Bullwinkle58 -> RE: v1.101b Public Beta Now Available! (2/17/2010 2:25:35 PM)
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ORIGINAL: Don Bowen quote:
ORIGINAL: Bullwinkle58 Nice list. Thanks. I love it when you guys fix fifty things I didn't even know were broken.[:)] Quick question. The "add on" code discussed on the forum about a month ago relating to submarine tube structures/database slots whereby there was more judicious use of torpedoes by subs not firing salvoes at every turn--I don't see anything related to that in the change list. If it's there, could you tell me? If it's not, that's fine, but did you guys check it to see if it's compatible at all? I think it requires a re-start, which would explain why it's not in Patch 3. Or, philosophically, you decided not to go that way. I'd just like to know if I do include it in a restart if it will break something which IS in Patch 3. No hurry. Just wondering. That code has the potential to bring USN sub ops in line with historical cycle times by a lot. It's in there. However it will not come into play with standard scenarios as they are not modified. Oh. Shoot. All I play are AI GCs. Maybe when things calm down, you could adjust the standard scenarios?
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