RE: Space Opera - Test Games (Full Version)

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GrumpyMel -> RE: Space Opera - Test Games (3/6/2011 5:21:23 PM)

Turn 50 sent. As the last year of the game approaches, I see the Galaxy has broken down into a general war for control of the Imperial Throne.




Casus_Belli -> RE: Space Opera - Test Games (3/7/2011 10:20:22 PM)

I have turn 50 and should get to it later today. Been busy at work.




Casus_Belli -> RE: Space Opera - Test Games (3/30/2011 7:23:54 AM)

Have we got stuck somewhere [:(]? Last thing I did was send turn 51 on the 17th.




Tufkal2 -> RE: Space Opera - Test Games (3/31/2011 7:15:24 PM)

The turn has not reached me yet. Last turn I played was turn 50 on 7th March...
Best regards




Casus_Belli -> RE: Space Opera - Test Games (4/5/2011 1:15:52 PM)

I have resent turn 51 to Ian Powter's address, which has always worked before, so it's a mystery to me.
[sm=rolleyes.gif]




Casus_Belli -> RE: Space Opera - Test Games (4/5/2011 1:21:18 PM)

Lunaticus sent me this:

"Hi Casus_Belli,

maybe it is a time-zone thing? Alexandre lives in Brazil so for him the 16th might already be the 17th for you?
Best regards,
Nicolas"

And sure enough, he is correct. I received, played and sent turn 51 on the 17th. I have not received another turn since then.




sapper32 -> RE: Space Opera - Test Games (4/6/2011 3:53:42 PM)

Sorry guys i had the turn and was on holiday until yesterday seems i had overlooked playing and sending on to nicholas,Turn was played and sent yesterday(the 5th).

Humble apologies Ian




GrumpyMel -> RE: Space Opera - Test Games (4/9/2011 3:51:49 AM)

House Cadwall Turn 52 played and sent on.




Tufkal2 -> RE: Space Opera - Test Games (4/15/2011 1:15:53 PM)

Drako turn 52 sent out.
My apologies to everybody for having to reopen the turn. I started playing it late last night but did not get to finish.
Best regards,
Lunaticus




GrumpyMel -> RE: Space Opera - Test Games (4/16/2011 3:03:50 AM)

Cadwall turn 53 played and sent on.

It's turning into a real nail biter. The entire Drako Navy just showed up on my door-step, but with the time left in the game, will they be enough to make a difference?

I amazed we're going to finnish this one.... 5 players..60 turns... awesome job everyone!




Casus_Belli -> RE: Space Opera - Test Games (4/19/2011 1:37:35 AM)

Turn sent, sorry for a coupla days delay. A nail biter indeed, and great to belong to a group of like-minded obsessives. It's one of the best things about the net, being able to hook up with people who are interested in hex-games. I don't know anyone irl who is!
[sm=Cool-049.gif]




Tufkal2 -> RE: Space Opera - Test Games (4/28/2011 10:34:41 PM)

Turn 54 sent.
I do not know if we will be able to stop House Cadwall (GrumpyMel) but at least we can give you a good fight for your money.





GrumpyMel -> RE: Space Opera - Test Games (4/29/2011 4:35:24 AM)

Turn 55 sent on to House Romanov.

You certainly would if the game went on longer. With only 5-6 turns left I'm not sure if you'll have enough to do so...but it's going to be very close.




Casus_Belli -> RE: Space Opera - Test Games (5/3/2011 11:09:03 AM)

Turn 55.

A massive attempted landing on Circe by DeCastillian forces has been repulsed with heavy casualties by Cadwalli fighters. Similarly, an attempt to occupy one of Cadwall's starbases has been stymied by a small but determined force assisted by psi(shoudl be psy)-ops units. We expect to occupy this starbase next turn, but it's bit like Omaha Beach there.




Tufkal2 -> RE: Space Opera - Test Games (5/5/2011 10:10:34 PM)

Turn 55 sent.
6 turns to go




GrumpyMel -> RE: Space Opera - Test Games (5/8/2011 7:34:10 AM)

Turn 56 played and sent on to House Romanov.

Omaha Beach is right. It's a bloodbath up there, complete with heavy fire support from Drako ships. Turning back the DeCastillo landing forces could have been a crucial play.

Elsewhere, House Cadwall forces have made landings on the Sian-Chi homeworld of Tranquility, capturing 2 settlements there.




Tufkal2 -> RE: Space Opera - Test Games (5/16/2011 9:27:40 PM)

Turn 56 sent. Heavy battles on several fronts. Also the saboteurs are getting to be a nuisance.

As now turn 57 is the August turn I am assuming that there are still five rounds left to the game, right?





Tufkal2 -> RE: Space Opera - Test Games (5/16/2011 9:37:42 PM)

Additionally: I hope I mentioned already that I think this is a great scenario. Very enjoyable as can be seen by the evidence of the second testgame now running over a year already and running.
Very much looking forward to an ATG version of this scenario. I think with the new editor features some nice things could be incorporated. Having the alliance feature by itself will make for very interesting new ways to play...




GrumpyMel -> RE: Space Opera - Test Games (5/17/2011 4:32:55 AM)


quote:

ORIGINAL: Lunaticus

Turn 56 sent. Heavy battles on several fronts. Also the saboteurs are getting to be a nuisance.

As now turn 57 is the August turn I am assuming that there are still five rounds left to the game, right?




I can double check, but I believe December is the last playable turn. January simply declares the winner...I'll check the code when I get a chance and let you know for sure.

Turn 57 played and sent on to Romanov




Casus_Belli -> RE: Space Opera - Test Games (5/20/2011 2:08:48 PM)

+1 [:)]

quote:

ORIGINAL: Lunaticus

Additionally: I hope I mentioned already that I think this is a great scenario. Very enjoyable as can be seen by the evidence of the second testgame now running over a year already and running.
Very much looking forward to an ATG version of this scenario. I think with the new editor features some nice things could be incorporated. Having the alliance feature by itself will make for very interesting new ways to play...






Tufkal2 -> RE: Space Opera - Test Games (5/21/2011 3:35:08 PM)

Turn 57 sent.
I am still feeling like I am learning the game. Did not bring enough fighters for an invasion party. That is pretty unfortunate...





GrumpyMel -> RE: Space Opera - Test Games (5/23/2011 4:39:35 AM)

Turn 58 Played and sent on to Romanov.

Yup, you and DeCastillo both ran into that snag. You got Space superiorty but didn't have enough atmoshpheric craft to get your forces planetside safely. Good luck on my part.




Casus_Belli -> RE: Space Opera - Test Games (5/24/2011 12:33:26 AM)

Not enough forward thinking!




Casus_Belli -> RE: Space Opera - Test Games (5/26/2011 9:35:33 AM)

Turn sent.




Casus_Belli -> RE: Space Opera - Test Games (5/27/2011 2:48:16 AM)

I'm sorry everyone, I seem to have stuffed up when renaming and saving this turn, and it's disappeared from my computer. Unfortunately I don’t have time to replay the turn just now, so there may be a further delay. Sorry about this. [&o]

There won't be any strategic consequences, there were no battes, it was just logistics and organisation, which I can pretty much repeat.




Casus_Belli -> RE: Space Opera - Test Games (5/29/2011 12:39:43 AM)

Turn finally sent. Apologies for the delay.




Tufkal2 -> RE: Space Opera - Test Games (6/1/2011 9:30:06 AM)

Turn 58 sent. Getting close to the finish...




GrumpyMel -> RE: Space Opera - Test Games (6/3/2011 5:01:40 AM)

Cadwall Turn 59 played and sent on




Tufkal2 -> RE: Space Opera - Test Games (6/3/2011 1:55:12 PM)

If I may hint at one small wish for the ATG version: I agree that the current system with guerillas does have some effect on my units and is disrupting to my reinforcement flow. On the other hand it makes playing the turn very very long without adding too much to the gameplay. So maybe it could be done in future that there are less guerillas but they are stronger and pose a more interesting challenge? As it is I crush the same small units on all my planets again and again...
But still like the scenario.




GrumpyMel -> RE: Space Opera - Test Games (6/3/2011 7:14:06 PM)


quote:

ORIGINAL: Lunaticus

If I may hint at one small wish for the ATG version: I agree that the current system with guerillas does have some effect on my units and is disrupting to my reinforcement flow. On the other hand it makes playing the turn very very long without adding too much to the gameplay. So maybe it could be done in future that there are less guerillas but they are stronger and pose a more interesting challenge? As it is I crush the same small units on all my planets again and again...
But still like the scenario.



Yeah, partisans aren't really doing much in terms of effectiveness. What I wanted was for a way to get some forces onto a planet even when the space lanes to it were blocked. So control of space was still majorly important but you could still do a little bit of something even if you were outgunned in space.

ATG with it's ability to play action cards on a unit or hex opens up some interesting new possibilities though. For instance you could use an Action Card to try to bribe an enemy unit if it was next to one of your Agents or something like that.

Also those Guild Ships which can move through Deep Space will be functional in the next version. Makes the JumpGates not a complete bottleneck....plus should make the Guild worthwhile aligning for a player.








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