jaw -> RE: War in the East Q&A (1/31/2011 9:45:45 PM)
|
quote:
ORIGINAL: madgamer2 Please excuse the repeat but I did not want to plow through 1200+ posts to find the answer. I gather after one moves his on map units and checks for command he can attach any combat unit or HQ unit to a higher HQ with a larger range. I would like to keep from having to do this but it is not always possible to move a Corps HQ to a town hex or even a friendly rail hex thus having Div. of his Corps out of command. Is the reassignment described here the only way to keep units in command? I have seen pictures of Armor,or mech or motorized way out in fron of there HQ's. So is this the only way or as usual am I missing something important here. A somewhat confuses Madgamer2 First, an HQ doesn't have to be in a town or on a rail hex to function. All you need concern yourself with is that the units subordinate to the HQ are within 5 hexes of it at the beginning and end of the turn and, if possible, that the HQ stays within supply range. You don't want to attach units you plan to fight with to a higher HQ because of the command control/leadership rules. If you are referring to combat unit attachment there is an auto attachment function but don't use it unless you have a ton of admin points; just manually attach when you have to. I wouldn't put much value on the AAR screen shots because you don't know what point in the turn they were made. I, for one, always move my HQs as about the last thing I do each turn.
|
|
|
|