n01487477 -> RE: War in the Pacific: Admiral's Edition Manual Preview (6/11/2009 4:10:46 AM)
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ORIGINAL: pad152 Looking at the manual I really wish the economy and production was explained in more detail! The manual just tells you what something does and not how something really works (cause and effect). I didn't see any of the screens of information explained in the manual. Fair call, but we aren't seeing the whole manual. quote:
Just like WITP, you only see the total amount of Heavy Industry with no way of knowing how much is being used by aircraft production, ship production, armaments, etc. There no way to know the cost of increasing (doubling) an aircraft factory until you already increased it! Economics on a national level, is certainly not an exact science, and neither is it in WITP. I disagree here mostly cause there is a direct causal relationship between some of these (Arm and VEH). On a micro level (turn by turn) Aircraft and engine factories can't exactly be defined for HI use, cause different numbers can be produced each turn because there is a random element. On a Macro level (monthly), there is a better ability to define this HI use. So if you double a one engine fighter factory (and it becomes fully repaired) from say 60 to 120. Monthly this will increase the HI USE by: 60*18 = 1080 /mth or 1080/30 = 36/day (ON AVERAGE) PLUS ADDED ENGINE HI quote:
If you build more naval Shipyards it speeds up ship arrival but by how much, what does it cost and is it worth it, you don't know until you do it (that's too late)? Well it is not really true, you need to accelerate ships, not build more Shipyards, unless you are over budget. Sure there is no interface to show this exactly, and would have been a nice inclusion, but it is not impossible to calculate / play with (utils). quote:
If you turn off a factory is there any way to know or see the cost savings? Calculating it is pretty easy, turning off a 100 Arm factory will save 100*6 =600 HI/day quote:
There is no way to see costs or savings ... Overall I'd say use a util or as YH says take a note of what each is doing and adjust accordingly. At least what we do here takes a day to change, in RL, economic policies take months (or never) to see the effects thereof. Not poo - pooing your thoughts, just saying it isn't impossible to learn or to adjust to. And GG, was never really good at implementing great user interface information, and I never thought they were going to tackle this area anyway ... (maybe WITPII). For one, I'm happy that there are more levels economically, and would have liked to have seen even more [;)] --Damian-- [edit] still, this forum is being hijacked by me, so I'll stop talking economics here.
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