RE: German units designations (Full Version)

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Hard Sarge -> RE: German units designations (5/16/2010 6:27:30 PM)

this one hurts, this is where I was planning on getting my jump off point working

now got to use all of my supplies and fuel, to reset my lines and close off his advances

(hmmmm, I may need to call for a mulagan and do that all over again :)

[image]local://upfiles/1438/E4464EBF54CE4F909E7D8AE4D41E13CA.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 6:49:24 PM)

think I dodged the bullet in the North, that looks stable, and may still gain a pocket



[image]local://upfiles/1438/8D0D7C568EF24304989BF643367B1711.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 7:41:02 PM)

got the center stable

[image]local://upfiles/1438/BB546050E0D747E08609BE14E54EEE77.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 7:42:13 PM)

maybe

took Rostov (moved 3 points closer to victory, oh boy)

but south is weak, but over all, so are the Russian



[image]local://upfiles/1438/E6163D50F6A445A28D2B56E99C4E8DB7.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 7:43:25 PM)

finally broke out down by ketch, now, to see if the Russian has to move troops to block them (takes pressure off of my line if they do)



[image]local://upfiles/1438/07A9F9CA32FC4C3CB7B62035EA42B91F.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 7:44:32 PM)

not much in the way of kills this week, most of the battle was to seal off the gaps, but still did some damage

[image]local://upfiles/1438/31004AC039DB41B6B0C1F5EEABEDABFA.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 7:55:57 PM)

the Russian is going for Ketch on the cheap !

I'll take those Cities cheap, I don't care

(of course, I could wish for a Pz Div or 3 down there now !!!)


[image]local://upfiles/1438/FC97C7EF529E44229225C1A919DB08EA.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 7:56:43 PM)

in the North, the pocket held, that is going to hurt !



[image]local://upfiles/1438/EE1E627E27E146DA999BFB4DAA675BFC.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 7:57:54 PM)

now this hurt, the Russian got out of the pocket in the center, that was a decent line too

[image]local://upfiles/1438/3FFC0739A2634F9B8BCE20F4B2A6980D.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 7:59:36 PM)

interesting, he don't got nothing with the power to defeat that line showing now, he hit and ran, or, he got hurt pretty badly, getting those wins


in the south, about what I feared, it is going to be a close run thing I am thinking

[image]local://upfiles/1438/57C72CD21D2847AAB0F3F3FE65644C9C.jpg[/image]




Hard Sarge -> RE: German units designations (5/16/2010 8:24:52 PM)

5 Corps, 5 Divs and 10 Brigs, good pockets, 165,000 troops lost






ComradeP -> RE: German units designations (5/16/2010 10:25:31 PM)

What happened to the two Rifle Corps in Novorossiysk, the AI didn't actually split them up did it? As you seem to be playing without FOW, it seems the AI decided to abandon Novorossiysk for no real reason.

I don't think you have enough forces in the area to take out a stack like at Krasnodar or what was at Novorossiysk, within a few weeks.




notenome -> RE: German units designations (5/16/2010 11:39:36 PM)

Holy Crap the AI has gotten a lot better since Pyle Driver began his AAR. Very promising indeed.




Beetle -> RE: German units designations (5/17/2010 2:17:23 AM)

Sarge-
Thank you for the ss of the different game concepts.  The game is looking good.




Hard Sarge -> RE: German units designations (5/17/2010 12:50:26 PM)


quote:

ORIGINAL: ComradeP

What happened to the two Rifle Corps in Novorossiysk, the AI didn't actually split them up did it? As you seem to be playing without FOW, it seems the AI decided to abandon Novorossiysk for no real reason.

I don't think you have enough forces in the area to take out a stack like at Krasnodar or what was at Novorossiysk, within a few weeks.


to be honest, it would be very HARD to tell what the AI did, when it did what ever it did, it is HARD to follow, when the AI moves/splits/joins up units

all I can tell, is there were 8 units in the area, now there are 11

so I am not sure if it, split, or if it moved them out, to another part of the map (there is a lot of pressure north of here)

I do have the power to take the one, the 2nd one would be much HARDer, besides putting me into a bad postion, if the AI decides to come down in any force

overall, I really think it is more a damned if you do, damned if you don't deal, it had to try and block/screen me, if it stayed in place, I could put the Rostov area into a big hurtlocker

so, yea, it may of given up a strong point, to try and make a solid line

(which failed)

again, for me, not sure if it was a good move, or a bad move, I can see both sides of what it is having happen to it





Hard Sarge -> RE: German units designations (5/18/2010 1:35:38 PM)

okay

it is HARD to follow, but from watching and then looking, what looks to be going on, the AI, is massing troops, building Corps, making attacks, then pulling the Corps back, but what it also looks like, it when it can, breaks the Corps back down, I think this is why, where you see a lot of battles, the next turn, all you see are 1 strength units around

with a few Corps sitting around behind the main line, on reserve, and all of those little units massed around, it makes it very HARD to break though

if indeed this is what is really going on (and not just want it looks like) Gary has out done himself

I am getting a lot of local pockets, but I am not able to pull off a major one

(most of those I did get, were from how the battle is set up, not from the actions of the AI)



[image]local://upfiles/1438/7FC4A84199B34290885B1C7C58BAC68A.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 1:36:36 PM)

plus it keeps shifting forces on me (after a while I started to follow suit)

[image]local://upfiles/1438/B8CB63E6320E481BBA39C8E315C77091.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 1:39:53 PM)

there been talk about how easy it is to fool, suck in, an AI

well, in the north, if nothing else, it is smart enough to not cross the Fin no Attack line (was kind of hoping !!!)

I havn't really had a chance to try this in the south, too busy trying to save my line


[image]local://upfiles/1438/BF5FA1189C404BD1B31FAC658044FF70.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 1:49:50 PM)

kind of interesting, I had run a simi game, for 6 weeks and posted some screen shots of it, before being told I should restart

here is the results of the first 6 weeks of this run



[image]local://upfiles/1438/12CBFD563C1540BFA650B8F36280AEC1.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 1:56:23 PM)

if I remember right, I had killed 26 corps, 28 Divs and 20 Brigs in that one

kind of close to the same again

22 Corps, 44 Divs and 20 Brigs

but I think the AI is doing better this time around, I have only picked up 4 points for victory, so not doing well, main goals I set, the Russian has been able to keep that in check (really, looks like I need to gain it, to have any long term effect)




Hard Sarge -> RE: German units designations (5/18/2010 2:08:04 PM)

and the losses for both sides were pretty heavy

[image]local://upfiles/1438/6EA134308E324EC5891F06DD4B49A386.jpg[/image]




Neal_MLC -> RE: German units designations (5/18/2010 5:21:02 PM)

The one thing that I taking away from the AAR screenies is the game interface. It looks to be very well thought out out. Is there a description or an explanation for each of the functions or do I have to wait until the game is released?[8|]  Most are self explanatory but whats up with F3 & F4?




Hard Sarge -> RE: German units designations (5/18/2010 6:04:09 PM)

easier if you ask

F3 is Sea Transport
F4 is Sea Amp Transport






Hard Sarge -> RE: German units designations (5/18/2010 6:07:37 PM)

ahhhh, I lost 4 turns of screen shots

but basicly, we been having a major back and forth down around Rostov, and in the middle, the Russian just keeps on pushing

I have blocked or trapped them a few times, but they keep breaking my lines

so, I ended up shifting some of my Armor down, and massed the armor I had in the middle, I also, shifted most of the rest of my armor (motor) troops north to help there

then the Russian made a major drive toward Oral

got to say, my timing was perfect, my Armor I had shifted was just in the right place, to complete the trap



[image]local://upfiles/1438/589E6EA2341D490AB94D7FB3991B5A51.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 6:09:47 PM)

6 Tank Corps, 1 Tank Brig, and a Guard Rifle Brig



[image]local://upfiles/1438/29CB8E59DADF48058EA699E938833A0C.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 6:11:52 PM)

not too many men, but decent bag of tanks (one Corps was Stuarts and Lees !)



[image]local://upfiles/1438/717F24E563A2431DA907CB1EAB9B8E59.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 6:12:28 PM)

even the Russian Airforce took it on the chin

[image]local://upfiles/1438/C5C90DA360C64F44AB403681995F2F06.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 6:14:16 PM)

in the North, this is what I had before the Russian Turn, depending, I am set to make my drive

[image]local://upfiles/1438/2E404CC545A14C4FA506812DEBEF4BF8.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 6:15:21 PM)

ahhhh, if I can break though and then turn in, and get another break, that is going to be a nasty pocket

oh well, I can dream

[image]local://upfiles/1438/C3E86016430D4F1C90AB2485A5CB553F.jpg[/image]




Hard Sarge -> RE: German units designations (5/18/2010 6:19:59 PM)

not sure how well these arrows will show up, but this is the basic path I hope to follow

got to expect a ton of Russian Units are on reserve, so, got to block them off also

got to be tricky, as I need to bull my way in, and still be able to set up a defence if I do get my breakthough

[image]local://upfiles/1438/914BB4D1A3064D04A43563D7B2FDC9A6.jpg[/image]




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