TheReal_Pak40 -> RE: Close Combat - Last Stand at Arnhem (7/1/2010 3:02:56 PM)
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ORIGINAL: Obsolete Alright, I MAY give this game a chance, despite I absolutely oath RTS. It's not that I can't do RTS, I used to do a LOT of Starcraft/warcraft back in the day, and that's perhaps why I feel in love so easily with turn-based wargames instead. But I will remain a little sceptical for now, after all, I am in the most pro-biased thread(s) to begin with. The CC series in certainly not RTS. True, it is a real time tactical engine as opposed to turn based but that's where the similarities end. Your men don't have "hit points". They're either dead, healthy, wounded or incapacitated. Your men have several psychological states. If they're panicked then they wont follow your orders because they're too busy cowering or running away. You don't build structures or harvest resources. You have limited ammo, limited men and materials. Tanks don't have "hit points" either. Your 75mm Shermans will not be able to whittle away at the Tiger down the road until it's health is zero. They will have to get a close flank or rear shot to knock it out. CC is not a click fest. There are few units on the map and every unit moves at realistic paces and since you don't have to harvest resources you can focus on tactics.
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