RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010) (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


witpqs -> RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010) (9/25/2010 11:01:51 PM)


quote:

ORIGINAL: bigred

quote:

ORIGINAL: Hanzberger

Do any of these maps have repair shipyards on them???



bump


I just scouted for them in Tracker - Bingo!



[image]local://upfiles/14248/A2FABDE5FB4D45F59A6B07300A486120.jpg[/image]




Wikingus -> RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010) (9/27/2010 9:48:34 PM)

Man I'm tempted to get one of these printed+laminated, hang it on my wall and draw front lines as I play. [:)]




Marc -> your map wishes (10/22/2010 2:23:50 PM)

I'm ready to build some new maps.
Because there are so many possibilities you have to tell me what kind of map you need.

Here are the values I can put on the map but not all at the same time. [8|]
- Current Port Size
- Maximum Port Size
- Current Airfield Size
- Maximum Airfield Size
- Basename
- Garrison Requirement Japan
- Garrison Requirement Allies
- LCU stacking limit
- Oil
- Resources
- Manpower
- Heavy Industry
- Light Industry
- Naval Shipyards
- Merchant Shipyards
- Repair Shipyards
- Armament
- Vehicles
- Refinery
- Victory Points Japan
- Victory Points Allies
- Assault Value Japan (per hex)
- Assault Value Allies (per hex)
If there are other values you need then let me know and I will check if I can find them.

Additionally the maps will now have a legend in the upper right part of the map and the assault values are now exact.

What I need from you is the exact layout that you would like to have and the scenario you want.
Do you like to have a game map or a planning map?
See my first post for examples.
I can only make full map scenarios maps.
If you would like to have maps for modded scenarios then please tell me where to get them.

Marc




VSWG -> RE: your map wishes (10/22/2010 4:34:54 PM)

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great. [:)]




Marc -> RE: your map wishes (10/22/2010 6:29:00 PM)


quote:

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great. [:)]



which scenario?
Scenario 1 differs from 2 in starting Port Size from Truk and Cam Ranh Bay.




VSWG -> RE: your map wishes (10/22/2010 7:19:33 PM)

Scen 1.

Thanks!! [&o]




oldman45 -> RE: your map wishes (10/22/2010 7:56:25 PM)


quote:

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great. [:)]




I would like this also, but can you use the BigBabe mod?

http://www.matrixgames.com/forums/tm.asp?m=2512830

Thanks




Marc -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (10/23/2010 12:08:41 PM)

The first two maps are ready for download.
As always see the first post for links.

P.S.:
I'm not 100% sure that everything is correct but I'm quite confident.
Please check the maps.

Marc




VSWG -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (10/23/2010 3:23:32 PM)

Many, many thanks! [&o][&o]




mikkey -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (12/19/2010 12:30:11 PM)

Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!




obvert -> RE: Full Size AE Planning Map with base icons (1/17/2011 5:42:29 PM)

Just a thought. Any idea how to do a map with distance lines between main port locations?




Marc -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (2/15/2011 12:20:26 PM)


quote:

ORIGINAL: mikkey

Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!


Sorry for my late answer.
I won't build the maps for scenarios any time soon because it takes quite some time. Sorry.




nashvillen -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (2/15/2011 9:44:38 PM)

These are great! Thank you.

I have access to a large format plotter and would be interested in a whole map that is referred to in here as available from Matrix. I have checked my directory for WITP:AE and can't find anything like that. I have tried to search for a full map but can not find anything, even with the less precise box checked.

Again, thank you for the small incremental maps.




Marc -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (2/15/2011 10:41:04 PM)


quote:

ORIGINAL: nashvillen

These are great! Thank you.

I have access to a large format plotter and would be interested in a whole map that is referred to in here as available from Matrix. I have checked my directory for WITP:AE and can't find anything like that. I have tried to search for a full map but can not find anything, even with the less precise box checked.

Again, thank you for the small incremental maps.


The mapfiles are in this directory: ...\War in the Pacific Admiral's Edition\ART\WPExnn.BMP x=H(with HEX) or N(without hex) and n=00-41. There are 42 files that put together build the map.
My maps are not small incremental maps but the original game maps with some extra data.

Here is a way to put the original files together in one big image:
If you have some experience with the command line then you understand the following.
Download this software and install it: http://www.graphicsmagick.org/
Create a batchfile like this:
C:
cd "\temp" REM change to directory where the map files are
REM the following lines create 6 new files. This are the map rows.
gm convert WPEH00.bmp WPEH01.bmp WPEH02.bmp WPEH03.bmp WPEH04.bmp WPEH05.bmp WPEH06.bmp +append c:\temp\gmtemp1.bmp
gm convert WPEH07.bmp WPEH08.bmp WPEH09.bmp WPEH10.bmp WPEH11.bmp WPEH12.bmp WPEH13.bmp +append c:\temp\gmtemp2.bmp
gm convert WPEH14.bmp WPEH15.bmp WPEH16.bmp WPEH17.bmp WPEH18.bmp WPEH19.bmp WPEH20.bmp +append c:\temp\gmtemp3.bmp
gm convert WPEH21.bmp WPEH22.bmp WPEH23.bmp WPEH24.bmp WPEH25.bmp WPEH26.bmp WPEH27.bmp +append c:\temp\gmtemp4.bmp
gm convert WPEH28.bmp WPEH29.bmp WPEH30.bmp WPEH31.bmp WPEH32.bmp WPEH33.bmp WPEH34.bmp +append c:\temp\gmtemp5.bmp
gm convert WPEH35.bmp WPEH36.bmp WPEH37.bmp WPEH38.bmp WPEH39.bmp WPEH40.bmp WPEH41.bmp +append c:\temp\gmtemp6.bmp
REM and now the rows are put together
gm convert gmtemp1.bmp gmtemp2.bmp gmtemp3.bmp gmtemp4.bmp gmtemp5.bmp gmtemp6.bmp -append c:\temp\WPEHSUM.bmp
REM delete the temporary files
del gmtemp*.bmp /q




USSAmerica -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (2/15/2011 11:29:11 PM)

Nice trick, Marc!  [8D]




nashvillen -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (2/17/2011 5:00:26 PM)

Marc, Thanks so much! The wall in my computer room will have some new decoration up soon.




Marc -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (2/18/2011 12:55:00 AM)


quote:

ORIGINAL: nashvillen

Marc, Thanks so much! The wall in my computer room will have some new decoration up soon.


[:)]




mikkey -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (2/18/2011 2:30:12 PM)


quote:

ORIGINAL: Marc


quote:

ORIGINAL: mikkey

Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!


Sorry for my late answer.
I won't build the maps for scenarios any time soon because it takes quite some time. Sorry.

oki [:(], thanks for reply




noguaranteeofsanity -> RE: your map wishes (2/19/2011 5:04:10 AM)

quote:

ORIGINAL: oldman45


quote:

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great. [:)]



I would like this also, but can you use the BigBabe mod?

http://www.matrixgames.com/forums/tm.asp?m=2512830

Thanks


Second that, a DaBabes scenario 28 or 29 map, with Maximum Port Size and Maximum Airfield Size, plus LCU stacking limit, if possible, would be greatly appreciated.




jacket250 -> RE: Full Size AE Planning Map and Game Map (6/12/2011 9:01:22 AM)

Thank you so much for the effort. These will be used heavily! Again,










Diablo 3 Items




FeurerKrieg -> RE: Full Size AE Planning Map and Game Map (7/9/2011 5:27:01 AM)

Thanks for the Da Babes maps - I'm putting them to use right now!




AW1Steve -> RE: Full Size AE Planning Map with base icons (8/22/2011 11:10:22 PM)

These are great , thanks![&o][&o][&o] BTW , does anyone know a place that can print the whole map as one? Someone told me Kinko's,UPS or Staples. I wondered if anyone had any experince with this. Thanks.[:)]




rjopel -> RE: Full Size AE Planning Map with base icons (8/23/2011 1:41:50 AM)

I printed and laminated mine at FEDEX/Kinkos. printing was easy, but they only had 1 store in the area with laminate that wide.




Mike Solli -> RE: Full Size AE Planning Map with base icons (10/17/2011 5:56:53 PM)

I'm looking at the AE_Map_Full_Enh_2_0 map and just noticed something. At Miri, it shows 150 oil and at Brunei it shows 10 oil. Actually, at the start of the game, they are 150(150) and 10(10) respectively. Shouldn't they be 300 and 20?




bk19@mweb.co.za -> RE: Full Size AE Planning Map with base icons (10/18/2011 1:06:18 AM)

quote:

ORIGINAL: Mike Solli

I'm looking at the AE_Map_Full_Enh_2_0 map and just noticed something. At Miri, it shows 150 oil and at Brunei it shows 10 oil. Actually, at the start of the game, they are 150(150) and 10(10) respectively. Shouldn't they be 300 and 20?


Yes they should be...

All it now takes is some engineers, a whack load of supplies and the repair flag switched on... A minimum of 150 days and both sites will be at par. Keep in mind that in the general case, captured facilities may be damaged. Also note that this is not a feature of the map but the scenario configurations. You are also reminded that repairs will only begin once a minimum of 10,000 supply points are stored at the base.





erstad -> RE: Full Size AE Planning Map with base icons (10/18/2011 3:19:37 PM)


quote:

ORIGINAL: bk19@mweb.co.za


Yes they should be...

All it now takes is some engineers, a whack load of supplies and the repair flag switched on...



No engineers are needed, just the whack load of supplies.




Mike Solli -> RE: Full Size AE Planning Map with base icons (10/18/2011 3:50:09 PM)

I understand how to repair damaged industry. [;)] I was only pointing it out as a correction to the wonderful map.




ny59giants -> RE: Full Size AE Planning Map with base icons (6/1/2012 7:56:42 AM)

Bump...so I can find it again!




jnpoint -> RE: Full Size AE Planning Map with base icons (6/30/2012 11:40:10 AM)

I'm new here - but thanks for these fantastic maps.




fulcrum28 -> RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010) (8/21/2012 6:03:25 PM)

the planning maps are a great idea. I want to start a full campaign and it would be helpful to have a printed map. Is there a way to
printed in A4 pages? will it be possible to do it with ms paint?

what are the differenes because the jpg maps and the .exe ones? the latter seems to be embeeded in the game, but how are they operated? can annotations be done on them using some editor like paint?

thank you.




Page: <<   < prev  2 3 4 [5] 6   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.03125