Igard -> RE: Distant Worlds: Return of the Shakturi (11/29/2010 10:54:48 PM)
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ORIGINAL: Litjan quote:
ORIGINAL: hondo1375 2. Fuel. In principle, this is a good mechanic, but the current execution is often frustrating. For example, I had a fleet on an offensive in a distant enemy system, and I was moving a resupply ship into place to deploy to refuel the fleet. However, the fleet was low on fuel. Even though the ships were set to manual, they started warping away to refuel at a distant star which would have put them out of action for a long time. If they'd hung around a few more minutes they could have refueled at the resupply ship. I kept grabbing them manually and bringing them back. It felt like herding cats in the end and I gave up. Some way to disable this automated behaviour would be welcome. More to the point, I think some mechanic where tankers can be sent with fleets and auto refuel the fleet would take a lot of the pain out of this. Other games and RL do it like this, so why not? Also, tankers set to auto should be able to fly around your empire tracking down out of fuel ships limping around and auto refuel them Currently, micomanaging this is zero fun. -------------- The behaviour for fleets has been cause for much debate. If you have ships stay with their fleets, then people complain about half of the fleet not being battle-ready. If you have them wisk of by themselves, people complain about them flying away uncontrollably. I think part of the job of the commander is to make sure they are fueled appropriately - i.e. have them fuel up before going on missions. If you take away this part of the game, it will loose an important and fun decision making point: How much fuelcells do I put on my ships? Do I make them short-legged, but more powerfull, or do I make them a little "weaker" but have more stamina? If you feel the fueling logistics are a big hassle for you, just add some more fueltanks to your ships - it is (in a way) the same as adding a "fuel tanker" to your fleet: For the same "money" you will get either (just an example) 10 ships with 10 firepower each plus one tanker. Or 20 ships with 5 firepower each with no tanker. If I could just add to this, another fun decision to make is where and when to deploy your resupply ship. You really have to plan your large scale operations so that you can avoid fleets splitting apart due to lack of fuel. I suppose fuel tankers would be realistic, but I love the way resupply ships are implemented and it really adds to my enjoyment of the game.
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