Grymme -> RE: Vietnam War AAR (3/8/2009 11:31:38 AM)
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Overview - Round 17 - In the north i cut of Laos forces and starve them to death. - My expedition towards Cambodia is turned around and they head home. - During this round the US decides to start a second strategic offensive. 30 strategic bombers appear in Guam and are imediatly set in to bomb Pleikku and Kontum. This seems like an coordinated effort with their offensive into Pleikku province. Taking part in the US offensive seem to be the ANZAC SAS regiment, the main ANZAC mechanized brigade with attached artillery, the Thai Military assistance group, one ARVN infantry division and 2 unidentified US units (one is probably the 3rd Marine Division. - In my round i imediatly start to apply international pressure to stop the bombing campaign. After 2 unsuccesfull atempts i stop the offensive in its track (this is what i had saved more than 50 PPs for. This cannot change the fact that my forces loose supply at a very crucial stage. Well played Lunaticus! -Still having some 20 PPs left (and knowing there will be no more bombing offensive for some time) i decide to play a little offensive campaign myself. In Saigon, Hue and Nha Trang specially assigned FNL commando units attack and blow up supply facilities, factories and officies hurting the ARVN war efforts and causing severe infrastructural damage. NOTE. Thanks Silicor. The scenario is more or less finished. Some aspects of the scenario was changed and added after this game. For example. Weakening of some US events, implementing the Pathet Lao Guerilla, Montagnard rebels, Thai Mercenaries, US special intelligence OPs, minor tweaking of some rules, beefing up some SFTs that was not really used in gameplay (Helicopters and PT-boats), changing some industrial capacities, removing the "road-over-sea"-places that caused a little bugging and lots of ASW losses, implementing some other victory conditions etc . Sabotage in major cities The DRVN player can play actioncards to try and sabotage the cities Saigon, Nha Drang and Hue. There is a 50 % chance for a 1 000 points of structural damage. Each card cost 4PP to play. Sabotage cards are reusable. [image]local://upfiles/27522/4F07A7F7C7554BFB872E9A3D59FA7D82.jpg[/image]
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