Numdydar -> RE: Why not free production? (6/2/2010 2:42:13 AM)
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Actually Making History II is designed from the ground up as a full economic simulation of all of WWII not just Europe. You actually have to build several types of buildings in order to produce certain units, (engine factories for airplanes, etc.) So these types of games do exist. However for something that only covers a single campaign (even one that took up so much of German production), free production would simply be forced into many different arbitrary rules to reflect other areas of the war that the player would have no control over. As someone said in another forum, 'if one side can benefit from historical hindsight, then all sides need to benefit as well.' The current constraints on the system of WitE, is much better as it eliminates the additional programing involved to build a seperate production system and forces the player to deal with the historical forces to achieve a differnt outcome. This will be the ture test of a player imho. Being able to build a dozen more panzer divisions (by either side) as an example, would totally skew the historical challenges. This is not the main goal of the game. There are many other games that you CAN do that. I applaud the designers for sticking to the historical model and definate think it is the right way to go.
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