Adnan Meshuggi -> RE: WitP2 Wishlist (7/8/2010 1:08:35 PM)
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My wishlist for WITP -2? 1.) better Land war - at the moment it is not good or realistic 2.) Production: both nations could develop new ships. Say, the US get kicked around and loose until may 42 5 carriers and 20 cruisers (including british ships). In this case, the player is allowed to "improve" his production plans. Say, the US can now build for each sunk carrier 3 new carriers. This cost production points (each day the allies get some). If you say, you drop the montanas you save production points now and every day until they start to build the ships. After this day, you get only some % of the production points. The whole thing is difficult to handle, but i think the usa could build more cvl (say, they drop ALL cruisers and built em as cvl) or cvīs or "expensive" ships like ar or ae or as... With this, the allied player can counter some things the japanese can do. But - you need time or heavy losses to do so. (each sunk cv gives so much points you can "order" a new essex class... including the planes 3.) Airplane_Production First - you do not know realistic start-dates for production and how many planes per month will be "produced" (sure, they know this things, but not 3 years ahed and - the war in europe is the other factor) You can mainpulate the production for the us a.) by increasing the generell production numbers, say in the moment the USA produce 1000 P47 per month and now 1200 b.) by increasing the %-Numbers of the planes you recive from the generell production, say, 1000 P47 per month, 20% -> 30% So you can bring in a maximum flexibility, but it costs "prestige" - in the end you could change all to 100% but your Victory is worth nothing cause you needed everything the usa could produce. Same by ships. With this, you can beat good japanese player, but you honor their superior gameplay. 4.) Groundforces: same as 3.) all things have delay times... if you change the production, it cost time - if you order 5 new divisions it cost time. 5.) the japanese can flexible create "new ships" (say, the japanese player realize he need much more sub-hunter, he build (costs a lot resouces) new slips and facilities, with a delay (say 150 days) the japanese can build more DE or DD... The general idea is, that you have historical start values, but with time and the new results in the war, things change. You canīt change everything, but you should change so much, that the other side does know only a part of the whole thing. In the moment i knew exactly how many ships the japanese can have (if he play smart) and on the other side, as the japanese, i can even say that the USS Essex can be in the fleet at Date X. That is stupid. Maybe impossible to implement, but this would be the best thing to change the 20:20-superiority...
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