Casus_Belli -> RE: Space Opera - Test Games (2/10/2010 9:17:48 AM)
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It's a real shame about supply, it would add a whole new dynamic to the game. I have certainly been enjoying this game, although it does move slowly. I think the ground/space balance is well done - it seems like the ground war does make a difference, especially when you think about resources, while what happens in space also has a big effect. I liked the space missiles, but they did not have any effect whatever when I used them. Maybe they could be more expensive but also deadlier. This would mean space defences for planets would be effective if well-deployed. You wouldn't necessarily need a deep-space navy for defence. Good ground artillery - level 2 or 3 - should have a two-hex range, at least. I think you are right about the situations being a function of the way we played, rather than the scenario, and the situation can change dramatically, if some threshhold is reached, or a blockade is broken, say. I would give units faster movement, or make them easier to upgrade, and then give them faster movement. I like the tech-tree in general. Capital ships take an awful long time to build, which is ok, but maybe three turns, rather than four at full production, for a cruiser, would be better. I did have some other ideas, but they've flown out of my head now that I've tried to write about them. So far GrumpyMel (who seems like a mild-mannered sort of chap), Lunaticus (who comes across eminently sane) and Casus Belli (a peace-lover if ever there was one) agree we could restart. How about it Sapper32?
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