RockinHarry -> RE: AAR HSG Urrah (10/3/2010 4:53:18 PM)
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I didnīt mean the quality of the textures, which indeed are beautyful! [8D] I rather meant ways to visually improve the appearance of the various forest types, no matter if at ground level or in birds eye view. When comparing with a satelite image (...even if this sounds somewhat unfair), dense forests present themselves more like a "dark mass". Same actually applies when looked at from ground level. As one canīt add enough trees (and their shadows!) to give that dark mass appearance, I suggested to darken the ground textures more and possibly add simplified objects (billboards) in the interior of forests, that change with range of LOD. Is the various shadows in the game a "baked" shadow layer? I just recently worked some with the Battlefield 1942 map editor, which offers this prerendering of shadows (raytracing, or more simplified shadow generation) for all map objects. This shadow layer then is baked with the actual ground terrain map.
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