Erik Rutins -> New 1.0.4.8 Public Beta Update Available (5/14/2010 12:10:20 AM)
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Thanks again for your patience and support while we continue to improve Distant Worlds. We recommend that if you are experiencing any serious issues with the 1.0.4 official update, that you give this beta update a try. This update will work fine with existing saved games. If your old save file continues to have issues, please start a new game. This is a minor "clean up" update to the 1.0.4 official update that includes further economic fine-tuning and improvements to some automation, as well as resolving most issues reported with the 1.0.4 official update. This is not the 1.0.5 update, which will include some major changes that will not work with old save files. Here's how to download this update - because it's a public beta, you need to get it from our Members Club. Click on the Members Link in the top nav bar. If you haven't created an account there yet or registered your copy of Distant Worlds, please do so. Once logged in and registered, click on "My Games" then click on the "Private Downloads" link next to Distant Worlds and you will see a link to download the public beta update. Please note that once this becomes official, it will be available through our normal download and update process (in the Latest Downloads section and through the "Check for Updates" link on your game menu) but we do not like to release public beta updates widely until we are sure they are good to go. Change History: v1.0.4.8 Beta – May 18, 2010 Public Beta Update Please Note – This update does create a new save folder, although it will work with previous saves. You need to navigate to the previous version save folder to open your older saves. We recommend starting a new game in order to get the full effect of the changes and improvements, as some will not apply to older save files. Also, this update may reset the automation settings in your Options screen. Please open the Options screen again to adjust them to your preference. Apologies for any inconvenience. This is a minor update to the 1.0.4 Official Update, the main goal of this update is to further fine-tune and improve the economic balance in 1.0.4 while also addressing any serious issues that were reported with the 1.0.4 Official Update. Bug Fixes: 1. Fixed additional reported crashes and freezes 2. Fixed a bug that sometimes occurred in retrofitting (was not completing) 3. Fixed a bug where ships sometimes could not be destroyed 4. Fixed resupply ships not mining fuel 5. Fixed a bug where crash research would sometimes not produce a breakthrough 6. Fixed a bug where armed civilian ships were attacking space creatures 7. Fixed a bug where planets, moons or asteroids were sometimes not being explored 8. Fixed a bug where stars and planets in a system were sometimes not displaying, even when the system had been explored 9. Fixed display of long range scanners in galaxy/sector view so that they always appear in the correct location 10. Fixed a crash when attempt to retrofit ships from the Ships and Bases screen that do not have a non-obsolete design for their sub-role 11. Fixed a crash that occurred when an empire is wiped out and has a mutual defense pact with another empire 12. Fixed a bug when crash research continues after discovering all tech in an area 13. Fixed a bug that could cause fleets with a retrofit order to get stuck in the retrofit process Game Balance Changes: 1. Capped maximum total corruption at a colony to 75%, including a 50% cap on Empire-level corruption (the rest comes from local and distance factors). 2. Slightly lowered the benefits of advanced medical and recreation tech so that less dramatic bonuses at colonies, and thus slightly lower tax rates Automation and AI Improvements: 1. Improved AI ship and base purchasing and suggestions – as a result empire cashflow should now be more stable and less likely to go into the red when using automation or suggestions for build decisions. 2. Troop purchasing AI improved - will not purchase single troops at colonies when no pressing need for them 3. Better checking for troop maintenance costs, further lessening chance of economy going into the red 4. Intelligence agent recruitment AI improved - will only recruit agents when have met other empires, also recruit less agents 5. Intelligence agent utilization improved. Agents now always have missions, either counterintelligence or espionage/sabotage 6. Improved AI decisions around scrapping ships and bases in both the private and state economies - when economy under pressure then AI may scrap some private items 7. The AI no longer auto-retires ships for the player, even when ship construction is fully automated Other Improvements: 1. Added extra filters in Ships and Bases screen (research stations, defensive bases, monitoring stations) 2. Made screen resolution check a warning (instead of enforced) - can still proceed to play at a lower resolution if you wish, which should allow Distant Worlds to work on most Netbooks
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