RE: Directive 21 turn 16 (Full Version)

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larryfulkerson -> RE: Directive 21 turn 16 (4/11/2010 6:49:28 AM)

I've finished Axis turn 17 and published the AAR here:

http://www.mediafire.com/file/e0mlmtqywut/Directive 21 turn 17 AAR.zip




larryfulkerson -> RE: Directive 21 turn 18 (4/13/2010 4:25:52 AM)

I've finished turn 18 and published the AAR here:

http://www.mediafire.com/file/3zigrmzzodg/Directive 21 turn 18 AAR.zip

I'm sneaking up on Smolensk.




larryfulkerson -> RE: Directive 21 turn 19 (4/13/2010 4:33:52 AM)

I've finished turn 19 and published the AAR here:

http://www.mediafire.com/file/2ygwokmyn5w/Directive 21 turn 19 AAR.zip




Ribak -> RE: Directive 21 turn 19 (4/20/2010 1:27:22 PM)

Hows the AI doin in your opinion (i mean i can see the maps ...) - not that bad in d.21, huh?
(At least better than in FITE)

EDIT: By the way, I forgot to ask how you usually progress: Movement and then launch the attacks, or do you split it up in as many possible turns per round as possible (so that would be: a little movement, then attack and on and on)?




larryfulkerson -> RE: Directive 21 turn 19 (4/20/2010 4:01:10 PM)

quote:

ORIGINAL: Ribak
Hows the AI doing in your opinion?


The AI doesn't think things through before moving I don't believe. Sometimes it moves into pockets that are shrinking and makes 'impossible' attacks and I've seen some AI moves that a human would NEVER do like moving out of supply into rough terrain just to gain a worthless hex. In short, it's fun playing against the AI because sometimes it's easier to defeat.

quote:

ORIGINAL: Ribak
EDIT: By the way, I forgot to ask how you usually progress: Movement and then launch the attacks, or do you split it up in as many possible turns per round as possible (so that would be: a little movement, then attack and on and on)?


I usually move just enough to set up some round 1 attacks, attack, then move just enough to follow up on the attack, attack again, then move a little bit again, attack etc. Rinse and repeat. I usually get more than one combat round doing this and it's working pretty well for me. But your milage may vary. I usually attack at minimize losses settings to get as many combat rounds as possible. Sometimes I have turn left over and no attacks left to do and I just end the turn then. Too many rounds in one turn tends to wear your aircraft down though so I usually rest 1/3 of them until the halfway point of the turn and then 'turn them on' to do CS. Combat Support makes a difference and it's valuable to my attack plans and I'd rather not have to play without it. I'm told that after about turn 30 or so the Soviet airforce starts to gain air supremacy and the Axis air power starts to suffer major losses and the only way in D21 to 'turn off' the Soviet air power is to capture all the airfields on the map. This happens because the production rate for Soviet aircraft is high and the number of Soviet planes skyrockets.

I've never played D21 this far ( turn 19 or so ) before so I'm not sure what happens but I follow the AARs and threads for D21 and have picked up a lot of useful information about gameplay and so far it's been fun to defeat the AI in the little battles that occur by surrounding and destroying the little groups that come at me. Later in the game when the Soviets can actually build a front line and he has lots of units in reserve the story will change.

Thanks for keeping up with this AAR. I do my D21 work when I don't have any moves from my PBEM opponents so it's slow going so far. Sorry about that.




Ribak -> RE: Directive 21 turn 19 (4/20/2010 7:13:03 PM)

Interesting, thanks for writing - always good to learn something new.

I dont have time to play PBEM in big scenarios, so I play against the AI. Much more fun, because one can forget about micromanagement and just storm into the east [:D]

By the way: Could you upload the save from the beginning of turn 7 (the second run with the new version - if you still have it)?
Want to look at something suspicous ...

Thx,
Ribak




larryfulkerson -> RE: Directive 21 turn 19 (4/20/2010 7:58:31 PM)

I'm not sure what you wanted to check out so I uploaded the two closest files to the beginning of turn 7.  T6 R5 is round 5 of turn 6 just before the combats and T7 R1 is round 1 just before the combats of round 1.  At least that's my recollection of the events.  Your mileage may vary.  If these two files don't have what you want I can upload a bunch more files.  I'm trying to save the important stuff....I don't know why.  Maybe I'm a packrat.

http://www.mediafire.com/file/mgm1m11dmgz/Directive 21 T6 R5.sal

http://www.mediafire.com/file/zmhlvejvyzn/Directive 21 T7 R1.sal




Ribak -> RE: Directive 21 turn 19 (4/21/2010 1:33:49 PM)

Great, thx for the fast upload.
Everything in order, I made a mistake^^




larryfulkerson -> RE: Directive 21 turn 19 (4/21/2010 5:53:48 PM)

quote:

ORIGINAL: Ribak
Great, thx for the fast upload.
Everything in order, I made a mistake^^

No problemo. Oh, and thanks for your link in the PM you sent. It sounds like a good idea. I'll try it.




Ribak -> RE: Directive 21 turn 19 (5/14/2010 5:51:55 PM)

I have a question considering the D21-Mod:

How the heck am I supposed to get some troops up to Murmansk - especially to defend Petsamo, because I dont want to loose 5% of my production.
And why the devil is there a ID in and northeast of Narvik which "activates" on turn 500 - which is about 100 turns after May 45' [:D]. I mean, are they activated if the Soviets advance or what?
Can I activate them?

Thanks for answering.




sPzAbt653 -> RE: Directive 21 turn 19 (5/14/2010 11:29:40 PM)

Thanks for asking,

quote:

How the heck am I supposed to get some troops up to Murmansk


Historically we know that the Germans didn't have the ability to supply any more formations in northern Finland, and the Finn government didn't want a stronger German presence anyway. So rather than allowing the player free reign in moving a large amount of units to Finland (putting Elmer at a disadvantage), we went with what was historically available. Here is what you get in Finland as reinforcements:
Turn 6 - 163rd Inf Div
Turn 25 - 6th Gebirgs Div
turn 39 - a Theater Option to convert the 99th Lt/Jg in AGS to the 7th Gebirgs (which appears in Finland 25 turns later.
Turn 110 - 210th Fortress Div
I think that is it.

quote:

why the devil is there a ID in and northeast of Narvik which "activates" on turn 500


The 214th German Inf Div is the Narvik garrison. Obviously if it is not in static mode, the player will use it. If the Soviets attack and occupy Narvik, the 214th will automatically withdraw to Germany. As it cannot be activated by the player, it serves its historical use.

Hopefully that all makes sense, Cheers!




Ribak -> RE: Directive 21 turn 19 (5/15/2010 1:56:16 PM)

Makes sense, thx for the answer.

By the way: LOVE the D21 Mod [:D]




sPzAbt653 -> RE: Directive 21 turn 19 (5/15/2010 9:37:44 PM)

Thanks!




Ribak -> RE: Directive 21 turn 19 (5/15/2010 10:32:39 PM)

http://tinyurl.com/2w5fwg2
http://tinyurl.com/3aka6xn

This is turn 19.
Far enough for late August?

In Detail: Odessa is done in about 2 turns, Kiev in maybe 4-5 (horribly losses here lol), and most the enormous troop gathering at Pskov is ready to kick some ass in Leningrad. Big offensive around Smolensk (city taken few rounds ago) in about 3 turns.
Well anyway, the reason I write this is that I am worried about my losses – the ratio is 239-44 (loss penalty under situation briefing).
Currently about 34k HRS assigned – 20k dead already. Is that ok, or way too much?

I couldn’t compare the tanks (your screenie doesnt show them Larry) but about 60 Pz.IV, 200 Pz.III, 130 Pz. 38t and around 250 others.

Ps: Larry, sorry for hijacking your AAR [:D]
I just thought D21 would fit in here.




larryfulkerson -> RE: Directive 21 turn 19 (5/16/2010 12:15:19 AM)

quote:

ORIGINAL: Ribak
....the reason I write this is that I am worried about my losses – the ratio is 239-44 (loss penalty under situation briefing). Currently about 34k HRS assigned – 20k dead already. Is that ok, or way too much?


As I recall the loss rate in D21 is a lot higher than the loss rate in FITE. I don't remember any statistics right off the top of my head but I've done the beginnings of at least 4 games of D21 and I remember being astonished the first time I saw the losses and compared them to the equivalent turn in FITE. Maybe twice as high? Anyway your 34K assigned is sorta on the low side if you want my opinion. This from a guy who let his assigned get down to 32.2K

The production rate of HRS squads isn't all that great in D21 either.


quote:

ORIGINAL: Ribak
I couldn’t compare the tanks (your screenie doesnt show them Larry) but about 60 Pz.IV, 200 Pz.III, 130 Pz. 38t and around 250 others.


Sounds like you have about twice as any tanks as I currently have in my FITE game. How about that for an intel leak.

quote:

ORIGINAL: Ribak
Ps: Larry, sorry for hijacking your AAR
I just thought D21 would fit in here.


I think it fit in here quite nicely. Thanks for posting. Keep me in the loop on your D21 game. Hey, I got an idea....start your AAR about the game you're talking about. I'll follow it. Cool.




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