Dundradal -> RE: maps (7/21/2010 9:13:59 PM)
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quote:
ORIGINAL: RD_Oddball You're not being a pain. It's a valid point. Sorry I wasn't being clear on my point. The characterization implies that we didn't approach the map making with a sincere effort to the best of our ability when in fact we did. We certainly make every effort to make sure the builds go out with as few mistakes as possible but it's my feeling that it's unrealistic to think that our testers will catch every single mistake and the build will go out faultless. That's why updates and revisions are such an integral part of software development. I feel the important part here is that we're going to address the reported issues and do what we can to make it right in a timely manner. That's all we can do. We appreciate everyone taking the time to identify those aspects they feel need addressed. Thank you! I find it funny that people here are so willing to just bash for mistakes getting through. I mean come on guys, I bet most of you are running some form of Windows...you want to tell me MS got every bug when they released it? I worked on a mod where I was one of the main testers. I played for hours and hours trying to do everything that a gamer might do and I thought we'd gotten almost all of the bugs...then we released to mod and immediately I started a bug thread thinking we might of missed a spelling mistake or something....and then they started rolling in. The whole team had missed some things because sometimes you overlook them because of how you test the program. We'd missed a HUGE continuity mistake. The game was not giving players the proper mission path after completing a previous episode. It instead always sent the player to the "you did terrible last time" branch which made the next group of missions extremely difficult...why did we miss this? We were so concerned with Ep5, we forgot to test a complete playthrough, the other 4 eps worked fine, why would we need to test again? I felt horrible for letting that and some other good sized bugs get through. I'd spent hours testing wanting to deliver the perfect game for our little community, but again things got through. It wasn't a conscious effort by me just to half ass through things. It was a mistake. For those of you who have never tested a game, it's not as easy as just playing the game. You have to create a checklist of things you want to try for each level of the game and try to break it. You want to make it crash so you can prevent it from happening again. Sometimes you get wrapped up in things (say one bug that just drives the whole team insane...we had one...for some reason after one update to our test build the game just started randomly crashing...it took us over a month to figure it out...) and things slip past. Sometimes the tools you are using have bugs in them. Now I'm not making excuses for bugs getting through, I'm just saying think about it before you open your anonymous internet mouths. These guys put a lot of hard work into this and while I agree there are a lot of things about this game that drive me up the wall, it was still a lot of people's effort to get it done. On a side note, CC really needs a new engine that incorporates all the great features from the 10+ CC titles out. That's what will really save/reinvigorate this series.
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