castor troy -> RE: AE = Alpine Edition <-> Rainer79 vs. ranting castor troy (1/13/2011 2:43:08 PM)
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AFTER ACTION REPORTS FOR Mar 10, 44 -------------------------------------------------------------------------------- Sub attack near Groot Natoena at 60,84 Japanese Ships E Yomogi E Tomozuru E Hatsukari Allied Ships SS Dace, hits 3 SS Dace launches 6 torpedoes at E Yomogi Dace diving deep .... E Tomozuru attacking submerged sub .... E Hatsukari fails to find sub and abandons search E Tomozuru fails to find sub, continues to search... E Tomozuru fails to find sub, continues to search... E Tomozuru fails to find sub, continues to search... E Tomozuru fails to find sub, continues to search... E Tomozuru fails to find sub, continues to search... Escort abandons search for sub Dace ends up attacking one of the "normal" E ASW TFs and misses to take a hit and two near misses in return... 23 sys 42 flt... -------------------------------------------------------------------------------- what now follows isnīt something I have edited or that is fake, it happened in this PBEM and can be confirmed by my opponent... Morning Air attack on Sangi , at 77,97 Weather in hex: Partial cloud Raid detected at 48 NM, estimated altitude 7,000 feet. Estimated time to target is 13 minutes Japanese aircraft Ki-44-IIa Tojo x 49 Allied aircraft P-47D2 Thunderbolt x 33 F4U-1A Corsair x 30 Japanese aircraft losses Ki-44-IIa Tojo: 18 destroyed Allied aircraft losses P-47D2 Thunderbolt: 1 destroyed CAP engaged: VMF-113 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) (5 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 3 minutes VMF-115 with F4U-1A Corsair (4 airborne, 0 on standby, 0 scrambling) (5 plane(s) diverted to support CAP in hex.) 4 plane(s) intercepting now. 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 2 minutes VMF-217 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) (4 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 1 minutes VMF-224 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) (5 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 1 being recalled, 4 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 37 minutes VMF-225 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) (5 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 4 being recalled, 1 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 36 minutes VMF-311 with F4U-1A Corsair (1 airborne, 0 on standby, 0 scrambling) (5 plane(s) diverted to support CAP in hex.) 1 plane(s) intercepting now. 0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 Raid is overhead VMF-441 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) (1 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 31 minutes 80th FG/90th FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 0 scrambling) (2 plane(s) diverted to support CAP in hex.) 0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact. Group patrol altitude is 42000 Time for all group planes to reach interception is 42 minutes 475th FG/432nd FS with P-47D2 Thunderbolt (6 airborne, 0 on standby, 0 scrambling) (6 plane(s) diverted to support CAP in hex.) 6 plane(s) intercepting now. Group patrol altitude is 42000 Raid is overhead 49th FG/9th FS with P-47D2 Thunderbolt (0 airborne, 4 on standby, 19 scrambling) 4 plane(s) intercepting now. 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 5000 and 25000. Time for all group planes to reach interception is 16 minutes Sangi is the small island North East of Manado that is being built up by our sea bee units... to cover the LCT convoys going there we have place a single Thunderbolt squadron there, set to 30 Cap... two base forces and a USMC def. btn are providing air support and radar... the enemy has massed fighter units at Davao today and probably due to being pissed off by the too big (for my taste) success of my sweeps against Samarinda yesterday, he has ordered his first line units to sweep Sangi to take out the 30-40 fighters he had intel and ends up facing the Thud squadron at Sangi plus Thuds from Manado plus Corsairs from 7 squadrons leaking from Manado, leaving us with 63 vs. 49 fighters at the start of the engagement... raid was detected by radar... what then followed must have been as awful to watch for my opponent as it was for me... his fighters were set to 6000ft (an altitude the enemy had great success BEFORE radar was working again) and all our squadrons were diving, shooting, diving, shooting, diving, shooting, diving, shooting, diving, shooting, diving, shooting right from the start until the end of the battle... the result was... omg... around 40 Tojos shot down for 1 Thunderbolt destroyed... 49 fighters on sweep meeting 63 fighters on Cap resulting in 40:1 aircraft lost? -------------------------------------------------------------------------------- Morning Air attack on Sangi , at 77,97 Weather in hex: Partial cloud Raid detected at 46 NM, estimated altitude 9,000 feet. Estimated time to target is 11 minutes Japanese aircraft Ki-84a Frank x 30 Allied aircraft P-47D2 Thunderbolt x 26 F4U-1A Corsair x 26 Japanese aircraft losses Ki-84a Frank: 15 destroyed CAP engaged: VMF-113 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) 4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 5000 and 7000. Time for all group planes to reach interception is 27 minutes VMF-115 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) 3 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters to 9000. Time for all group planes to reach interception is 34 minutes VMF-217 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) 3 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters to 9000. Time for all group planes to reach interception is 39 minutes VMF-224 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) 4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters to 6000. Time for all group planes to reach interception is 19 minutes VMF-225 with F4U-1A Corsair (4 airborne, 0 on standby, 0 scrambling) 4 plane(s) intercepting now. 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 8000 and 9000. Time for all group planes to reach interception is 18 minutes VMF-311 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) 5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 7000 and 10000. Time for all group planes to reach interception is 14 minutes 49th FG/9th FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 0 scrambling) 13 plane(s) not yet engaged, 1 being recalled, 6 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 7000 and 12000. Time for all group planes to reach interception is 42 minutes 80th FG/90th FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact. Group patrol altitude is 42000 Time for all group planes to reach interception is 5 minutes 475th FG/432nd FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact. Group patrol altitude is 42000 Time for all group planes to reach interception is 4 minutes I bet the moment the Tojos were shot down in droves Rainer hoped his Franks would fail to fly... well, they flew... 30 Franks incoming against still 52 fighters on Cap... the Franks at 6000ft, the Cap alerted by radar... guess how that turned out... dive, shoot, dive, shoot, dive, shoot, dive, shoot, dive, shoot, dive, shoot, dive, shoot, dive, shoot, dive, shoot until all Franks were shot down or damaged for not a single US fighter destroyed during the replay... at this moment we were at 60+:1 kill rate... the enemy has sent 79 fighters at this point, so actually outnumbered us 79:63 in total at this point... -------------------------------------------------------------------------------- Morning Air attack on Cotabato , at 78,90 Weather in hex: Overcast Raid spotted at 37 NM, estimated altitude 31,000 feet. Estimated time to target is 8 minutes Japanese aircraft Ki-44-IIa Tojo x 12 Allied aircraft P-38J Lightning x 25 Japanese aircraft losses Ki-44-IIa Tojo: 4 destroyed Aircraft Attacking: 22 x P-38J Lightning sweeping at 30000 feet * CAP engaged: 260th Sentai with Ki-44-IIa Tojo (5 airborne, 0 on standby, 0 scrambling) (12 plane(s) diverted to support CAP in hex.) 5 plane(s) intercepting now. 0 plane(s) not yet engaged, 7 being recalled, 0 out of immediate contact. Group patrol altitude is 6000 Time for all group planes to reach interception is 1 minutes we have sent out the Lightnings to attack leaking Cap at Cotabato and the P-38 did quite well here, the Tojo tally for today is further increasing... -------------------------------------------------------------------------------- Morning Air attack on Cotabato , at 78,90 Weather in hex: Overcast Raid spotted at 46 NM, estimated altitude 32,000 feet. Estimated time to target is 10 minutes Japanese aircraft Ki-44-IIa Tojo x 1 Allied aircraft P-38J Lightning x 25 Japanese aircraft losses Ki-44-IIa Tojo: 1 destroyed Aircraft Attacking: 25 x P-38J Lightning sweeping at 30000 feet * CAP engaged: 260th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 6000 , scrambling fighters to 7000. Time for all group planes to reach interception is 84 minutes -------------------------------------------------------------------------------- Morning Air attack on Cotabato , at 78,90 Weather in hex: Overcast Raid spotted at 14 NM, estimated altitude 33,000 feet. Estimated time to target is 3 minutes Allied aircraft P-38J Lightning x 25 No Allied losses Aircraft Attacking: 25 x P-38J Lightning sweeping at 30000 feet * -------------------------------------------------------------------------------- Morning Air attack on Sangi , at 77,97 Weather in hex: Partial cloud Raid detected at 80 NM, estimated altitude 8,000 feet. Estimated time to target is 22 minutes Japanese aircraft Ki-84a Frank x 7 Allied aircraft P-47D2 Thunderbolt x 23 F4U-1A Corsair x 23 Japanese aircraft losses Ki-84a Frank: 3 destroyed CAP engaged: VMF-113 with F4U-1A Corsair (0 airborne, 0 on standby, 1 scrambling) 0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 1000 and 9000. Time for all group planes to reach interception is 12 minutes VMF-115 with F4U-1A Corsair (0 airborne, 0 on standby, 3 scrambling) 1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 23 minutes VMF-217 with F4U-1A Corsair (1 airborne, 0 on standby, 3 scrambling) 1 plane(s) intercepting now. Group patrol altitude is 25000 , scrambling fighters to 10000. Time for all group planes to reach interception is 28 minutes VMF-224 with F4U-1A Corsair (1 airborne, 0 on standby, 2 scrambling) 1 plane(s) intercepting now. Group patrol altitude is 25000 , scrambling fighters to 9000. Time for all group planes to reach interception is 15 minutes VMF-311 with F4U-1A Corsair (0 airborne, 0 on standby, 0 scrambling) 0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 Time for all group planes to reach interception is 10 minutes 49th FG/9th FS with P-47D2 Thunderbolt (1 airborne, 0 on standby, 11 scrambling) 1 plane(s) intercepting now. 2 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact. Group patrol altitude is 25000 , scrambling fighters between 4000 and 12000. Time for all group planes to reach interception is 16 minutes 80th FG/90th FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 1 scrambling) Group patrol altitude is 42000 , scrambling fighters to 9000. Time for all group planes to reach interception is 33 minutes VMF-225 with F4U-1A Corsair (0 airborne, 0 on standby, 3 scrambling) Group patrol altitude is 25000 , scrambling fighters to 12000. Time for all group planes to reach interception is 15 minutes 475th FG/432nd FS with P-47D2 Thunderbolt (0 airborne, 0 on standby, 3 scrambling) Group patrol altitude is 42000 , scrambling fighters to 8000. Time for all group planes to reach interception is 12 minutes and hereīs the rest of the Frank sweep... 6 more are coming in to be massacred... makes it a 85:63 in total fighter numbers with total losses over Sangi being something like 70:3... would I post this result in the main forum, I sure would hear something like "your opponent has sent in totally green pilots and you were fielding elite pilots" or "the Mars was in wrong position to the Sun" or "your opponent forgot to sacrifice a lamb" or something else... well, Rainer told me he has sent in his normal frontline pilots that got 70 air skill with 50+ def skill, which is nothing different from what Iīm using in my squadrons (while Iīm in the slow process of replacing my pilots with 70 air 70 def skill pilots, but on average, both sidesī pilots were like clones)... in total, the enemy outnumbered us but this doesnīt matter as the strike routine takes care of any numerical advantages (and in this case, it didnīt even look that bad in terms of how the strikes looked like if you leave aside the 6 Franks that were lost on the way to the target)... we had radar and this enabled all available Thuds at Sangi to scramble, so setting a high Cap % isnīt necessary anymore (this is also true for the enemy as he routinely gets all his ac into the air now)... so the pilots being equal, the enemy getting the "sweep bonus", "outnumbering" us, having not all that bad ac with the Tojo still doing very well usually and the Frank being quite a match for our fighters and the end result is a 70:3 loop... yeah, pure realism... real life kill rates went up to 10:1 at times, later in the war, having well trained Allied pilots flying excellent aircraft vs green Japanese pilots flying outdated aircraft like Oscars, Zekes or unreliable more modern types (the unreliability thing isnīt factored in in A2A of the game but only in the service rating so letīs leave this beside)... kill rates higher than 5:1 for the Allied were already great so what should I think about a 70:3 kill rate against Japanese pilots that are as good as the Allied flying aircraft that are far superior in A2A than the average Japanese fighter of real life? Radar has spotted the incoming raids, the Thuds were reinforced by 40 fighters from Manado and the enemy was at 6000ft which seems to be the main problem (wouldnīt matter if he would be at 30000ft though as radar would send our fighters just further up)... this alltogether then ends up in a never ending dive session that tears the enemy apart no matter how many fighters he would send in... with the 40+ Allied fighters still remaining at the end of this engagement we would have been able to take down another 150 enemy fighters! I donīt know if these never ending dive silliness is a poor attempt to simulate zoom and boom tactics but no matter if diving or not, these kill rates are nothing but a plain stupid thing... recently I bitched about 75 Lightnings flown by elite pilots (far better than my pilots in this case) losing 22:1 vs 30 Zekes/Georges on Cap that had the never ending dive, today I see the same stupidity just the other way around... I really donīt care which side is suffering, when I look at what is facing each other and I look at the results in the end then either I think it is ok (booh, or even realistic) or I think it is total stupidity. Both the recently instance with my P-38 as well as this turnīs happenings over Sangi is something I would call a totally borked routine. Itīs not only the hardcoded screw up of every mission flown when itīs only about luck if you have something you would call a realistic strike (go and play BoB bombing the Reich to get some tips) this all then is made worse by a totally out of whack air to air routine that is absolutely ignoring physics or how things actually turned out 66 years ago. Sorry people, I may be bitching a lot, I may be annoying, I may be going a step too far at times but Iīm so annoyed about the stubborn ignorance that keeps on telling oh how realistic everything is. Or going the other way, blaming the players for exploiting something. Well, the strato sweep was the best exploit you could do as long as land based radar worked (never worked against nav based radar) and Iīve said it 50 times, everything is going to become worse when land based radar actually works again. Not because the strato sweep would be neutralized (now you most often see everything diving on your ac even though the enemy canīt even reach you - same as in WITP, explained with an argument like "your fighters have to come down to the enemy" - and then they get dived by the enemy when the come down or what?) but because radar is godmode now, just like it was in WITP. Do I think it is the same as in WITP? No, sorry, it is worse! Why? Because in WITP you had the bounce, bounce, bounce, bounce, bounce... this is now called dive... the difference is that in WITP when you had equally experienced pilots in first line aircraft you still could do "ok" while still suffering horrendous losses. Now you get loops like this one here. This is just off, sorry, itīs ridicoulos. You know, the silliness trumps in the latest comment of the super ego posting: Another interesting thing you'll see is players stating "when I fly my Sweeps at 45k' They rule the skies and take advantage of the sweep bonus...something isn't right about that. When they are told that they can see more historical results by flying more normal altitudes the totally ignore the obvious and continue to fly high altitude sweeps while complaining that the system is "broken".... You can lead a horse to water.... this is when I laugh my a$$ off because it yet again proves that the main responsible for all this is still not playing the game or still fails to actually realize that most of his comments about the game are plain wrong (something he seems to have been told by the betas already). Well, as you can see in the above example (and in most examples in this AAR since radar has been working again), the aircraft are NOT set to their ceiling, neither the Japanese, nor the Allied, in the case at Sangi, not a single ac was flying even near itīs ceiling. But hey, there sure is another silly explanation for a result like this, probably one like "your opponent has done it wrong"... Iīve bitched about the strato sweep during the full year land based radar was broken, while me and my opponent both using the strato sweep, at the same time Iīve said it probably is going to become worse when land based radar is going to work again and thatīs exactly how it is. Leaves me with the question if land based radar has never worked during development or if the results back then already were like they are now, or if the testing never made it out of Dec. 41 just like most of the brown nosersī games seem to never make it further than 5/42. The funny thing is that you then hear more and more people complaining about the same things as they reach later stages of the game with more and more loops. Again, itīs not the game that is pissing me off, itīs the fact that some ppl still insist on how realistic it is, not admiting that there is a problem. I stopped bitching about the strato sweeps the day when it was officially admitted it would be an "exploit". But 10 months long it was said everything is working 100% realistic. It canīt, it is a game, but then donīt come up with those fantasy explanations why this or that happened please. In WITP everyone accepted the weaknesses because there was no chance to get them solved. Since AE has been out, there are people that suddenly think everything is near perfect or even realistic because there are halve a dozen more messages during air combat. AE has not only done one step forward, it has done lots of steps forward, it is a fully enhanced WITP and overal the far better GAME. But this wonīt ever keep me from saying that these kind of results are nothing but stupid. Many things (if not all) are different from real life and many things can be done that couldnīt be done in real life, itīs a game and this is good for the game. If the Japanese can do more than in real life, then this is what really makes the game interesting. But if you then show up telling someone that this is realistic, then this is causing me [sm=Christo_pull_hair.gif] Itīs great to have an opponent like Rainer whoīs not only a realiable and sneaky opponent but whoīs also thinking the same about all this shortcomings of the game like I do, even though he isnīt by far not as vocal as I may be. So many things in this game canīt be matched by any other game, the support is awesome, so many things were improved or it simply was said it wasnīt possible, but nearly with everything related to the air war (one of the most important aspects) I again go with what a beta tester told me over a year ago: The longer you play, the more you will find out how borked the airroutines really are. Whise words... at the moment Iīve got some issues with these E ship classes available in 44/45 but thatīs more going into the direction of what Iīve written above in what is good for the game (boosting the morale and ASW ability of the Japanese player), but this is by far not as annoying as the airroutines which are just off the line. [image]local://upfiles/13774/9E387F8C15AF465EBF1208A0175FAB56.jpg[/image] -------------------------------------------------------------------------------- Afternoon Air attack on TF, near Miri at 64,87 Weather in hex: Overcast Raid spotted at 35 NM, estimated altitude 5,000 feet. Estimated time to target is 12 minutes Japanese aircraft A6M2 Zero x 6 A6M5 Zero x 7 N1K1-J George x 2 Allied aircraft PB4Y-1 Liberator x 14 Japanese aircraft losses A6M2 Zero: 1 destroyed Allied aircraft losses PB4Y-1 Liberator: 12 damaged Japanese Ships PB Yamahagi Maru #3, Bomb hits 1, on fire PB Kamitsu Maru, Bomb hits 2, heavy fires, heavy damage TK Oyashima Maru, Bomb hits 2, heavy fires, heavy damage Aircraft Attacking: 6 x PB4Y-1 Liberator bombing from 1000 feet Naval Attack: 5 x 500 lb SAP Bomb 8 x PB4Y-1 Liberator bombing from 1000 feet Naval Attack: 5 x 500 lb SAP Bomb CAP engaged: 252 Ku S-1 with N1K1-J George (2 airborne, 0 on standby, 0 scrambling) (2 plane(s) diverted to support CAP in hex.) 2 plane(s) intercepting now. Group patrol altitude is 6000 Raid is overhead 253 Ku S-1 with A6M5 Zero (7 airborne, 0 on standby, 0 scrambling) (7 plane(s) diverted to support CAP in hex.) 7 plane(s) intercepting now. Group patrol altitude is 6000 Raid is overhead 261 Ku S-2 with A6M2 Zero (6 airborne, 0 on standby, 0 scrambling) (6 plane(s) diverted to support CAP in hex.) 6 plane(s) intercepting now. Group patrol altitude is 6000 Raid is overhead wanted to shorten the range of these bombers last time but forgot about it... it paid off for us as the Cap was weak and weather was great...
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