JWE -> RE: Da Babes Mod (1/23/2010 5:03:39 PM)
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Groeten van Amerika, Jo. Da Big Bad Babes has got bigger and bigger. There are some very exciting code enhancements that we were allowed to do. This has a major effect on how things get defined. The enhancements must be absolutely transparent to stock scenario files, so the testing schedule has necessarily doubled. Some of the major tweaks we are doing will not be recognized or implemented till the new code comes out, so that is a pacing item for DBBB. But when it hits town, it will really float your boat. Can’t really talk about some of the more fun AEaster Eggs just yet, but just as an example, submarines, with the split-tube configuration, can fire different numbers of torpedoes at different “types” of ships; they might shoot 6 at a CV, but only 2 at a merchie, and only one at a trawler, fx. Of course, the new algorithm reduces to ‘stock’, in the limit, so there will be no impact on ‘official’ scenarios. The other eggs are still in major test mode, so things are still indeterminate. We want to get it right the first time, so a bit more patience will be required. However, that patience will be very well rewarded.
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