Erik Rutins -> RE: Semi-Interactive AAR: Return Road to Kharkov (8/26/2010 11:22:28 PM)
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Hi Leto, Whenever a shot hits, the location is determined. In this case, it looks like the T-70s would be to our front, though slightly to the side. The specs for each vehicle have a number for each location. Top Deck and Top Turret are not accessible from this angle, so we're looking at locations 1-10 from the front. Two of those are track locations, which on our Panzer IIILs have an armor value of 2. Five of those are Hull locations, with armor values 6, 6, 9u, 7s10, 7s10 (I explained these values in another thread). The last three are turret locations with armor values 7s10, 6/7s10 and 8s10. The locations in general go from bottom to top, with 1 being the lowest track location and 10 being the highest turret location on the vehicle. If we are hull down to the T-70s (I don't think we are, but if we back up a bit we might be) then the lower locations, including the tracks, could not be hit by their shots. Instead you'd see "ground hit deflected" if the shell would normally have hit those (and would hit the ground instead). If they hit our tracks with a penetration of 4 vs. an armor of 2, there's still the variable penetration to consider and then they have to make their "D"estruction roll for their ammunition type (about a 30-40% chance for the T-70's 45mm AP), which means they are not guaranteed to cause damage to our tracks even with a hit. It takes two penetrating and damaging track hits to fully immobilize a vehicle, or one penetrating and damaging mobility hit (through the hull armor). Hits on the turret can cause gun damage, so that's three out of ten locations, but again they would need to penetrate and damage. Any penetrating hit into the body of the tank has a number of critical damage types it can cause, up to and including destroying the vehicle in one shot, killing a crew member, damaging the gun, damaging the engine. The damage table is different based on where it penetrates, but any penetrating turret hit could cause gun damage. Any hit, even if it doesn't penetrate, can also Stun the tank. The 45mm AP has a very small chance to Stun though. Regards, - Erik
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