Tufkal2 -> RE: Space Opera - Test Games (12/31/2009 6:31:11 PM)
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I think in the current game we are playing Isotopes are the most critical resources so having missiles consume minerals would help. On the other hand you said that you did some changes to resources so need to see how this works. Currently my reasoning is as follows: Did a simulation with 10 missiles bombarding a fleet of 4 frigates, 2 destroyers, 1 cruiser (which is fairly common I think). Everything set to 0 xp and normal morale although in a real game the missiles are further handicapped since they will never earn morale and their XP are limited. In the simulation the 10 missiles were all lost killing on average 0.85 frigates, 0.16 destroyers and 0.04 cruisers. Of course additional damage from readiness loss comes along, too, but the 10 missiles are a cost of 600 Isotopes and whereas the fleet damage is worth 175,5 isotopes on average which is way too low.... I am assuming things are similar with prodpoints but currently isotopes rule everything.
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