GShock -> RE: Moderate Complexity? You Must Be Kidding (8/31/2008 3:52:11 PM)
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ORIGINAL: Adam Parker IMO AGEOD took the wrong route with this game. To me they just couldn't resist going with the zombie trend in game development and try to emulate Forge of Freedom and 2by3/Grigsby by throwing in everything including the kitchen sink. I can't see any emulation of any sort with any of the mentioned games, and being or having been a beta for each of the ones you mentioned i can tell you that your statement is not correct. Wia has no structure building choices, no detailed combat option and no monthly option to invest with foreign intervention. There's no control on weaponry, supply management or technological discoveries as all are totally automatic in WiA while they are left to the player's choice in FoF. These look pretty big differences that make the games totally different: incomparable (as the commonly shared comments in FoF and WBTS forums prove when answering to the questions regarding the similarities shared by these 3 CW games). Looking at AWD's evolution in WBTS for 2by3, WiA has no similar structure in command points, training and initiative. The very same movement of troops is totally different, the Fog of War concept and the very same combat modifications and unit recruitment system work completely different too. The only things Wia can have in common with some other game, are those shared with AACW which is the natural basic engine. And even here there's a lot of differences: The replay feature, and the overall recruitment & replacement systems based on EP instead of resources. Perhaps as insider i fail to see the concrete things you talk about on AgeOD's development policy and that's why my analysis is different, but if you have, do speak them out, hey it's a free world and everyone can have his opinion. [:)] quote:
And to think I bought my new PC rig to better play AGEOD's BoA and ACW (more RAM the better in these games). They lost me with BoA2. The supply forwarding and AI routines in WiA have been optimized (supply is much different from AACW's) but the map is considerably bigger and turns last 30 days instead of 15. I believe it's more a matter of CPU than of RAM.
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