RE: Renaming Ships (Full Version)

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Don Bowen -> RE: Renaming Ships (1/28/2009 9:40:58 PM)


quote:

ORIGINAL: Norm3

Thanks for all info.

New question- As a modder then all I have to do to get replacements for those DDs that came back as Fletchers is to add II at end, then rename. Or is this just limited to carriers?

Thanks in advance


Any ship whose name ends in " II" (space, capital I, capital I).






NormS3 -> RE: Renaming Ships (1/28/2009 9:43:41 PM)

Absolutely fantastic!

I am definately going out for beer after work now!

Time to celebrate all of team AE's great work!

[&o][&o]




bradfordkay -> RE: Renaming Ships (1/29/2009 8:50:13 AM)

This should be only the ships which were renamed during construction in the real war (renamed for a ship that was sunk such as Lexington, Hornet, Yorktown, Canberra, etc).

I don't know if there were any destroyers or other non-capital ships that were named for a ship sunk earlier in the war, nor do I know if you'll be able to rename them in AE. 




John Lansford -> RE: Renaming Ships (1/29/2009 1:50:49 PM)

In some of the current scenarios, ships that were damaged and sent off for repair and show up later in the reinforcement queue arrive in the state they were damaged; for example, the Pearl Harbor BB's such as California and West Virginia still have their prewar AA suites instead of the 20mm and 40mm AA guns when they arrive.  Will ships that were damaged and show up later on have their upgrades when they arrive?




RevRick -> RE: Renaming Ships (1/29/2009 4:14:59 PM)

quote:

ORIGINAL: bradfordkay

This should be only the ships which were renamed during construction in the real war (renamed for a ship that was sunk such as Lexington, Hornet, Yorktown, Canberra, etc).

I don't know if there were any destroyers or other non-capital ships that were named for a ship sunk earlier in the war, nor do I know if you'll be able to rename them in AE. 


Well, you can still see one at Patriot's Point in Charleston, SC. The USS Laffey, DD724, for one. The first original Laffey in WWII was sunk at 1st Guadalcanal, IIRC. There were others, the Aaron Ward, I believe. Several of the Sumner/Gearing class were named for earlier DDs sunk in action.




NormS3 -> RE: Renaming Ships (1/29/2009 4:23:23 PM)

Actually several of the DDs lsot during the Guadalcanal campaign came back as Fletchers.

Preston DD379 then DD795
Monssen DD436 then DD798
Jarvis DD393 then DD799
Porter DD356 then DD800
Cushing DD376 then DD797

Also a few APDs as well

Colhoun DD85 then 801
Gregory DD82 then 802
Little DD79 then 803

There are definatelty others that I am not remebering at the moment




NormS3 -> RE: Renaming Ships (1/29/2009 4:24:08 PM)

beat me to it.

thanks Rick




Long Lance -> RE: Renaming Ships (1/29/2009 7:17:13 PM)

Sorry, I didn't get the point.
If let's say DD ABC is sunk, I might rename DD xyz that is still in the build queue to ABC II.
Then it will arrive as ABC II and a new DD xyz is built?




JuanG -> RE: Renaming Ships (1/29/2009 7:22:43 PM)


quote:

ORIGINAL: Long Lance

Sorry, I didn't get the point.
If let's say DD ABC is sunk, I might rename DD xyz that is still in the build queue to ABC II.
Then it will arrive as ABC II and a new DD xyz is built?



As I understood it, some ships in the que will have a name ending in 'II'. These are the only ones you can rename.

So if Lexington is sunk, you can rename Lexington II to just Lexington to loose the numerals - or if it isnt sunk, you can rename Lexington II to something else, Constitution for example, to avoid having two Lexingtons in the theatre.


Does this extend beyond 'II'? To say, 'III', 'IV' and 'V'? Does it also work for the Japanese build que?




Don Bowen -> RE: Renaming Ships (1/29/2009 7:36:59 PM)

quote:

ORIGINAL: JuanG


quote:

ORIGINAL: Long Lance

Sorry, I didn't get the point.
If let's say DD ABC is sunk, I might rename DD xyz that is still in the build queue to ABC II.
Then it will arrive as ABC II and a new DD xyz is built?



As I understood it, some ships in the que will have a name ending in 'II'. These are the only ones you can rename.

So if Lexington is sunk, you can rename Lexington II to just Lexington to loose the numerals - or if it isnt sunk, you can rename Lexington II to something else, Constitution for example, to avoid having two Lexingtons in the theatre.


Does this extend beyond 'II'? To say, 'III', 'IV' and 'V'? Does it also work for the Japanese build que?


Correct. You can only rename ships FROM " II", not to it.

The feature does extend to " III" or " IV" (but no further). There is no nationality limitation, so it could be used for Japan.






Long Lance -> RE: Renaming Ships (1/29/2009 7:43:35 PM)

Ah, thank you 2!




Mike Solli -> RE: Renaming Ships (1/29/2009 8:58:07 PM)

Since the Japanese only get MSWs respawned, will they be the only ships this applies to?  Or is there yet another feature of AE I'm unaware of.......




Don Bowen -> RE: Renaming Ships (1/29/2009 9:59:02 PM)


quote:

ORIGINAL: Mike Solli

Since the Japanese only get MSWs respawned, will they be the only ships this applies to?  Or is there yet another feature of AE I'm unaware of.......


I don't believe there will be any Japanese ships with " II" names in the standard scenarios. That would be up to scenario designers.

Rename has nothing to do with respawn. Respawn ships do not have their names changed to " II".

The one and only purpose of this feature is to let the player handle cases where two ships on the board might have the same name (except for II). That is, Yorktown and Yorktown II both in service at the same time.




Mike Solli -> RE: Renaming Ships (1/30/2009 3:58:12 AM)

Ahh, thanks Don.




Nomad -> RE: Renaming Ships (1/30/2009 4:53:12 AM)


quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: Mike Solli

Since the Japanese only get MSWs respawned, will they be the only ships this applies to?  Or is there yet another feature of AE I'm unaware of.......


I don't believe there will be any Japanese ships with " II" names in the standard scenarios. That would be up to scenario designers.

Rename has nothing to do with respawn. Respawn ships do not have their names changed to " II".

The one and only purpose of this feature is to let the player handle cases where two ships on the board might have the same name (except for II). That is, Yorktown and Yorktown II both in service at the same time.


Darn, I though I would be able to end up with Nomad 1, Nomad 2, Nomad 3 , . . . Nomad 99999 [:D]




bradfordkay -> RE: Renaming Ships (1/30/2009 6:16:01 AM)

You, sir, are evil! 

I think I would be trying to climb through the wires to throttle you if in a PBEM i received the report "PBY Catalina has spotted Nomad 4413"... [;)]




W T Door -> RE: Renaming Ships (1/30/2009 4:21:48 PM)

I imagine this has been touched on before, but the search function and I are not meshing well: for vessels that are normally lost early on, such as Arizona, are there a suite of upgrades to accomodate their survival?

On another front, in a current stock game, the battleship that starts in Seattle (don't remember the name just now) is slated for a radar set. No matter how long she sits in the yards, the radar never seems to show up (due to the learning curve on the game, I've replayed the first year of campaign several times) despite the resource pull showing them as available and in the pool. While I'm not sure just how effective radar is in the game, it would be nice to have the thing, just on general principles. Is this just an isolated problem of my own, or a known problem that has been addressed in AE?

Finally, has the AI's kleptomania been dealt with? I have yet to have a submarine reach full repair before the AI has hijacked the thing and sent it into the heart of the enemy's ASW effort. Same deal with supply ships, there is nothing quite like planning the logisitcs for an operation to discover that the AI has decided that the ships, and their supplies, are desperatly needed in some backwater base that it reaches by routing them through the heaviest possible concentration of hostile assets. Perhaps base supply priorities and waypoints will ameliorate this one? One thing I would have like to have seen would be the ability to establish (and disestablish) selective exclusion zones per Harpoon II.




PeteG662 -> Question on devices (1/30/2009 4:54:39 PM)

AE Team:

On one of the screen shots posted back in May, AEss-439, USS Nevada has the 5in/25 Mk 10 and .5 Cal with an asterisk in the range. What is the significance of this asterisk? Does it denote flat range or slant angle range for antiaircraft fire?

Thanks,
Pete




Yamato hugger -> RE: Renaming Ships (1/30/2009 5:22:16 PM)


quote:

ORIGINAL: bradfordkay

You, sir, are evil! 

I think I would be trying to climb through the wires to throttle you if in a PBEM i received the report "PBY Catalina has spotted Nomad 4413"... [;)]


I think by far worse would be to see the Essex in 3 or 4 different places in the same turn. ie naming them all the same.




bradfordkay -> RE: Renaming Ships (1/30/2009 5:47:02 PM)


quote:

ORIGINAL: Yamato hugger


quote:

ORIGINAL: bradfordkay

You, sir, are evil! 

I think I would be trying to climb through the wires to throttle you if in a PBEM i received the report "PBY Catalina has spotted Nomad 4413"... [;)]


I think by far worse would be to see the Essex in 3 or 4 different places in the same turn. ie naming them all the same.


That is what I was getting at... by giving all ships the same name, you totally confuse your opponent with ship sightings...




Iridium -> RE: Renaming Ships (1/30/2009 5:47:48 PM)

Better yet, start naming all your DDs after CVs and do the reverse for your CVs...[:D]




JWE -> RE: Renaming Ships (1/30/2009 6:01:14 PM)

Yeah, That’s the ticket!

Actually this was done to get around all the whiney respawn problems. Ships will slide off the ways when they did. If they were named after a ship that was sunk irl, but not in game, a player has the opportunity to rename them to something else.

You may only rename an appropriate ship in the reinforcement queue. Once she shows up, that’s who she is, for now and ever, Amen.

I think the OOB'ings were pretty good about identifying the duplicates.




witpqs -> RE: Renaming Ships (1/30/2009 6:29:27 PM)

Are OOB'ings like alien beings? [:D]




JWE -> RE: Renaming Ships (1/30/2009 6:46:30 PM)


quote:

ORIGINAL: witpqs
Are OOB'ings like alien beings? [:D]

Don't know, but 1 of them is from Roswell, NM, 1 of them says he's from Mars, 1 is from the People's Republic of California, and the rest are from Texas.

Your call, dude.




Nomad -> RE: Renaming Ships (1/30/2009 7:02:28 PM)


quote:

ORIGINAL: JWE


quote:

ORIGINAL: witpqs
Are OOB'ings like alien beings? [:D]

Don't know, but 1 of them is from Roswell, NM, 1 of them says he's from Mars, 1 is from the People's Republic of California, and the rest are from Texas.

Your call, dude.


Yep, they're aliens. [:D]




CV Zuikaku -> Criticall hits (1/31/2009 3:23:52 PM)

Hi, can we get a list of new criticall hits? Do we now have a gun director hits which makes ship's fire more innaccurate?




CV Zuikaku -> RE: Criticall hits (2/3/2009 4:50:56 PM)

And another question: since we can now hunt down enemy subs with our own ones- do we have specialized "sub asw" TFs now? how are we going to make our subs to hunt down enemy's ones?




Terminus -> RE: Criticall hits (2/3/2009 5:50:05 PM)


quote:

ORIGINAL: CV Zuikaku

And another question: since we can now hunt down enemy subs with our own ones- do we have specialized "sub asw" TFs now? how are we going to make our subs to hunt down enemy's ones?


Happens automatically, but rarely. Just put them on normal "Sub Patrol" missions.




Terminus -> RE: Criticall hits (2/3/2009 5:50:36 PM)


quote:

ORIGINAL: CV Zuikaku

Hi, can we get a list of new criticall hits? Do we now have a gun director hits which makes ship's fire more innaccurate?


No.




CV Zuikaku -> RE: Criticall hits (2/3/2009 6:32:08 PM)

Thanks for the answer, Terminus! I thought about using I-boats to compensate Japanese lack of dedicated ASW boats [;)]




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