Stwa -> RE: Moderate Complexity? You Must Be Kidding (1/8/2009 9:10:04 AM)
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Mechanically speaking the BoA/WiA series is NOT hard to learn or play. The tool-tip interface provides a great deal of information during gameplay. I learned very quicky, while never bothering to consult the manual, since it was already out of date. BoA/WiA allows you simplicity and lets you focus on force composition and strategic movement during gameplay. The more time you dedicate to this, the more fun you have. But for many people, this is just not enough depth to make the game interesting. The artwrok for BoA/WiA is unequalled in the current strategy gaming world. Initially BoA2, was to be an expansion of BoA, but as time wen't on, someone decided, it should be another title (with all the additional scope creep that you would expect). The bigger map, was not necessary, since it only allowed the addition of a few extra scenarios, which most poeple could do without. And, you might have noticed, when playing BoA, you hardly use the western areas of the map anyway. A lot of the addition unit art came from ACW and NCP and looks somewhat out of place. And because the map was new, all BoA scenarios had to be re-developed, which was a total time bender. So if the project did not make money, it was just a big waste of time and resources.
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