Erik Rutins -> RE: Semi-Interactive AAR: Return Road to Kharkov (8/30/2010 11:09:44 PM)
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Here are the plots for Turn 14. I order the Panzers to Bound towards the remaining T-70, with one waypoint to make sure they get LOS to it around that farmhouse. The solid lines are those tanks that will be moving, the translucent will be covering this phase, then they'll switch during the Reaction phase. I move the 3rd Platoon infantry across the slope to take the lead heading into the village. All of the infantry are on Advance orders. The main thing slowing us down here is frankly the beta implementation of fatigue, which is tiring out our infantry a bit too quickly. The 3rd Platoon is still fine, but the other two hadn't fully recovered and are tiring out again. This is already addressed in the newest beta build, which I can't upgrade this AAR to due to save incompability, so please bear with me. Just imagine these guys had a very long day before this battle. [image]local://upfiles/9/BF1FAFD036A949A9B8354428F49D113D.jpg[/image]
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