RE: Ship Repair (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


Sardaukar -> RE: Ship Repair (2/11/2009 10:21:35 PM)

And, like in real life..odd mine or torpedo hit can get really problematic.

Even when your CV or BB has not been sunk, you have to figure out, where to repair the hull damage. And if it is worth the risk.

I can see CV/BB "island hopping", from one port to another, before reaching major shipyard.

I like it! [8D]




USSAmerica -> RE: Ship Repair (2/11/2009 10:24:52 PM)

I need another towel for wiping drool off my keyboard.  This one's soaked.  [:D]




jrcar -> 17-18 Dec (2/11/2009 11:14:33 PM)

17-18 Dec 1941

Another at sea intercept sees two Allied MTB sunk when engaged by 2 DD and a TB. The MTB where out of torpedoes and fuel.

Lost of sub action off the West Coats USA/Canada as ASW TF go hunting...

The Japanese air offensive begins over the Phillipines with sweeps by Zero's over San Fernando. The Zeros have height and numbers advantages and shred the P-40 for no loss (but some damage). Howvere strike aircraft get shredded by the P-40 when they arrive unescourted (user error, forgot to set the heights to be the same).

Allied light bombers are active on a column advancing into Burma from the south. This forces the column from "move" to "combat" modes. Combat moves slower but is much less vulnerable to air attack.

I win one battle, in china, and loose one. Supply is limiting how much I attack here, you have to be more careful. But I have a campaign plan....

The landings at Manado reduce the forts on day one, and take Manado on day two, aircraft are immediately moved in.

Forces are gathering in at least three locations in preperation for the next lot of attacks.

Cheers

Rob






Cathartes -> RE: 17-18 Dec (2/11/2009 11:43:01 PM)

quote:

Forces are gathering in at least three locations in preperation for the next lot of attacks.


Oh really.  Where?  [:D]

I'll get my turn out tonight (California time) and catch up on my side of the AAR!




jrcar -> RE: 17-18 Dec (2/12/2009 1:24:02 AM)

Ah nowhere don't worry, be happy... can I make you a cup of tea?

[:D]

quote:

ORIGINAL: Cathartes

quote:

Forces are gathering in at least three locations in preperation for the next lot of attacks.


Oh really.  Where?  [:D]

I'll get my turn out tonight (California time) and catch up on my side of the AAR!








Chad Harrison -> RE: 17-18 Dec (2/12/2009 2:41:14 AM)

Thanks for keeping the AAR going! Any change of seeing a screenshot or two of typical base force TO&E's? In other words, vanilla WitP just about every base force was 30 aviation support, 100 support, 40 squads and so many guns and engineers. That was pretty much across the board for both sides, except for the larger base forces. I am very, very curious to see what full strength typical base forces will be like for either side. As WitP tends to be more of base construction, maintenance and supply challenge, I enjoy working with these support units.

Thanks in advance!

Chad




jrcar -> RE: 17-18 Dec (2/12/2009 3:00:23 AM)

Here is a pic of a baseforce unit.


quote:

ORIGINAL: Chad Harrison

Thanks for keeping the AAR going! Any change of seeing a screenshot or two of typical base force TO&E's? In other words, vanilla WitP just about every base force was 30 aviation support, 100 support, 40 squads and so many guns and engineers. That was pretty much across the board for both sides, except for the larger base forces. I am very, very curious to see what full strength typical base forces will be like for either side. As WitP tends to be more of base construction, maintenance and supply challenge, I enjoy working with these support units.

Thanks in advance!

Chad



[image]local://upfiles/6237/CFEFFE0470B5427EA4122AFAA64621B9.jpg[/image]




jrcar -> RE: 17-18 Dec (2/12/2009 3:02:12 AM)

AirHQ are where all the BIG lots of air support are.



[image]local://upfiles/6237/6E918EBDCD4C424C9DB50939D2190C55.jpg[/image]




jrcar -> RE: 17-18 Dec (2/12/2009 3:04:58 AM)

This is a typical battalion (supports a Sentai). basically you need one per unit, on top of a baseforce.

A number of these are broken down to company level for both sides.

[image]local://upfiles/6237/6131041747E1453FA0F98F3A46264D9A.jpg[/image]




jrcar -> RE: 17-18 Dec (2/12/2009 3:07:57 AM)

Here is a special base force.

[image]local://upfiles/6237/C519415F5C694EADAC2B674A81872D93.jpg[/image]




Dili -> RE: 17-18 Dec (2/12/2009 3:49:18 AM)

What is the propose of an observor squad? Anti air?




jrcar -> RE: 17-18 Dec (2/12/2009 3:53:47 AM)

They act as a "sensor" with a small range, so if your sound detector or radar goes you still get some notice, just not much. I think this is needed for the way CAP now works, where during a combat the CAP gets reinforced, depending in part on detection range and height... maybe the air guys can confirm it.

Cheers

Rob




ATCSMike -> RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) (2/12/2009 5:32:47 AM)


quote:

ORIGINAL: jrcar

Mindanao.

Davao port 3(3) airfield 2(5)
Cagayan port 2(2) airfield 4(5)
Butaan port 3(1) airfield 1(6)

Davao is a very useful port in the area!



[image]local://upfiles/6237/7FB9D1178E5B461EA5B3A86B03886D41.jpg[/image]


What does the letter "A" represent?

Mike




jwilkerson -> RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) (2/12/2009 5:44:09 AM)

A=Allied




ATCSMike -> RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap) (2/12/2009 5:50:03 AM)


quote:

ORIGINAL: jwilkerson

A=Allied


Got it.

Mike




Reg -> RE: 17-18 Dec (2/12/2009 8:03:34 AM)

quote:

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



[image]local://upfiles/6237/6E918EBDCD4C424C9DB50939D2190C55.jpg[/image]


Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?


EDIT: Are those guys in the picture on the bridge of a ship?? [&:]





castor troy -> RE: 17-18 Dec (2/12/2009 8:05:45 AM)


quote:

ORIGINAL: Reg


quote:

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



[image]local://upfiles/6237/6E918EBDCD4C424C9DB50939D2190C55.jpg[/image]


Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?





and what happens when the 100 turned into 0? How do you replenish your torps in that HQ unit?




wild_Willie2 -> RE: 17-18 Dec (2/12/2009 9:17:19 AM)


quote:

ORIGINAL: castor troy


quote:

ORIGINAL: Reg


quote:

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



[image]local://upfiles/6237/6E918EBDCD4C424C9DB50939D2190C55.jpg[/image]


Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?





and what happens when the 100 turned into 0? How do you replenish your torps in that HQ unit?


You press the button, burn a lot of supply and get NEW torps [:D][:D][:D]




Kaletsch2007 -> RE: 17-18 Dec (2/12/2009 9:24:27 AM)

So now I am totaly confused.
I thought the 100 represents the max number of torpedos generated automatically(20 supplies per torpedo). The arrow would be for increasing the max amount.

???




Caesaren -> RE: 17-18 Dec (2/12/2009 9:57:39 AM)

quote:

This is a typical battalion (supports a Sentai). basically you need one per unit, on top of a baseforce.

A number of these are broken down to company level for both sides.


???
Every air-unit needs one company AF BN?

How much are in the game? (it will be a hard job to transfer and to have all units in the brain)
How many Air-HQ are present?
What happened later in the war? If (example) the japanese get 20 new fighter units, will they get the same number of AF BN?




jrcar -> RE: 17-18 Dec (2/12/2009 10:01:30 AM)

By default you get 100 torps at an Air HQ.

If the units fly with torps then they are expended and get automatically rebuilt back to the level you set (if you have the supply).

If for example you had 200 torp bombers, and you wanted them ALL to fly with torps then you would increase the number (and pay supply in the process).

So you normally don't have to worry, unless you have a lot of torp planes at a base.

Cheers

Rob




Mike Solli -> RE: 17-18 Dec (2/12/2009 2:16:07 PM)


quote:

ORIGINAL: jrcar

Here is a pic of a baseforce unit.


quote:

ORIGINAL: Chad Harrison

Thanks for keeping the AAR going! Any change of seeing a screenshot or two of typical base force TO&E's? In other words, vanilla WitP just about every base force was 30 aviation support, 100 support, 40 squads and so many guns and engineers. That was pretty much across the board for both sides, except for the larger base forces. I am very, very curious to see what full strength typical base forces will be like for either side. As WitP tends to be more of base construction, maintenance and supply challenge, I enjoy working with these support units.

Thanks in advance!

Chad



[image]local://upfiles/6237/CFEFFE0470B5427EA4122AFAA64621B9.jpg[/image]


Why does the commander have an asterisk by his name?

Thanks!




witpqs -> RE: 17-18 Dec (2/12/2009 2:16:29 PM)

quote:

ORIGINAL: Reg

quote:

ORIGINAL: jrcar

[image]local://upfiles/6237/6E918EBDCD4C424C9DB50939D2190C55.jpg[/image]



EDIT: Are those guys in the picture on the bridge of a ship?? [&:]



Looks like maybe in a tower...?




Mike Solli -> RE: 17-18 Dec (2/12/2009 2:19:27 PM)


quote:

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



[image]local://upfiles/6237/6E918EBDCD4C424C9DB50939D2190C55.jpg[/image]


Torpedo ordnance = # of torpedoes? Is there a maximum? How do you "build" more? How much do they cost?




witpqs -> RE: 17-18 Dec (2/12/2009 2:21:53 PM)

quote:

ORIGINAL: jrcar

If for example you had 200 torp bombers, and you wanted them ALL to fly with torps then you would increase the number (and pay supply in the process).

Cheers

Rob


Two questions:

- Can you later decrease the # of torpedoes back to 100?

- Can the torpedo store be damaged or wiped out by aerial/naval/artillery bombardment or by land combat?




pad152 -> RE: 17-18 Dec (2/12/2009 4:09:05 PM)

So do you need an AF Bn to fly a torpedo float plane w/torp out of some back water Atol?

Do (AV, AVD, CS, etc.) still supply Torpedoes to float planes?




Chad Harrison -> RE: 17-18 Dec (2/12/2009 4:32:13 PM)


quote:

ORIGINAL: jrcar

Here is a pic of a baseforce unit.



Thanks jrcar! Love the new improvements to their TO&E and the new devices.

I know I am pushing my luck here with all these requests, but would love to see a couple pics of typical Allied ones.

Thanks in advance - and I promise I will leave you alone for awhile [:D]

Chad




Shark7 -> RE: Ship Repair (2/12/2009 5:23:43 PM)


quote:

ORIGINAL: jrcar

Minor and Major damage accumulates at low rates due to ship movement around the place. Minor damages is usually repaired by the crew fairly quickly once the ship is stopped in a port.

Combat causes both minor and major damage. A combination of any mix of minor and major flotation damage that reaches 100 sinks the ship.

AR's can repair small amounts of engine and system major damage.

Major damage can take a long time to repair, and their are only a few places that can handle it (repair yards).

If a ship doesn't sink within a day of it being hit you can usually get it to a port (accidents, like repairs failing, happen though). Once in port you usually save it.

It is important to have a fleet train, have a base to repair the major damage that accumulates to maintain an active fleet, otherwise the fleet becomes a one shot weapon.

Cheers

Rob




I'm going to really love that part, since the majority of my ships have sunk in a port days or even weeks after the initial damage in standard WiTP games.




jrcar -> RE: 17-18 Dec (2/12/2009 8:14:52 PM)

You need airsupport to fly. There are company size units for small bases, or you use an AV etc.

I don't think AV etc supply torps to torpedo aircraft, Don will have to confirm.

Cheers
Rob

quote:

ORIGINAL: pad152

So do you need an AF Bn to fly a torpedo float plane w/torp out of some back water Atol?

Do (AV, AVD, CS, etc.) still supply Torpedoes to float planes?






pad152 -> RE: 17-18 Dec (2/12/2009 9:53:09 PM)

Why do Air HQ's have motorized support?




Page: <<   < prev  12 13 [14] 15 16   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.28125