MechFO -> RE: Directive 21 playtesters thread (3/1/2009 12:07:59 PM)
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quote:
ORIGINAL: vahauser quote:
ORIGINAL: sPzAbt653 Both gun types have a 2 hex range, though there are equivalent equiptment types with 1 hex range (in the case of of the 105mm one would have to go with the Russian 107mm gun). I don't think folding Art into Korps HQ's alone will work since IMO you are missing one important factor. You seem to assume that the default state of a German Division will be as one unit. While I haven't played long enough to find out myself, I strongly suspect this will not be the case in the second half of the war. What I think will happen is that after the initial phase is over, splitting up the division into 2-3 subunits will become the norm since this is the only way to deal with the length of frontage and/or construct a defense with any depth. Also the Germans will probably need to do this in 42 already in order to form concentrations IF they go for a southern strategy in 41 (anybody done this yet?). If this is in fact the case, then having heavily reinforced Korps HQ's will not be do much good, since they cant cover enough frontage by themselves. A possible alternative I see is deleting the Div HQ's, and splitting up the longer ranged Art between the Korps HQ and new artificial Art Br (f.e. 1 independant Art unit for every 3? Divisions). Doesn't reduce the unit count quite as much, but provides the flexibility the Germans IMO need to have a chance in the later part of the game. I agree that the unit count is (too) high, but IMO this is an inevitable side effect of the chosen hex size and I don't see any solutions that don't have severe side effects. Okay, Norm gave the 105s a 2-hex range, but operationally they should only have a 1-hex range (they almost never operated more than about 5-6km from the front). And if the 105s are given to the divisions, then at least when the divisions must divide later in the game to cover wider frontages, then the breakdowns will at least have some organic 105s immediately available (and not dependent on other artillery units that might not be locally available). [As an aside, I'm still bothered about all those security regiments, too. They should be all folded into divisions and required to divide just like the infantry divisions. Further, having those independent security regiments gives the human player a ready source of throw-away battalions to be used in soak-off attacks against strong Soviet positions (in other words, ANTs), which is a serious abuse. Further, giving all those independent security regiments a proficiency superior to German infantry regiments (which are only 64% proficiency when divided from their parent divisions) is just wrong. Please fold all those independent regiments (and most especially those inferior-quality SS infantry "Volksdeutsch" abominations) into their parent divisions.] I agree about the SEC Regiments. Re Artillery, I've noticed that the Divisions have 150mm How assigned which just have 1 hex range, this doesn't make much sense. As such one could either follow your suggestion and disburse them to the Divisions directly or else give the Div HQ's 150mm Guns.
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