Hertston -> RE: What is the best Matrix WWII game? (2/9/2010 8:41:04 AM)
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ORIGINAL: JudgeDredd As for "Real Time", I feel I have to correct that. The term "real time" puts alot of people off games because they can't handle the speed of the action (me included). This is Pausible Real Time...there is a significant difference in that the user can pause to give orders if they feel overwhelmed by the real time playout aspect of the game. I know you know this...I'm just clearing it up for anyone reading who thinks "Real Time? pfft...was going to get it but can't keep up in real time" The irony of course is that, just as with HttR, much of CotA is actually played in accelerated rather than 'real' time! The reason is obvious, of course, when you consider that you are talking about hardcore tactical/operational level WW2 games and think about the timescales involved. I actually prefer "continuous time", as a distinction from turn-based. The essential thing is that you have complete control over the flow of time, so you overwhelmed by neither action nor tedium depending on what is (or isn't) happening.
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