brian brian -> RE: Barbarossa and Army Group Center in pictures (7/24/2009 4:53:23 PM)
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I kept forgetting that the Mannerheim HQ was two hexes from the road as well, and the hypothetical German unit was then two hexes from Mannerheim. And, I never realized that adding an extra secondary link, such as using Helsinki, can't be a railway path in all these times of playing the game. Thankfully the computer will soon keep me straight on this stuff. I like playing the Barbarossa scenario on occasion, but we usually just end up kibbitzing about the long-term implications for Germany and Russia. With Orm's wonderful AAR being just about to the exact mid-point, I was wondering how each side stands in terms of the victory conditions for the scenario? I think the early aircraft dice and the all important weather roll at the beginning of Sep/Oct 41 just may have saved the Russian bacon in this one. I also frequently forget that when attacking enemy armor, you can use an overall advantage in armor, i.e. the power to select the combat table used, to still pick assault in an attempt to actually kill the enemy armored units. This is especially true when these enemy tanks leave clear terrain, and when a power, such as the Russians in 43 or so, can afford some infantry casualties and have a three hex front to attack from. A +5 attack on two German ARM? Let's make that an assault.
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