RE: Do we have resolution on the Japanese AI air replacements? (Full Version)

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Shark7 -> RE: Do we have resolution on the Japanese AI air replacements? (9/4/2009 2:37:08 PM)


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Mynok
the basic reality of life in computer wargames is that an AI is best used to learn the game so one can play an actual human.



....or Martian....


Just watch out for the occasional Earth-shattering 'KABOOM!' [:D]




Tomcat -> RE: Do we have resolution on the Japanese AI air replacements? (9/4/2009 3:32:02 PM)

I just took a peek at the Japanese production system. I recently did a restart so I am in late Jan 42. It looks like the Japanese are producing about 1100 aircraft engines a month, and slightly more airframes than this. This is substantially more than the Allied production rate. If I understand things correctly I can simply edit the Japanese factories to lower levels of engine and airframe capabilities and then restart. THis would allow me to set Japanese production closer to what I think was historical, or at least what I want in my game. Have I missed something?




Shark7 -> RE: Do we have resolution on the Japanese AI air replacements? (9/4/2009 3:56:55 PM)


quote:

ORIGINAL: Tomcat

I just took a peek at the Japanese production system. I recently did a restart so I am in late Jan 42. It looks like the Japanese are producing about 1100 aircraft engines a month, and slightly more airframes than this. This is substantially more than the Allied production rate. If I understand things correctly I can simply edit the Japanese factories to lower levels of engine and airframe capabilities and then restart. THis would allow me to set Japanese production closer to what I think was historical, or at least what I want in my game. Have I missed something?


The Japanese were arguably already geared up for wartime production since they had been fighting in China since 1937. One thing you will notice is that Japanese production will not expand as fast allied production.




keeferon01 -> RE: Do we have resolution on the Japanese AI air replacements? (9/4/2009 5:12:13 PM)

quote:

ORIGINAL: Tomcat

I just took a peek at the Japanese production system. I recently did a restart so I am in late Jan 42. It looks like the Japanese are producing about 1100 aircraft engines a month, and slightly more airframes than this. This is substantially more than the Allied production rate. If I understand things correctly I can simply edit the Japanese factories to lower levels of engine and airframe capabilities and then restart. THis would allow me to set Japanese production closer to what I think was historical, or at least what I want in my game. Have I missed something?



I dont understand why you would want to do that, as soon as you start a new game all history goes right out the window anyways. Why tone down AI production are you worried you might lose ?




Mike Scholl -> RE: Do we have resolution on the Japanese AI air replacements? (9/4/2009 5:30:43 PM)


quote:

ORIGINAL: Ron James


quote:

ORIGINAL: Tomcat

I just took a peek at the Japanese production system. I recently did a restart so I am in late Jan 42. It looks like the Japanese are producing about 1100 aircraft engines a month, and slightly more airframes than this. This is substantially more than the Allied production rate. If I understand things correctly I can simply edit the Japanese factories to lower levels of engine and airframe capabilities and then restart. THis would allow me to set Japanese production closer to what I think was historical, or at least what I want in my game. Have I missed something?



I dont understand why you would want to do that, as soon as you start a new game all history goes right out the window anyways. Why tone done AI production are you worried you might lose ?



Perhaps because he would like his game experiance to bear some relationship with historical reality? [&:]




ChezDaJez -> RE: Do we have resolution on the Japanese AI air replacements? (9/4/2009 6:05:40 PM)


quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: ChezDaJez
4. It's really all about the pilots. Crappy pilots in good planes are easy kills. Training fighter pilots on backwater bases (as in stock) won't help with fighter skills.

Chez



If this is true, then why the fuss to maintain artificially high numbers of A/C produced? Why not bring it back to something at least remenicent of historical reality?



You have that option. It's called the "historical" setting for the AI. What gets me is that people are choosing the hardest setting knowing that the Japanese AI is going to get additional help and then complaining about it.

Chez




ChezDaJez -> RE: Do we have resolution on the Japanese AI air replacements? (9/4/2009 6:26:28 PM)


quote:

ORIGINAL: Jaypea


quote:

ORIGINAL: ChezDaJez


quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: Mike Solli
Keep in mind that the Japanese player does not have 34k pilots in their pools, to include the pipeline.  The AI will never use the vast majority of those planes.


But it does mean that they will never have to use any but the best A/C they produce. Which is total nonsense, and completely ahistorical and unfair.


What is total nonsense and unfair is the air of hysteria this topic has created. I have yet to see a game vs the AI in which allied air-air losses exceed those of the Japanese even in the first month of war. I have yet to see any AFBs complaining about uber surface combat results. And I have yet to see the results of any PBEM that substantiates the issue of uber Japanese production ability.

A few comments related to Jaypea's game...

1. I'd like to see a screen shot of current Japanese production from Jaypea's game. If it is correct, it would be interesting to know what types of aircraft the AI is producing and the types of engines being built.

2. I'd like to know what the settings are. specifically if he is playing with the "very hard " setting. If that is correct, then you get what you asked for... a very challenging game in which many restraints related to the Japanese are removed for the AI. Don't like it that way? Choose a different setting.

3. If PDU is off, you can produce all of the best aircraft you want. If the unit doesn't upgrade to it, you can't use it.

4. It's really all about the pilots. Crappy pilots in good pilots are easy kills. Training fighter pilots on backwater bases (as in stock) won't help with fighter skills.

Chez





Hi,

here are your answers . . .

1) Unfortunately I am on vacation now with my laptop which has a fresh copy of AE installed and as I intended to start a brand new game with my own mods to production, I have no screen shots to share. But as I recall, all of the front line planes (army/navy fighters, LBs, TBs, Dbs) had between 1000 and 2500 a/c as reinforcements (plus all front lines groups I checked had full complements of planes). As 14 months had passed in my game and I had destroyed 17k of these aircraft, I expected that I would atleast be destroying them as fast as they could be made. Engines I did not check.

2) I am playing "Hard" scenario 2 modified by myself for a fully mobilized PI army (my own Whatif scenario). BTW the AI destroys my fully mobilized PI army right on the historical timing as supply runs out quickly - very cool actually. I like all aspects of scenario 2 except for the fact that it seems by 1943, there is no possibility of ever gaining the upper hand on AI a/c production. As I mentioned by mid-late 1942, I actually was able to start holding my own against the AI but by early 1943 it starts to tip back to the AI very quickly, there just isn't enough aircraft (ever) to keep up (it seems that once P40K productions kicks in then your OK but as P38 production winds down, there isn't anything to replace it until mid-late 43). And suppressing Jap afs only works with around the clock bombing continously (never ending) and then you attrit your meager bomber squadrons to the point you need to rest them because they are completely damaged. Then as you pause for 1 or 2 days you are pummeled by 100s fighters and 100s bombers that instantly appear on 98% destroyed airfield.

3) I like PDU on

4) I am not sure if thats true as the overwhelming numbers, even when they are losing 5 -1 against my planes, since they are out producing me 20-1 they attrit me to the point my pilots are crappy. Then its crappy pilots vs crappy pilots but they can produce 20X the aircraft. I think thats where I am in Jan 1943 as my own good pilots are being lost fast then I can replace them and my army plane replacements have been lowered due to change to P38 production.

I plan to make a copy of scenario 2 and up the replacements of the allied aircraft and play at the "historical" level. Lets see if that makes a difference.

Thanks
Jaypea




Hi Jaypea.

Your PI mod sounds like it might make a good scenario for others. But anytime you produce a mod, there is a chance of getting something totally unintended. I doubt that's the case with the A/C production though.

On the hardest setting, the AI is going to get a lot of help including increased A/C production. Andy has greatly improved the AI algorithm but it can only go so far then it needs additional help in the form of increased replacements and production. The AI difficulty settings determine the amount of help the AI gets.

You should see a much more historical game with the 'historical" setting. The AI will still get help, especially in the form of "intelligence reports' (i.e. it will peek at your units) and supply.

I would highly recommend PBEM. It requires no more time per day than playing against the AI but does require a longer committment of course. The Ai can be challenging at times but a human player can be crafty, devious, sneaky and downright taxing to the soul.

Good luck with your mod.

Chez




Tomcat -> RE: Do we have resolution on the Japanese AI air replacements? (9/5/2009 1:26:37 AM)


quote:

ORIGINAL: Ron James

quote:

ORIGINAL: Tomcat

I just took a peek at the Japanese production system. I recently did a restart so I am in late Jan 42. It looks like the Japanese are producing about 1100 aircraft engines a month, and slightly more airframes than this. This is substantially more than the Allied production rate. If I understand things correctly I can simply edit the Japanese factories to lower levels of engine and airframe capabilities and then restart. THis would allow me to set Japanese production closer to what I think was historical, or at least what I want in my game. Have I missed something?



I dont understand why you would want to do that, as soon as you start a new game all history goes right out the window anyways. Why tone down AI production are you worried you might lose ?


Your snotty comments are not useful. Can we be a bit more adult on this forum? Whether I make changes or not is my choice. My note was simply to clarify choices for those who want to make them. The game is never going to be purely historical anyway, and if we wanted history to be precise there would be no point in playing.




jolly_pillager -> RE: Do we have resolution on the Japanese AI air replacements? (9/5/2009 2:08:18 AM)


quote:

ORIGINAL: ChezDaJez


quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: ChezDaJez
4. It's really all about the pilots. Crappy pilots in good planes are easy kills. Training fighter pilots on backwater bases (as in stock) won't help with fighter skills.

Chez



If this is true, then why the fuss to maintain artificially high numbers of A/C produced? Why not bring it back to something at least remenicent of historical reality?



You have that option. It's called the "historical" setting for the AI. What gets me is that people are choosing the hardest setting knowing that the Japanese AI is going to get additional help and then complaining about it.

Chez


My AI game is on Historical, and the AI is producing thousands of planes.

It doesn't bother me too much, because it is obviously a crutch for the AI....but yes, it is flat out impossible to attrit their air forces (though they ARE running low on pilots....I'm to May '42).

More annoying is the ~50% hit rate on the Betties coupled with full strength Zero groups on escort.....regarless on whether my F4F's get a 2 or 3 to 1 kill rate, by the second or third day the AI is still sending in full strength raids, and if 4 Betties get through, they will get 2 torpedo hits (and bye bye Mr. AP).




Halsey -> RE: Do we have resolution on the Japanese AI air replacements? (9/5/2009 2:48:50 AM)

I hate to break it to you guys, but...

The historical scenario aren't historical.[:D]
Only the starting positions are.

The AI has been ramped up to keep you from getting bored.
Enjoy the early war surprises, and the bunny stomp that will come later.

No AI can be created to actually do what was done, or to respond to change.
It has been given scripts, it'll do what it's told.[;)]





oldman45 -> RE: Do we have resolution on the Japanese AI air replacements? (9/5/2009 3:13:21 AM)

Like I said in the other thread, you have a fight on your hands in 42, if I had been more careful I would have not lost so many carrier planes, but in 43 I am in the philipines, I have taken indochina and canton. Singapore will fall in the next couple of weeks. It took several months of bombing their main airfields at night with B-17's and B-24's but there are now NO planes in the DEI at all. If I had planned a little better I would be on Luzon already and its now only Sept 43. I under stand the need for more historical production, but unless you have some really bad "die rolls" 43 you will be kicking butt and taking names in what ever theater you pick. You limit the AI production, or boost the aillies too much you are going to be bored by the end of 42 if not sooner.




Mynok -> RE: Do we have resolution on the Japanese AI air replacements? (9/5/2009 3:19:50 AM)


That's what us JFB's have been saying. [:D]




pmelheck1 -> RE: Do we have resolution on the Japanese AI air replacements? (9/5/2009 3:56:38 AM)

When the Japanese economy collapses due to over production this helps how?  And don't tell me this wont happen it happened in EVERY game of WITP I ever played.




Mynok -> RE: Do we have resolution on the Japanese AI air replacements? (9/5/2009 5:19:12 AM)


This ain't Witp.




Sardaukar -> RE: Do we have resolution on the Japanese AI air replacements? (9/5/2009 8:41:11 AM)

I have about equal aircraft losses in my Scen 6 game, Allies vs IJ AI, historical difficulty and PDU on,  now early May 42. With Allies, you definitely have to rotate your air units. For example, I am defending Port Moresby with 11/50 FG and Aus 75 Squadron. Former uses P-40Es and latter Kittyhawk Is. I have had no major problems keeping my CAP effective. I play 2-day turns. I stand down the unit that has lesser planes ready for turn. After turn, check and swap, if necessary..rinse and repeat.

You can overstack CAP capability quite nicely, if you keep most as "Stand down". Allies start to have loads of air units in later part of 42. I have so far used only minor portion of units I could, plus I usually withdraw groups with P-40E that have withdrawal date within 60 days. That way trained pilots and planes go to pool with slight delay.

Only major problem I can see now, is that it's hideously difficult to keep up strength with carrier fighters. I still have one carrier flying F2As because I cannot replace them with meager production of F4F models. I can barely keep up with ops losses... And this is with 4 carriers mixed with F4F-3, F4F-3P and F4F-4 models...




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