heinrich55 -> RE: Semi-Interactive AAR: Return Road to Kharkov (8/30/2010 12:47:11 AM)
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Erik, This is a really neat way of generating interest. We get to see some of the mechanics of the game actually in play, with the added benefit of seeing just how nice things look. I've been following this thread for a while now, and finally got past some registration hurdles, so now I can participate as well. Y'all have a very sharp product here, and the anticipation for release is quite contagious, from what I see on the other threads as well as this one. While Tophat1812 is right about the heroic example the HQ is providing, I'd hate to take the hit in morale and command delay if he were surprised by some hidden AT gun. I'd say have them stop for now, maybe stay loaded, and have the flank platoons get the first look. If there was some way, I'd wheel the infantry on the left side of the road faster than the ones on the right, as the right side looks like they might run out of wooded cover soon, as it seems to thin closer to the village on that side. Heinrich55
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