The_Great_Mustachio -> RE: Distant Worlds: Return of the Shakturi (11/26/2010 9:45:25 PM)
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ORIGINAL: Wade1000 Fighter combat is cool and all but it's based off of modern times. 1. What are some uber futuristic advances for this science fiction game, beyond merely better levels of damage of various weapons and strength of defenses? 2. Again, what are some mega constructions, like population centers such as enormous ship city/factory modules, Orbital Habitats, Ringworlds, and Dyson Spheres/Sphere worlds? These could be thought of as "wonders" like in the civilization series game. A future, or any time period, civilization can be measured by their military, economy, happiness, and great mega construction projects that stand the test of time. These projects are often above and beyond the level of grandness comonly known for their time. In a science fiction, or any, civilization/empire game I like to feel like I am progressing through different ages or epocs in advances instead of merely incremental advances like months throughout a World War 2 game. 3. Oh yeah, also, can we destroy and create mega constructions, planets, and stars? If the answers are "no" then simply say so. I can take it and still enjoying playing this game and others similiar to it. I love these in a game because I grew up reading stuff like Freeman Dyson and it's captured my imagination as a child. I essentially start to drool when i see ring or sphere worlds as buildeable structures in a game. That being said, these mega constructs are really only useful to civilisation that survive on into the second cosmic era where most stars have died or dimmed and red dwarf stars remain the only source of warmth and energy in the universe. At this level of evolution in the universe, it would become very imported for a civilisation bent on survival, to learn how to harness the full potential energy of a star. Prior to the scarcity of main sequence stars I think it would always be more economic and efficient to simply colonise or terraform existing planets, even if a civilisation was able to technically build ring-worlds or even sphere-worlds. Then again, building these mega structures could offer an especially paranoid civilisation a means to put all their "eggs" into a small and concentrated (nice and xenophobic, easy to defend) area. I guess it's a point of debate, all that being said I would still very much love to see these in DW, but i think i would prefer it if it were only available to truly advanced civilisations and it would have to offer enormous bonuses (seeing as how stupendously large these constructs are compared to planet surfaces). Oh yeah... about the expansion I love everything i've seen so far. It seems like just the other day i was posting about how the tech-tree could use a little love and we could use some more variation in fleets, and now here is exactly that! And I didn't even know this expansion was coming!! Pleasantly surprised is the phrase i would use... definitely excited as well.
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