RE: AAR HSG Urrah (Full Version)

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Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:15:20 PM)

As the infantry mount the slope behind the house they get tired. I immediately stop them while keeping suppressive fire on the house.

I don't want tired men in close assault. Although sometimes you have no choice. This time we do.

Good Hunting.

MR

[image]local://upfiles/28652/96C3D6AB6E754A1DA619C3BD0B52C877.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:18:37 PM)

One of the 3 squads isn't tired and so he continues towards the back of the building.

While the other catch their breath.

Good Hunting.

MR

[image]local://upfiles/28652/A1D6D2DED1E343699A8DE34D9CE23C85.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:23:09 PM)

In the meantime the suppressive fire group takes some hard hitting fire of it's own. Pinning one of the squads.

Good Hunting.

MR

[image]local://upfiles/28652/4ED476D212D040B18EF7AD15B69145CC.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:26:44 PM)

That fuchia line says to go inside the house. Time to attack. If that building only holds one squad the Germans can't actually enter the house and will have to fight from the open ground outside.

That's my biggest fear with how open I've left the village area.

At this point the flag by the first building we cleared shows in our control. This brought the Soviet Victory Level down and raised ours. Now things aren't so critical to take this building. We have a bit more time to work out the attack in our favor.

Good Hunting.

MR

[image]local://upfiles/28652/7601C1FEC21F46A2A1048FD603D9FE82.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:31:18 PM)

That flag finally turning to show our control.

Good Hunting.

MR

[image]local://upfiles/28652/3A46F6C936774DD2A8D14B01E588FD8D.jpg[/image]




wodin -> RE: AAR HSG Urrah (10/5/2010 8:33:03 PM)

I'd love to have seen this played out in video...




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:42:30 PM)

As we come up to the back of the house we are taken under fire.

Good Hunting.

MR

[image]local://upfiles/28652/6696EB3BA527414D92C5D62E4BFBD912.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:46:16 PM)

Here we take our first squad loss. Too much fire coming in from too many directions with our men in the open.

Good Hunting.

MR

[image]local://upfiles/28652/C472B2891AE04632B5A2E55EEF3F6C62.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:47:43 PM)

With the Victory levels once again moving in the Soviet direction we have no choice but to try to force the building with as much supporting fire as possible.

Good Hunting.

MR

[image]local://upfiles/28652/258CE46392604CB89ECEED2D26251126.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 8:50:49 PM)

With 1 squad killed and the other 2 under heavy fire I don't know if we can take this building before we take more casualties.

Good Hunting.

MR

[image]local://upfiles/28652/A4999E95CDD849E3AA49A95EC867693C.jpg[/image]




RocketMan -> RE: AAR HSG Urrah (10/5/2010 8:57:08 PM)

You probably should have come up on the chimney side of the house so the building itself would shield you from fire from the other buildings.

Also, I think the number of squads allowed in a building should be per side. In other words, a 1 squad building should be able to hold 1 German and 1 Russian squad so you can actually assault buildings.




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 9:09:07 PM)

The entire infantry model is set to be revamped in PC4. To do all this work now would have required months more work. Time to release the changes we have made and let you guys play with those. They are already more than a new games worth.

PC4 will have a new infantry model plus destructive terrain to mention just two of the changes discussed.

Now about my tactics....you're right I should have come up on the back side of that building but I thought my suppressive fire would be more successful. Part of the problem is some of the buildings are heavy. Others are light. When you hit an enemy unit in  a heavy building with fire they just sit back and shrug it off.

If I lose a platoon here it will probably cost me the game.

This action is about a single infantry company taking a village. I have some latitude with the forces involved, types of buildings, defenders, placement of flags, SOP, ammo levels per platoon,etc. so I can make some adjustments to the scenario that will still keep the battle based on the original action.

Good Hunting.

MR




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 9:17:19 PM)

A firestorm of green tracers hits the remaining 2 squads of the platoon as they attempt to clear the building.

Again, the Germans have no Victory points on their gauge while the Soviets are steadily climbing.

Good Hunting.

MR

[image]local://upfiles/28652/66ABB5F51BB846E2A04AC3733DE710B7.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 9:19:17 PM)

Second squad down! But the flag is German controlled again! That helps.

The losses are getting worrisome.

Good Hunting.

MR

[image]local://upfiles/28652/1CE941BA2E7041529133C65D1E6127A0.jpg[/image]




RocketMan -> RE: AAR HSG Urrah (10/5/2010 9:21:38 PM)

I understand that the infantry model is set to be revamped in PC4 (although I know you have to say it for the benefit of those who don't know). And as I have said before, I think you guys working on PC:O have done a great job and I applaud your efforts. However (and there is always a however or but isn't there? ;) ) I thought the infantry model in PC:K wasn't very good and I hope that the changes that the team has already made in PC:K at least brings it up to something reasonable.

Now about the scenario. I think more trees would definitely help as would perhaps starting the Germans a little more to the lower side of the town so they wouldn't have to advance so far under cover. Some smoke would help too (do your guys have smoke grenades?)





Mad Russian -> RE: AAR HSG Urrah (10/5/2010 9:25:58 PM)

Yes, German squads carry smoke grenades. They aren't thrown far but the could help a little. We'll see.

Starting in a different location is definitely a good idea. This was my first play through for this map and scenario so I wasn't sure what I would find. It's like a QB in the respect of not really knowing how things will respond that first time through. When we are done I'll make some changes and maybe we'll do this fight as an interactive DAR if you guys want to.

Good Hunting.

MR




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 9:28:56 PM)

Here is the company situation at present. Time to move beyond the range of Soviet guns along the low side of the village and capture that flag at the end.

Hopefully it's not defended.

Good Hunting.

MR

[image]local://upfiles/28652/3C27BC37641E4D78A16FF75A328E765E.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 9:31:40 PM)

This is not good. I'll be writing a lot of letters home.

Good Hunting.

MR

[image]local://upfiles/28652/CEE286CD973240688F2F9739FEDE4D16.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/5/2010 10:07:30 PM)

quote:

ORIGINAL: RocketMan

I understand that the infantry model is set to be revamped in PC4 (although I know you have to say it for the benefit of those who don't know). And as I have said before, I think you guys working on PC:O have done a great job and I applaud your efforts. However (and there is always a however or but isn't there? ;) ) I thought the infantry model in PC:K wasn't very good and I hope that the changes that the team has already made in PC:K at least brings it up to something reasonable.


Way back when I started playing wargames I thought I was a tank gamer. I had 10 sets of counters and 4 sets of maps for Panzer Blitz/Panzer Leader/Arab Israeli Wars.

I was even assigned to an armored division when I served in the Army. I was a treadhead and proud of it. [8|]

Then I bought Squad Leader, and found out I really just like the fluid battles that were associated with tanks, up to the time of Squad Leader. That I very much like infantry combat too. Since then pure tank games don't hold much interest for me.

Panzer Command came to life as a tank game. It's a converted miniatures rule set created by Mobius. [&o]

As such the infantry isn't as good as it might be. Not that it's horrible, it just doesn't have as much attention to detail as the tanks do. Every miniatures rules set I've ever seen is that way. Nothing against PC for that.

Having said that, the direction the series is going is to make all of the combat models equal in detail and accuracy. The reason the tanks got the lions share of the the development this time is two fold:

1) This was only going to be a patch and the real work would take place once we got inside PC4.

2) The tanks had more to fix within the current framework of the code. The infantry combat model has always been targeted for PC4.

Things beyond our control changed a simple patch into a new game. But the new game evolved on it's own. It wasn't planned so the major items were always left for 'later'. Which was always meant to be sooner. We ended up with a kind of stop/start sort of development period. The fact that Matrix kept this all coordinated kept Erik hopping around. In a sense we just let the game go where it needed to.

That's the free patch you are about to get. [&o]

PCO has had major changes made to all combat models. Including the infantry. But the infantry isn't where it will end up yet. We think the infantry combat model is playable and it doesn't just disappear under the tank treads, like they did in Panzer Blitz. They are here and they do fight. They are just an update away from having done to them what you just saw happen with PC:OWS and PC:K becoming PC:O. Then everybody will be on the same footing. And for the most part we'll be happy. We'll never be completely happy with anything...but still, as happy we can be! [:'(]

Good Hunting.

MR




heinrich55 -> RE: AAR HSG Urrah (10/6/2010 2:08:42 AM)

MR,
I'm enjoying the heck out of this battle. Thanks for putting it on for us. Since my motherboard just recently crashed, I have had to live vicariously through postings such as this. No telling when I can scare up a new rig, but your postings on PCO will at least keep the withdrawal symptoms at bay. Looking forward to taking that building after all those casualties.

Heinrich55




Mad Russian -> RE: AAR HSG Urrah (10/6/2010 4:44:14 AM)

And finally we draw even with the Soviets in points!

Good Hunting.

MR



[image]local://upfiles/28652/9EBB1A3F8FAD4D718E017DCEEEF56287.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/6/2010 5:06:01 AM)

IF we can get the flag at the crossroads maybe we can win this battle yet.

Good Hunting.

MR

[image]local://upfiles/28652/77DD133D3EDA4C92A6752304ACF8098A.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/6/2010 5:07:43 AM)

Time to try RocketMan's ploy and pop smoke. Both the remaining maneuver group and the suppression group put smoke out in front of themselves to limit incoming Soviet fire.

Yet again the Victory levels are changing. It seems like no matter what the Germans do they can't push that Victory level up there and keep it there, the whole time the Soviet VL keeps on climbing.

Good Hunting.

MR

[image]local://upfiles/28652/555951812F644EFF82BF60D2A4202D6F.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/6/2010 5:10:08 AM)

Here is the view with the trees turned on.

Good Hunting.

MR

[image]local://upfiles/28652/A6860EC8E26E409A8114600CBFD58586.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/6/2010 5:11:01 AM)

We'll let the smoke build before we attack this time.

Good Hunting.

MR

[image]local://upfiles/28652/B44BA07184E646CB98B55CCC688C9433.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/6/2010 5:27:48 AM)

As the smoke thickens it's time to move to take this building by the intersection and at least turn that flag neutral and see if we can win this.

Good Hunting.

MR

[image]local://upfiles/28652/2C867527728740F989237C7B5920800D.jpg[/image]




spellir74 -> RE: AAR HSG Urrah (10/6/2010 8:02:17 AM)

The scenarios could use, for interest sake:

A German flamethrower attached from engineers(named as such) for this combat mission.

And a squad of eng attached(named as such) for the Combat mission.

And the company itself doesn't have to be so orderly...

Two squads in some platoons, three in others, etc; the company could get one sniper [maybe the CO contigent?]; a tube of mortar off map. (Along with the eng squad that Mort creates the excuse for having all that smoke in a WWII company.) (PzC likes smoke for Infantry assault, per the first Tutorial scenario.) Way back behind where you entered there could be one unarmed truck standing in for medevac and ammo point.

The Russ could get a LT gun somewhere off to corner out of LOS, which becomes relevant if the Ger player does something fruity/fancy.





Mad Russian -> RE: AAR HSG Urrah (10/6/2010 2:35:18 PM)

Those are all great suggestions Spellir. The campaign has battles with all those in it actually. This was just a starting point for the campaign. What you are watching here is a first draft playtest for the scenario to see how it will perform. All I'm looking for is to see if either side could win. The way it is right now I'm pretty sure the Germans can't.

I will add at least one German sniper. Probably three. One for each platoon. Not as snipers so much as a small patrol. One of things I want to do when we get the update finished is go in and add a patrol unit to both German and Soviet OOB's. 2/3/4 man patrols. Something that can be used to gather information. To scout out enemy locations, flank security for moving formations, LP's....all the things that less than a squad does.

I've no doubt that the infantry company in this fight was not uniform. They had been in heavy fighting. All the account says is it was a German infantry company. Doesn't say if anything was attached. Doesn't say it wasn't either.

I'll be making changes and then I think we'll do it again. This next time I think I'll do the interactive DAR like Erik did and let the gamers have a go at it.
They've seen how not to do it this time around, we'll see how they do.

While you're here, thanks to you for all your mods in the game! All these infantry mods have your thumb print on them. You guys have done an unbelievable job! [&o]


Good Hunting.

MR





Mad Russian -> RE: AAR HSG Urrah (10/7/2010 8:32:38 PM)

With smoke out in front of us time to attack the building at the crossroads.

Good Hunting.

MR

[image]local://upfiles/28652/B483876EA87C45D5BDEAF4C3DB85AD4F.jpg[/image]




Mad Russian -> RE: AAR HSG Urrah (10/7/2010 8:34:43 PM)

While the 1 squad assaults the building the other throws another smoke grenade to their right. At the red crosshairs location.

Good Hunting.

MR

[image]local://upfiles/28652/AD0485826F8348FC9F646ECFEB330BEA.jpg[/image]




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