RE: War in the East Q&A (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series



Message


Joel Billings -> RE: War in the East Q&A (5/17/2011 9:09:40 PM)

Yes they are different, and campaigns and scenarios have completely different victory determination systems:

24.1.2. AUTOMATIC AND POINT VALUE VICTORY CONDITIONS
The game will end in an automatic victory either when Germany surrenders (Soviet victory)
or when the Axis controls sufficient points to meet the particular campaign scenario decisive
Axis victory condition.
Germany will surrender at any time that Berlin has been captured and the Axis player controls
less than 40 points of cities and urban hexes.
If neither player wins an automatic victory (Decisive, Major or Minor for the Soviet player;
Decisive for the Axis player) by the first turn in October 1945, the winner is determined by the
number of points controlled by the Axis player.

Victory levels for the 1941-45 and 1942-45 campaign scenarios:
Decisive Soviet Victory - If Germany surrenders in 1944 or earlier.
Major Soviet Victory - If Germany surrenders between 1/1/45 and 5/31/45.
Minor Soviet Victory - If Germany surrenders between 6/30/45 and 9/30/45.
Draw - Germany does not surrender by 10/01/45 and the Axis player has less than 142 points.
Minor Axis Victory - The Axis controls 142-199 points at the end of the game.
Major Axis Victory - The Axis controls 200-289 points at the end of the game.
Decisive Axis Victory - At any time the Axis controls 290 points.


Victory levels for the 1943-45 campaign scenario:
Decisive Soviet Victory - If Germany surrenders in 1944 or earlier.
Major Soviet Victory - If Germany surrenders between 1/1/45 and 5/31/45.
Minor Soviet Victory - If Germany surrenders between 6/30/45 and 9/30/45.
Draw - Germany does not surrender by 10/01/45 and the Axis player has less than 75 points.
Minor Axis Victory - The Axis controls 75-149 points at the end of the game.
Major Axis Victory - The Axis controls 150-249 points at the end of the game.
Decisive Axis Victory - At any time the Axis controls 250 points.


Victory levels for the 1944-45 campaign scenario:
Decisive Soviet Victory - If Germany surrenders in 1944 or earlier.
Major Soviet Victory - If Germany surrenders between 1/1/45 and 5/31/45.
Minor Soviet Victory - If Germany surrenders between 6/30/45 and 9/30/45.
Draw - Germany does not surrender by 10/01/45 and the Axis player has less than 40 points.
Minor Axis Victory - The Axis controls 40-99 points at the end of the game.
Major Axis Victory - The Axis controls 100-199 points at the end of the game.
Decisive Axis Victory - At any time the Axis controls 200 points.


24.2. NON-CAMPAIGN SCENARIO VICTORY CONDITIONS
Victory conditions for non-campaign scenarios are based on control of victory locations,
usually specific town, city or urban hexes for each side, and cumulative losses in men, guns,
AFVs and aircraft. Victory points for control of victory locations are awarded each player-turn
and there is also a separate victory point award for controlling victory locations at the end of
the scenario. Victory locations can be applicable to both sides or be specific to one side only.
Victory point locations can be displayed by selecting the Toggle Victory Locations button in
the map information menu tab (5.1.2.1). Red flags are Soviet VP locations, black flags are
Axis VP locations, and black and red flags are VP locations for both sides. Losses are based
on the number of men, guns, AFV or aircraft that must be destroyed for the opposing side to
gain one victory point. This base number for losses can be further modified for each side by
a certain percentage. For example, the scenario may be set up so that each player will “earn”
1 VP for each 1000 men lost by the other player, but if the Soviet player has a twenty percent
modifier, the Axis will not gain a victory point until 5000 men have been lost. Victory levels for
non-campaign scenarios are based on the ratio of the side with the most points to the side
with the least points. This ratio is shown on the screen along with either an Axis or Soviet VP
Advantage and the number (to one decimal place) or “No significant VP advantage””if the ratio
is under 1.1.
Victory levels are as follows:
Decisive Victory - ratio greater than or equal to 5.0
Major Victory - ratio less than 5.0 but greater than or equal to 2.0
Minor Victory - ratio less than 2.0 but greater than or equal to 1.1
Draw - ratio less than 1.1




sIg3b -> RE: War in the East Q&A (5/18/2011 8:27:33 PM)

Thanks much.

2 things: Draw ratio in scenarios seems extremely draw-unfriendly. Imho, 1.2 ratio already resulting in win isn´t really deserved.

Soviet win and Draw in all campaigns the same. Why don´t 43/44 campaigns have earlier finish dates, given that there is no real reason why Germany should hold out longer than historical?




Zebedee -> RE: War in the East Q&A (5/19/2011 3:57:18 PM)

Quick question on combat messages. The 'disrupt' result. Is that placing the thing affected hors de combat? How long does the effect last? For one specific battle, or for all battles that week (have a feeling it's the former but would like to check)?




Helpless -> RE: War in the East Q&A (5/19/2011 5:07:49 PM)

Disruption is converting to fatigue at the end of each battle.




Zebedee -> RE: War in the East Q&A (5/19/2011 6:27:28 PM)


quote:

ORIGINAL: Helpless

Disruption is converting to fatigue at the end of each battle.


Thank you. [&o] So it doesn't actually play a role in the combat where the result happens?




Helpless -> RE: War in the East Q&A (5/19/2011 6:42:02 PM)

quote:

So it doesn't actually play a role in the combat where the result happens?


Didn't understand the question. Disruption has direct effect on the current battle it was gained at.




Zebedee -> RE: War in the East Q&A (5/19/2011 7:31:19 PM)


quote:

ORIGINAL: Helpless

quote:

So it doesn't actually play a role in the combat where the result happens?


Didn't understand the question. Disruption has direct effect on the current battle it was gained at.



Thank you.




Taipan61 -> RE: War in the East Q&A (5/20/2011 10:30:30 AM)


quote:

ORIGINAL: Joel Billings

No demo planned, but there are some videos of it on youtube


Thanks Joel for the reply. I'd looked at the majority of them as well as scanned this long thread from beginning to end before posting. Been around here for a long time, just don't post much. Still think a demo from one of the short scenario's would be a step in the right direction.

Bit the bullet today and purchased regardless.....Going to be a long night.




johnsonkid -> RE: War in the East Q&A (5/27/2011 7:35:46 AM)

How do you take a screen-shot and what folder are they then placed in? Tried searching this thread for it and didn't see it posted. Thanks




cpt flam -> RE: War in the East Q&A (5/27/2011 9:16:42 AM)

i'm using captimag
really simple[;)]




Zebedee -> RE: War in the East Q&A (5/27/2011 11:53:01 AM)


quote:

ORIGINAL: johnsonkid

How do you take a screen-shot and what folder are they then placed in? Tried searching this thread for it and didn't see it posted. Thanks



'Print Screen' button on keyboard and paste into something like Paint works.




Blubel -> RE: War in the East Q&A (6/23/2011 10:47:04 PM)

I've seen that there is a german version in the making. Will it be compatible with the (english) patches, beta-patches, user-made scenarios, etc.? And most importantly will it work in multiplayer with the english version?

Thanks





Lieste -> RE: War in the East Q&A (6/23/2011 11:05:25 PM)

Umm, if there are 'reduced' instant win requirements for 1943 and 1944 scenarios, is there mileage in having the 'instant victory' be 290 in 1941-1942, then tapering (not jumping) to 250 by mid 1943 and 200 by mid 1944. This might force the Russians to defend forward more and push earlier even if not 'ready' according to their ideals, and allow a limited German offensive have a point in mid-late war.

Most of the time it would have no effect on the game, but it would discourage/prevent sitting on ~250 points until the winter of 1943 and then pushing with overwhelming artillery divisions and Corps for example.




Joel Billings -> RE: War in the East Q&A (6/23/2011 11:45:53 PM)


quote:

ORIGINAL: Blubel

I've seen that there is a german version in the making. Will it be compatible with the (english) patches, beta-patches, user-made scenarios, etc.? And most importantly will it work in multiplayer with the english version?

Thanks




It will ship with the latest 1.04.xx version that will be the official version by the time the German version is released. We expect that German patches will be released at the same time as English patches, but we don't know how often we will update the translation files, so some English may creep into a German version as new text is added to the game. User-made scenarios should function fine, however there may be some items that appear in English if they were not already in the game (new unit names not in another scenario is an example of this). We anticipate that the multiplayer will work fine between the German and English versions, so one player could be using the German version and another the English version.




Blubel -> RE: War in the East Q&A (6/24/2011 12:58:33 AM)

Thanks a lot.




coolts -> RE: War in the East Q&A (7/1/2011 5:43:13 PM)

I’m sure I’ve seen this in the manual somewhere, but what are the limitations of airbase unit’s placement? I thought 'light wooded' was the worse terrain they could operate in.

Also, how close to the lines should they be to be most effective, (and reduce air mils flown in support / interdiction)? I have mine 2 hexes back to avoid possible displacement moves if my line infantry retreats.




Omat -> RE: War in the East Q&A (7/1/2011 10:58:16 PM)

Hello

I am not sure if my post is in the right forum but I wanted only to show that plane nr. : 272 and 275 have the same name: I-15bis but different characteristics. Plane nr. 272 as I-15bis was introduced witch patch 1.03. Is plane nr. 275 some kind of a artifact?


Omat




Shupov -> RE: War in the East Q&A (7/9/2011 6:43:58 PM)

Is the fortification defense modifier a whole or fractional number?  That is to say if a unit's fortification level is 2 + 50% to level 3 is the defense modifier 2.0 or 2.5?




Apollo11 -> RE: War in the East Q&A (7/9/2011 8:01:07 PM)

Hi all,

quote:

ORIGINAL: Shupov

Is the fortification defense modifier a whole or fractional number?  That is to say if a unit's fortification level is 2 + 50% to level 3 is the defense modifier 2.0 or 2.5?


AFAIK full number for combat... the fraction number is only used for building...


Leo "Apollo11"




Shupov -> RE: War in the East Q&A (7/10/2011 10:34:35 PM)

Does the construction value used for fortification take into account unit fatigue?  Are Fortifications built after movement and combat?  It seems to me if a unit has 50% fatigue it should have its construction value cut in half.




randallw -> RE: War in the East Q&A (7/10/2011 11:58:52 PM)

I believe there is some modifier to a unit's construction rate elements based on their fatigue.




Empire101 -> RE: War in the East Q&A (7/11/2011 8:12:23 PM)

quote:

ORIGINAL: coolts

I’m sure I’ve seen this in the manual somewhere, but what are the limitations of airbase unit’s placement? I thought 'light wooded' was the worse terrain they could operate in.

Also, how close to the lines should they be to be most effective, (and reduce air mils flown in support / interdiction)? I have mine 2 hexes back to avoid possible displacement moves if my line infantry retreats.



This is what it says in the manual:-

Game Play Tip: Air Base units must be located in a clear, city, urban or
light woods hex in order for their attached air group units to conduct any
air missions.


I could'nt find any reference to light woods being the worst. I think its upto the player to assess the risk ie. the airbase has some protection from the light woods from incoming air attacks, but clear is best for 'building' airbases ( I use that term in the loosest possible context as you don't physically build airbases, construct runways etc. )

Placement is again a player assesment of what the enemy's intentions are. Have your airbases too far back and your ground troops will suffer from increased interdiction, and the operational range over enemy territory is diminished. Have them them too close to the front puts them at risk of a suprise enemy breakthrough.

Its your call [;)]





kvolk -> RE: War in the East Q&A (7/11/2011 9:15:41 PM)

If I am running a truck deficit how does supply allocation get prioritized if no units are in refit mode?




coolts -> RE: War in the East Q&A (7/12/2011 9:51:38 AM)


quote:

ORIGINAL: Empire101

quote:

ORIGINAL: coolts

I’m sure I’ve seen this in the manual somewhere, but what are the limitations of airbase unit’s placement? I thought 'light wooded' was the worse terrain they could operate in.

Also, how close to the lines should they be to be most effective, (and reduce air mils flown in support / interdiction)? I have mine 2 hexes back to avoid possible displacement moves if my line infantry retreats.



This is what it says in the manual:-

Game Play Tip: Air Base units must be located in a clear, city, urban or
light woods hex in order for their attached air group units to conduct any
air missions.


I could'nt find any reference to light woods being the worst. I think its upto the player to assess the risk ie. the airbase has some protection from the light woods from incoming air attacks, but clear is best for 'building' airbases ( I use that term in the loosest possible context as you don't physically build airbases, construct runways etc. )

Placement is again a player assesment of what the enemy's intentions are. Have your airbases too far back and your ground troops will suffer from increased interdiction, and the operational range over enemy territory is diminished. Have them them too close to the front puts them at risk of a suprise enemy breakthrough.

Its your call [;)]





Makes sense, It would be useful, when selected for airbases to show a range circle or summat so you could judge best placememt. A few hexes back forn the front, near a railhead seems to be the most common placement, although the AI places them way back.




Shupov -> RE: War in the East Q&A (7/13/2011 7:05:02 PM)

Are fortification build rates slower during mud and blizzard turns? Seems like they should be due to wet or frozen ground conditions.




kvolk -> RE: War in the East Q&A (7/13/2011 9:35:32 PM)

playing my first 41-45 campaign game as Germans and I noticed the slovakian airforce didn't withdraw but it has no planes in one air base and 5 recon planes in another and I can't disband them. Is this WAD?




Joel Billings -> RE: War in the East Q&A (7/13/2011 9:59:04 PM)


quote:

ORIGINAL: Shupov

Are fortification build rates slower during mud and blizzard turns? Seems like they should be due to wet or frozen ground conditions.



yes, see the manual 15.3.2.1:
Snow - x .5
Mud - x .33
Blizzard - x .25




catski -> RE: War in the East Q&A (7/14/2011 10:32:36 AM)

Great game

After disbanding alot of Corps HQ's (dont ask) error by me!!!

Can i recreate them back again, buy them with AP's?

Thanks




Omat -> RE: War in the East Q&A (7/14/2011 10:48:45 AM)

Hello

As far as I know it is not possible.

All information are supplied without any warranty

Omat

quote:

ORIGINAL: catski

Great game

After disbanding alot of Corps HQ's (dont ask) error by me!!!

Can i recreate them back again, buy them with AP's?

Thanks





ETF -> RE: War in the East Q&A (7/14/2011 7:55:03 PM)


quote:

ORIGINAL: catski

Great game

After disbanding alot of Corps HQ's (dont ask) error by me!!!

Can i recreate them back again, buy them with AP's?

Thanks

Don't corps get disbanded starting on turn #4 for the Soviets?




Page: <<   < prev  42 43 [44] 45 46   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.703125