't know what it means. Some other hexes display like this and they also have supply failures. Must be linked but what is the rule ????

- After an artillery preparation and a full land assault, Istanbul is now in our hands. We're cleaning the last NATO troops in Turkey. Next moves shall be to try to regain control of Sofia.

- Talibans withdraw towards Kabul, also circled by the Chinese troops. Here, we had more casualties than the ennemy but this is not much of a surprise, considering the heavy entrenchments talibans have in the mountains.

- Vietnamese airforce helps his Chinese fellows by leading bombing attacks on Singapore. 2 enemy planes destroyed.

- An expeditionnary corps that has landed in the Sikote Mountains at the north of Vladivostok has been intercepted and reduced. Our soldiers found remnants of chewing gums and cans of coca-cola in the mud. These elements evidence the presence of some yankee survivors. The mountains will soon be cleaned up by our local Ecological Brigades. All fundings and supporting actions welcome.

Notes :

- I bought the submarine packs in Barents' sea with the available action cards. At t+1, they didn't receive any supply and have no stock => readiness 60, AP30 making them desperately useless. [:(]

- Ideas about some action cards for VP : considering the fact that during the Cold War, the Varsaw Pact forces were politically backed by Communists in Europe, we could have some Action Cards like
   - Strikes / general strike : cuts the supply and/or production flow
   - Pacifists :  lowers morale on some parts of the front or reduces some production centers (the Pershing / SS20 crisis)

About strikes, buying those cards costs PP and PP are bought via production. This is roughly a trade : production points vs ennemy supply points. But it offers interesting opportunities in that you control when you buy your AC and when you use them ^^

General strikes could be more of a long term investment, like the mutiny level in the Great War from Tom Weber. But unlike the mutiny level, they would have to be bought by VP via Action Cards and could be countered by US/NATO via propaganda Action Cards.

For both sides, we could also have some more sabotages actions :
- destroy bridges/roads/production centers here and there
- lower some entrenchment bonuses for front line units
- kill staff !!
- terrorist actions : lowers morale OR increases it/gives a temporary boost on attack stats (random effect) + same effects than sabotages.

Just ideas on the fly. Should be carefully studied for balance as I am of course mainly inspired by the VP side I am currently playing. It's casual. Also, I have no idea of how these cards/events could be implemented.




Grymme -> RE: News from the front (9/12/2008 4:00:23 PM)

A day that will live in Infamy: of sorts.

Strenghtened by maoist guerillas the PDRC assaults the Pacific countries. They pledge support. After heavy losses Manilla is assaulted. Lost 1 entire corps. Troops landed on Borneo. Other troops move down malaysian peninsula. (have noticed one thing here. Pacific countries have 3 resources & 1 city. Since the city might often be conquered on t1 the rest is not so usefull for NATO, in new scenario i have made some of the resources citys instead).

Also a naval strike on Taipei killed 1 american missile cruiser and some aircraft for little losses for the PDRC.

Herode2: Will look up the supply issues. Maybe corps is HQ by some allied HQ with the same colour or wrong USSR HQ. I have 2 weak forces in afghanistan to attack. If you want i will withdraw. Basicly i am keeping them there as garrisson to deprive him of manouveringroom. Interesting that the US have gone into the game in the fareast.

As for the actioncard suggestions. Good ones. I have implemented a little of your ideas in the new scenario. I have 1 NATO morale boost card and 1 USSR sabotage action card. these are 1time actioncards though. I think the kind of mechanizm you describe is great. I am not sure that i am a good enough programmer to implement it though. If someone who is good enough programmer could help me with it its a given. Maybe an actioncard that wanders from side to side. (ie when you spend it you dont get a new one but your opponent gets one. When he spends his you get one).

What do you guys think about the other new units i have implemented? In the projects thread. USS Iowa, AWACS and T039 Yuan SSGs?




Grymme -> RE: News from the front (9/12/2008 7:09:50 PM)

Hi

The suez canal hex is a "strait"landscape type. Dont really know what this effect might have. What other hexes show the same?

I checked the editor and the submarines deployed should have full supply (2400 supply points) and full readiness. They shouldnt have theese inhibitions. Maybe NATO attacked them. I cant find any other explanation. Thanks for trying the event.




GrumpyMel -> RE: News from the front (9/14/2008 6:54:59 PM)

AWACS doesn't sound so usefull for NATO, besides I always thought they were more of a US plane.

How about Reservest Infantry for NATO? Basicaly cheap infantry that has little to no offensive power but reasonable defense. Would help alot in garrisoning cities against assualt.... will give NATO a little more staying power in case things go badly for them...but not help as much if they actualy get the upper hand.




Grymme -> RE: News from the front (9/14/2008 8:20:36 PM)

Actually i kind of got off on the reservist idea. I added them, but for European cities (special people). This means all NATO starting territory, US bases in Europe and also Poland, Bulgaria, Romania, Chech Republic, The baltic states & Leningrad.

In this way both NATO & USSR can build them (and to some extent USA).

I agree that AWACS was more of a US thing. Problem with this scenario is that basicly all cool things were developed by USA in the 80ths. I still want all sides to have some interesting units so i kind of made a little bit violence on history and made them European (although US & USSR also get some). I think you will find them usefull when you try. They make full recon in a 4 hex radius. So if you want to make strategic bombardment or paratroop in you will be able to follow enemy movement close.




Grymme -> RE: News from the front (9/14/2008 8:54:28 PM)

Hey guys. I uploaded a new version (the first in a while) to the scenario bank. Check it out.

For Grumpy. Here is a picture of AWACS recon on turn 1. Wouldnt you like recon like this?? I atleast think its cool, also its interesting with some units who are not just for fighting.


[image]local://upfiles/27522/2D1B1FCA0C4041EABAAA5BC21C7A0868.jpg[/image]




GrumpyMel -> RE: News from the front (9/14/2008 10:24:09 PM)

NATO Turn 9 Done and sent to PACT.


The Chi-coms have attacked the peacefull nations of the Pacific. These nations have called out to NATO support and we will answer them as best we can. The initial attack saw the loss of Manilla to Chinese human wave attacks coming ashore from the beaches. Casualties were heavy but the Chinese kept coming till it was done. China also landed heavy forces in Northern Borneo and on the Maylay Peninsula. NATO calls out to the US for assistance in defending the Pacific.

In Central Europe, PACT and NATO forces trade artillery bombardments and NATO warplanes continue to hammer PACT positions across the Vistula doing heavy damage. The Soviet airforce remains largely grounded. PACT Heavy armor of the 314th Corps makes a probing attack toward Hungary but is stopped cold by NATO's 156th Mechanized. 2nd Armies, 10th Armored stages a counter-attack and with close air support, completely destroys the PACT formation. No orther ground attacks occur in the Center as the opposing forces manuver for better position.

In the South, Istanbul is assaulted and the beleagured garrison capitualtes. Turkey is now firmly in the hands of the enemy. Elsewhere NATO and PACT continue to manuver for position in the Balkans.




GrumpyMel -> RE: News from the front (9/14/2008 10:44:52 PM)

Grymme,

You should think about starting a 2nd game with all your additions. So you could have 2 groups of testers going. I might even have time in my schedule to play, as I am really enjoying the scenerio!




Herode_2 -> RE: News from the front (9/15/2008 7:56:43 AM)

The AWACS things look cool [:)] I also love the reservist option. It's realistic.
This gives me another idea  : what about camouflage ?

Either as specialized units giving a camouflage value to an hex or a range of hexes or as an action card ?
Camouflage value <==> lowering the recon value of ennemies/increasing the stealth value od friendly units, maybe only some kinds of firendly units : tranks, inf & so on depending on the unit/AC you've bought

Is there any way to code this with the current editor ?





Grymme -> RE: News from the front (9/15/2008 4:00:58 PM)

Like the idea about using camouflage in some way. Dont know how to program it, havent found the button to do it. But at least some units could have better hide values. Like special forces infantry/partisans.

Good that you like the things ive made. I just hope that the reserve infantry doesnt bog down the war to much and give it a WWI feeling. But well see.




Grymme -> RE: News from the front (9/17/2008 8:47:48 PM)

Turn sent to USA

Very interesting turn for the Chinese. Highlights

- US heavy armoured units lands in Bangkok.
- Chinese navy captures a huge transport fleet without escort in the waters outside Malaysia. 11 full transports sunk.
- The mightly chinese Naval airforce strikes at some Frigates outside japan and sink them,
- The not so mightly chinese army is forced to retreat in Afghanistan without enemy contact. Supply problems listed as reason.
- In Burmese/thai border little progress is made, also supply issues.
- The Burmese road betwen China & Burma is close to completion.
- An air strike on Taiwan kills of half the airforce with negible losses for our airforce.
- Oilfields on the northern part of Borneo is captured by armour speeding through the jungle.
- Paratroopers landed on Celebres islands.




GrumpyMel -> RE: News from the front (9/21/2008 1:38:12 AM)

NATO Turn 10 done and sent to Warsaw Pact


- Major Naval activity this month. The Turkish Navy, trapped in the Bosporus is easly destroyed by the Soviet Black Sea Fleet. However the Soviets appear to have been prevented from exiting the straight by an Israeli Naval Blockade. At the same time, the Soviet Arctic Fleet sortied and with the assistance of 2 Pact sub groups sank the Norwegian Submarine picket. However the Royal Navy was quick to respond to this threat and with the assistance of Land Based Air from Norway virtualy anhilated the entire Arctic Fleet (save for 1 badly damaged carrier) and both supporting submarine groups at almost no loss to itself.

- In Asia, Brunai has fallen to Chinese invaders and the rest of Micronesia braces fearfully for the Chicom onslaught.

- In Central and Southern Europe, significant air battles take place as the PACT Airforce once again takes to the skies. NATO fighters and PACT Interceptors dogfight and though some NATO losses are recorded, the PACT air force clearly gets the worst of it. NATO warplanes continue to do heavy damage to PACT ground forces across the Vistula, while PACT ground attack craft score little damage in return.

- In Southern Europe, NATO's 3rd Armored, 86th Mechanized and 87th Infantry smash PACT formations along the road to Bucharest, doing heavy damage to the enemy and slowly pushing along the road. Other elements of NATO's 2nd Army push into the Carparthians.

- Central Europe see's little ground activity save for 1 minor skirmish and some exchanges of Artillery fire.


Total Losses for Turn = 37 Rifle
                        3 Scout
                        1 Mortar
                        1 Machinegun
                        2 Fighter
                        1 Fighter II
                        1 Carrier Air

Total Kills for Turn = 126 Rifle
                        9 Scout
                       25 Machinegun
                        7 AT Infantry
                        1 Mortar
                        1 Partisan
                        6 Flak
                        4 Long Range Artillery
                        1 Halftrack
                        6 Fighters
                        5 Carrier Air
                        9 Submarine
                        1 Transport Ship
                        1 DDG Destroyer
                        1 Cruiser
                        1 Frigate




Grymme -> RE: News from the front (9/21/2008 8:50:59 AM)

Grumpy: hmm.. it seems something is astrange in the land of Denmark. In your summary you say turkish fleet was destroyed, yet no naval units on your losslist for the turn? or was it destroyed on soviet turn?

I guess it will be difficult defending pacific countries without production cities :( Have changed this in the updated scenario.




Herode_2 -> RE: News from the front (9/21/2008 10:06:46 AM)

quote:

ORIGINAL: GrumpyMel
At the same time, the Soviet Arctic Fleet sortied and with the assistance of 2 Pact sub groups sank the Norwegian Submarine picket. However the Royal Navy was quick to respond to this threat and with the assistance of Land Based Air from Norway virtualy anhilated the entire Arctic Fleet (save for 1 badly damaged carrier) and both supporting submarine groups at almost no loss to itself.

Ha, too bad. I was trying to check the supply issue for the submarine packs : I reaffected them to the Artic HQ (they were linked to St Petersburg, most probably the reason why they could not get any supply) and I was clearing the supply line. I should have warned you to wait one turn before your attack, my bad [8|]

quote:

ORIGINAL: Grymme
hmm.. it seems something is astrange in the land of Denmark. In your summary you say turkish fleet was destroyed, yet no naval units on your losslist for the turn? or was it destroyed on soviet turn?

Yep, this occured during the Pact's turn





GrumpyMel -> RE: News from the front (9/21/2008 7:28:19 PM)

Herode2,

They only would have resupplied if you had them in port, not the open sea. You can do resupply at sea by using naval transport capacity in an HQ in a port city and transfering supplies to the fleet manualy. That works, but it is subject to the same intercept issues as any other naval transfer.




Grymme -> RE: News from the front (9/21/2008 8:35:48 PM)

Herode2: Nice that you are trying out the features. It seems at any case that the Submarine feature might be a pretty weak option for the USSR. It will still be a threat in being though. Forcing atleast NATO to patrol the are and keep fleets nearby.

Herode2: Have you tried out the Spetznaz/Long range transport. You know that you can paradrop in the cities in this scenario. And the transports can reach spain from Poland :) Also could be used for airtransport to reinforce arab nations from Caucasus...

Any interesting way of strenghtening the USSR subfeature.. dont want the USA/NATO to have a complete monopoly on the sea.




GrumpyMel -> RE: News from the front (9/21/2008 11:28:58 PM)

Well,

     The main reason that his subs haven't played more of a role (I think).... is that I'm not really transporting/transfering much across water. I'm not sure how much of this the US is doing, but I would gather not much in the Atlantic as he is not heavly involved in the European Theatre. So when Herode2 has tried to make use of his sub packs, he's brought them in really close to land...either to help block narrow sea lanes (i.e the Arctic) or disrupt small naval transfers between England/Scandinavia and the Continent. Inevitably these packs get spotted.... and when they are, they are easly within range of my land based Naval Air or my main fleet.... and get nailed hard.

The real place for sub packs to shine is out in the open sea where they can hide, disrupt supply/cargo shipments and lay in wait to jump on passing transports. However, since NATO isn't actualy shipping much of anything over the open sea (and not sure how much the US is)... there is not much for the PACT to do out there with his subs. I imagine if the US was making a major commitment to Europe, they would be EXTREMELY usefull. Since that hasn't really happaned yet in this particular game....I think that's why the Soviet subs are seeming somewhat ineffective so far.

I think the PACT's action cards could be pretty usefull under the right conditions....and those conditions certainly could happen in this Scenerio.... but the way this particular game has played out so far.... they probably aren't quite as relavent.




Grymme -> RE: News from the front (9/22/2008 7:32:44 AM)

Grumpy: I think you have spotted a major problem with subs overall in the game. The counters are huge compared to real life. In real life submarines should have a decent chance at both escaping out to the atlantic and of operating in europe. In the game its almost impossible since the sealanes are so narrow. I do not have the sollution to the problem though. USSR really have a slim chance of bringing a navy to bear in the european theater. What i wanted to accomplish with the USSR Subplacement cards was to allow the USSR to infiltrate the atlantic ocean. But possibly i should have placed them a little further distanced from the British isles.

As for this game i happen to know where a major part of the US transport ships are - at the bottom of the sea after 11 of them being sunk in the bay of thailand :)




Widell -> RE: News from the front (9/22/2008 10:18:28 AM)

Grymme - You may want to consider the USSR sub packs as well as the other sides to be at sea and on battle stations already at the start of the scenario. In case of conflict like this, I would assume subs to be despatched to their initial locations far ahead of actual hostilities starting.




Herode_2 -> RE: News from the front (9/22/2008 1:27:26 PM)

About the subs, I think the main problem is the supply issue I reported some posts ago : at t+1 after their call via action cards, my subs where out of supply and reduced to 30 AP. That's the reason why they have been useless. If Grymme can spot the bug, it will be OK I guess.

Some stats from the Pact point of view on turn 10 :

STF Kills Losses

Truck 29 89
Horses 12 -
Halftrack 7 11
Transporter - 3
Transport Ship 15 1

Staff 89 120
Rifle 1351 1773
SMG 127 101
Engineer 24 35
Paratrooper 39 1
Scout 82 71
Machine Gun 126 186
Mortar 54 77
Anti-tank Inf 106 127
Special Forces 40 -

AT Gun 1 1
Artillery 10 24
Flak 12 17
Rocket Artillery 2 1
Long Range Art. - 14

APC 2 4
Light Tank 16 35
Medium Tank 9 17
Heavy Tank 1 3
Tank Destroyer 3 -

Fighter 21 42
Fighter II 16 -
Strategic Bomber 2 3
Tactical Bomber 15 16
Carrier Air 19 8

Frigate 11 5
Submarine 11 37
Destroyer DDG 1 4

Most of the kills of naval/air units have been scored against USA troops (Japan & Turkey)

The last turn has still been defensive, my troops being pinned and attritionned by heavy air attacks. NATO as the control of the sea in Europe & the remnants of my fleet are stuck in ports. I estimate the NATO air superiority in Europe at about 4:1, and 2:1 at least in the Balkans. I'm loosing more troops that I can produce (and supply). So my forces are weakening in the European theater : I won't be able to attack on the Baltic Front, and my offensive in the Balkans in turning to defense. I'm trying to involve my rserves as a last chance to regain some initiative but... we'll see ^^

@Grymme : I still didn't try Speznatz. I was waiting for an occasion to use them to support an offensive... that I'm still waiting for [:'(]

I know I can paradrop deep in ennemy territory but I don't have any scouting there, that's why I didn't try to paradrop so far. Maybe... well, top secret [:D]





Grymme -> RE: News from the front (9/23/2008 5:40:43 PM)

Herode2: i feel your pain. Maybe if we get rid of afghanistan there could be some relief and possibility for a last desperate counterattack a la 1918.

On the contrast the chinese player is having a splendid time. I will save up to Fighter II. (1-2 more turns) after that i will be able to help you a little again.

Some noteworthy events on the chinese turn.
- US strategicly bombs Seul into oblivion. Location is knocked out my some 60 aircraft of different types.
- The remains of the US naval transport detachment around Thailand is captured.
- Chinese Aircraft bombards Taipei with major air & ground losses (some 6 aircraft & 25 INF)
- Borneo is captured and the remains of NATO forces retreat into the woods.
- Partisan forces find Singapore unguarded and captures the city killing an unfilled HQ counter.
- Strong US forces have landed in Bangkok but have no HQ after Singapores capture. Chinese forces manouvre against them for a devastating blow next turn.
- Heavy naval bombardment of Jakarta.
- Recoon discoveres huge naval forces (3 700p fleets) in Japan. they have sortied to badly damage a small chinese naval squadron.
- Celebres capitol captured.
- Major production change.

On the strategic level it seems the US have built up Japan to an impregneable fortress with huge fleet and airforces. The do not seem to sortie out much though. China have almost total controll over the southern part of the region because of better bases, naval aircraft and the proudly rebuilt chinese navy.




GrumpyMel -> RE: News from the front (9/25/2008 2:43:22 AM)

NATO Turn 11 Done and sent to PACT.


March comes roaring in like a Lion. On the PACT turn, massive columns of enemy armor and infantry appear advancing toward our lines. The Kremlin has released the strategic reserves.  Pact forces advance from Turkey along the Greek coast damaging NATO defenders. The Black Sea Fleet sorties from the straights to add it's guns to the onslaught. West of Bucharest, Heavy armor from the PACT 2nd Central Europe Front deals a crushing blow to NATO's 3rd Armor forcing it to retreat. Meanwhile, in Central Europe the Soviet Guards Tank Army motors along the road to Budepest anhiliting a small NATO infantry blocking force along the way. PACT air power once again takes to the sky in Central and Southern Europe. However, it's area of effectiveness is limited due to NATO Combat Air Patrols and Air Defences. 

In response to these sudden threats, NATO warplanes take to the skies in large numbers, hammering advancing columns of PACT infantry and armor. Heaviest hit is the Tank Guards Army which suffers massive disruption to it's advance. NATO ground forces of the 10th Armored and 156th Mechanized counter-attack the disrupted Guards and rout them, causing heavy loss of men and material to the enemy. NATO's 2nd Army also counter-attacks in the Balkans pushing back formations from PACT's 2nd Central Europe Front and doing heavy damage to the enemy.

In the Pacific, things remain grim for NATO. All of Borneo is in Chinese hands and Jakarta must surely be soon to follow. The US Navy is nowhere in sight.


Total Losses for  NATO Turn = 45 Rifle
                                          1 Scout
                                          1 Machinegun
                                          1 AT Infantry
                                          1 APC
                                          1 Light Tank
                                          1 Fighter II

Total Kills for NATO Turn = 123 Rifle
                                     14 Scout
                                     12 Machinegun
                                     13 AT Infantry
                                     16 Mortar
                                      1 Infantry Gun
                                      1 Flak
                                      1 Artillery
                                      1 AT Gun
                                      2 APC
                                      6 Light Tank
                                      7 Medium Tank
                                      3 Heavy Tank
                                      3 Halftracks
                                      1 Truck






GrumpyMel -> RE: News from the front (9/25/2008 3:13:27 AM)

 
Grand Totals as of Turn 11
          NATO                              PACT/Chicom
Losses - 1219 Rifles                      1573 Rifles
              91 SMG                          101 SMG
              40 Scout                         96 Scout
              40 Special Forces Infantry    -
                -                                  21 Partisans
                -                                   1 Paratrooper
              24 Engineer                      35 Engineer
             103 Staff                        119 Staff
             110 Machinegu                187 Machinegun
               94 AT Infantry              130 AT Infantry
               39 Mortar                      93 Mortar

                8 Artillery                     25 Artillery
                1 Rocket Artillery            1 Rocket Artillery
                -                               14 Long Range Artillery
                9 Flak                        18 Flak
                -                                1 Infantry Gun
                1 AT Gun                     2 AT Gun

                3 APC                            6 APC
               14 Light Tank                 33 Light Tank
                7 Medium Tank              22 Medium Tank
                -                                  6 Heavy Tanks
                3 Tank Destroyer             -

              25 Truck                        81 Truck
               6 Horses                        -
              4 Halftrack                     14 Halftrack

              2 Transport Ship               1 Transport Ship
              4 Submarine                   29 Submarine
              3 Frigates                       3 Frigates
              1 Destroyer                     2 Destroyer
              -                                   1 Cruiser

             12 Fighters                     33 Fighter
             16 Fighter II                     -
              3 Carrier Air                    8 Carrier Air
              4 Tactical Bomber          14 Tactical Bomber
              2 Strategic Bomber          3 Strategic Bomber
               -                                1 Transporter
               -                                1 Lng Range Transporter








Grymme -> RE: News from the front (9/26/2008 6:10:44 PM)

Hmmm... seems USSR is still hanging on.

Highlights from the PDRC turn.


- Heavy US bombardment of Seul. Location swiped out.
- US armour slaughtered in Thailand. Remaining infantry in Malaysia cut of from supplyy.
- Remains of Pacific country infantry mopped up in Borneo & the Fillipines
- PDRC paratroopers work their way down in the pacific countries.
- Naval bombardment of Jakarta.
- Heavy bombardment of Taipei. They dont seem to have any supply. Huge losses in infantry & armours.
- Wolfpacks dispatched.
- Australian Expeditionary corps landed in northwest australia!!! Soon Melbourne proletariat will be liberated.
- Manouvering in the afghan mountains, to no use.
- Will buy tech next turn & then i can start to help USSR. Hopefully....




GrumpyMel -> RE: News from the front (9/29/2008 2:36:37 AM)

NATO Turn 12 Done and sent to PACT.


Large numbers of PACT forces continue to amass in the Balkans although they are moving cautiously and appear to be fortifying positions east of Sofia. All across Europe the PACT airforce engages in a series of suicidaly brave attacks. NATO warplanes intercept, decimating PACT air power at minimal cost to themselves. Soviet Spetnaz Brigades land outside Munich and Frankfurt but are quickly dispacted by NATO mobile reserves and local garrisons. In Centeral Europe, PACT forces appear to be on the offensive... staging an assault across the Vistula against the 155th Mechanized. The GDR units involved drive the NATO defenders away from the river but sustain very heavy losses in return. NATO counters this move with it's own offensive across the Vistula. After a successfull river assault by elements of the 3rd Army, engineers raise a hasty bridge outside Warsaw and 1st and 3rd Army formations pour across, expending the bridgehead and assualting a number of PACT formations. PACT defenders in Eastern Poland suffer significant casualties, although NATO sustains some losses as well. Other fronts appear relatively quiet for the moment.


Total Losses for NATO Turn = 72 Rifle
                                         1 SMG
                                         9 Scout
                                         3 AT Infantry
                                         5 Machinegun
                                         1 Fighter II

Total Kills for NATO Turn = 160 Rifle
                                       9 SMG
                                       5 Scouts
                                     40 Special Forces Infantry
                                       4 Staff
                                     25 Machinegun
                                     17 AT Infantry
                                     16 Mortar
                                      5 Artillery
                                      4 Rocket Artillery
                                      5 Flak
                                      7 Truck




Herode_2 -> RE: News from the front (10/1/2008 12:06:23 PM)

Baltic front is collapsing under heavy armored NATO pressure.
Balkan front stands still but will probably have to withdraw soon.
Not sure where the bug stand, in AT or in the scenario, but the Vietnamese airforce is unable to recon non Pact land hexes. Ie, my fighters in Saigon can recon Hanoi (dist : 8 hexes) & all sea hexes in a 10 hexes range, but not a single land hex controlled by China or USA (Bangkok, Singapore, etc...)
No activity on other fronts.

I tried several Spetznatz drops this turn with no result : all paradrops were intercepted by ennemy air patrols + units on ground. The fact that NATO now has 100% air control probably makes these units more difficult to use but IMHO, the main problem in all configurations is that Pact has to do blind paradrops since it has no scouting on the targeted areas. Theoretically, spetznatz attacks were prepared by previous spying and recon activity. I don't know if the scenario editor allows to simulate this, though... 

In short, as things are showing up, I now expect a fast rout from Pact troops since I don't have any air control, nor sea control, and am overpowered on land in Europe and at best staled otherwise.

Turn sent to Grymme ! [:)]






Grymme -> RE: News from the front (10/1/2008 4:49:27 PM)

Herode2, Must say you are really being a good sport about getting hit so hard. Respect to you for it. In the final version of the scenario i think i found that production did favour NATO a little. Also i reduced Berlin from 8k to a 4k city, since whomever got the city got to big of an advantage right at the start.

I am in Crete till sunday. Will do my turn then.




Grymme -> RE: News from the front (10/1/2008 4:56:59 PM)

Herode2. Regarding the recon issue. You cannot recon hexes controlled by China because we are not at war. Why you cant recon US hexes i dont know. But you cant move through my hexes to recon them. That could be one explanation. Are you sure you are trying to recon US hexes. Bangkok & Singapore are not US controlled anymore (they have come under the control of the mighty Chinese \>).





Herode_2 -> RE: News from the front (10/2/2008 1:43:57 PM)

OK, this may be the explanation. I'll check ASAP but I guess you're right. Not a bug then, all the best  !!  [&o]

In Crete ? You're trying an Air Assault on Heraklion ? Wow. Have a nice trip then, lucky you  !  [8D]




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