RE: Get New Pilot (Full Version)

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BigDuke66 -> RE: Get New Pilot (5/2/2011 10:39:16 AM)

I like the way the TF list is now, much better overview thanks!
I wonder if it's possible to distinguish Mine warfare further into sweeping & laying and I would like to get the ASW TFs out of the surface TFs any chance for those please?




michaelm75au -> RE: Get New Pilot (5/2/2011 10:50:28 AM)


quote:

ORIGINAL: BigDuke66

Was anything done to the leaders or the effects they have over the course of the patches & beta patches?
I just wonder if this table is still up-to-date:
[image]http://www.matrixgames.com/forums/upfiles/32792/2FF3D963F8274F41955C1FD58908EB9A.jpg[/image]
Sorry I have to grab any straw as the manual has almost no info about leaders.

Not that I recollect.




Nemo121 -> RE: Get New Pilot (5/2/2011 11:23:36 AM)

What do the numbers beside XP, AV, FD etc mean?




michaelm75au -> RE: Get New Pilot (5/2/2011 1:52:44 PM)


quote:

ORIGINAL: ny59giants

I have Tracker showing me my Vehicle production cut in half with k9. I don't know if its just me, so a PM has been sent already. Here is screenshot.

[image]local://upfiles/15133/205439BD60C540949C97443590550DAA.jpg[/image]


When Japanese devices are getting upgraded and more devices need to be built, it is not adding the new devices to the pool. The veh/arm points are being deducted though.
If there are enough devices in the pool, then it is okay.

I will build a new file shortly and post it.

Thanks




michaelm75au -> RE: Updated Beta 1108m2 (5/2/2011 2:03:26 PM)

[1108m2]
Fixed Missing devices from japan pool when device is upgraded and more are needed to be built [MEM]





ny59giants -> RE: Updated Beta 1108m2 (5/2/2011 2:36:57 PM)

Thanks Michael [&o][&o]




michaelm75au -> RE: Updated Beta 1108m2 (5/2/2011 2:56:21 PM)

Let me if that sorts it out. It looked okay in the test.




michaelm75au -> RE: Get New Pilot (5/2/2011 3:06:37 PM)

quote:

ORIGINAL: PaxMondo

Feature Suggestion:
For Get new pilot we currently have a button to load the group up to normal pilot staffing.  This is a very useful lbutton.  

It would be nice to have another button that would load the group with max pilots.  IT would save a LOT of clicks.  In fact, if I had to choose between the two functions, I would rather have the button load the group up to max pilots.

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?

[image]local://upfiles/3086/C1F3B0044C7E4CB7BBCF51CC215C5FBF.jpg[/image]




michaelm75au -> RE: Get New Pilot (5/2/2011 3:10:00 PM)

quote:

ORIGINAL: inqistor

quote:

ORIGINAL: PaxMondo
It would be nice to have another button that would load the group with max pilots.  IT would save a LOT of clicks.  In fact, if I had to choose between the two functions, I would rather have the button load the group up to max pilots.

Speaking of buttons, it would be nice for double-arrow buttons at air-units CAP etc. percentages, to give 50% (as in WITP), because 0, or 100% is not very useful.

You can already set the patrol levels in increments of 10 or 30, as well as 0 and 100.

30% chosen as it you could use the old 1 in 3 rule.

[image]local://upfiles/3086/30C88F066D7644BE96FF175B2D047E2C.jpg[/image]




ny59giants -> RE: Get New Pilot (5/2/2011 4:15:20 PM)

quote:

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?


I would agree with the desire to have just one button to fill out to max plus the additional 1/3 that you are allowed. It would cut down on a lot of clicking, especially when you start a new game.

In addition, is there a way to have the pilots come from "Replacement(##)" as the default rather than "Any"?? If the button exist, I don't see it. I have never used the "Any" option the whole time I have played AE. I click over to "Replacement(##)" each time and leave it there. I think most players use the "Replacement (##)" most of the time.




Omat -> RE: Get New Pilot (5/2/2011 5:44:45 PM)

Hello michaelm

I would like to thank you. Very good work and most notable very well communicated

Omat

P.S.: Good that we have now the m patch..I did not like the latter k




BigDuke66 -> RE: Get New Pilot (5/2/2011 7:48:50 PM)

@Nemo121
I think that is the priority you should take in choosing the right leader so for a frontline LCU the "Land" value is most important.




witpqs -> RE: Get New Pilot (5/2/2011 9:59:52 PM)


quote:

ORIGINAL: ny59giants

quote:

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?


I would agree with the desire to have just one button to fill out to max plus the additional 1/3 that you are allowed. It would cut down on a lot of clicking, especially when you start a new game.



I disagree with changing the function of the existing button. I have found that pilots train faster if I do not overfill the squadron. If you are talking about an additional button, of course that's fine as it would not affect anything.




witpqs -> RE: Get New Pilot (5/2/2011 11:05:29 PM)

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it! [:D]

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?




PaxMondo -> RE: Get New Pilot (5/3/2011 4:07:08 AM)

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: PaxMondo

Feature Suggestion:
For Get new pilot we currently have a button to load the group up to normal pilot staffing.  This is a very useful lbutton.  

It would be nice to have another button that would load the group with max pilots.  IT would save a LOT of clicks.  In fact, if I had to choose between the two functions, I would rather have the button load the group up to max pilots.

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?

[image]local://upfiles/3086/C1F3B0044C7E4CB7BBCF51CC215C5FBF.jpg[/image]

Yes, that additional 1/3. Maybe left click, you get group max, right click you get max+1/3?




PaxMondo -> RE: Updated Beta 1108m2 (5/3/2011 4:08:50 AM)


quote:

ORIGINAL: michaelm

[1108m2]
Fixed Missing devices from japan pool when device is upgraded and more are needed to be built [MEM]



THANKS!!!!




USSAmerica -> RE: Get New Pilot (5/3/2011 1:36:57 PM)


quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: PaxMondo

Feature Suggestion:
For Get new pilot we currently have a button to load the group up to normal pilot staffing.  This is a very useful lbutton.  

It would be nice to have another button that would load the group with max pilots.  IT would save a LOT of clicks.  In fact, if I had to choose between the two functions, I would rather have the button load the group up to max pilots.

There is a button already next to 'Get pilot' to fill out the group to its max size 'Get 10 pilots'(group size is 12, 2 pilots in group, fill out to 12 pilots by getting another 10).
Are you talking about the additional 1/3rd that could be pulled into a group?

[image]local://upfiles/3086/C1F3B0044C7E4CB7BBCF51CC215C5FBF.jpg[/image]

Yes, that additional 1/3. Maybe left click, you get group max, right click you get max+1/3?


That is a good solution! [8D]




michaelm75au -> RE: Get New Pilot (5/3/2011 1:52:57 PM)

If I did anything, I would probably leave the 'Get 10 pilots' as it is.
Pressing that would fill out the group to its normal rostered strength.

Then change that message to 'Get max (4) pilots' to fill out to the over-rostered value. (We know the extra value as it is shown in the mouse-over.)

That way players who only fill out to the rostered size (like me) don't need to do anything extra.
And players who want to go the extra way, just need to pres the button again.




michaelm75au -> RE: Get New Pilot (5/3/2011 2:00:14 PM)


quote:

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it! [:D]

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?


Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference. [:D]




Major SNAFU_M -> RE: Get New Pilot (5/3/2011 4:23:51 PM)

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it! [:D]

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?



Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference. [:D]


Rather than that, how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?

Both of these would help in a number of ways, including when trying to coordinate movement of multiple TFs to a general or same hex area.




witpqs -> RE: Get New Pilot (5/3/2011 7:08:36 PM)

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it! [:D]

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?


Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference. [:D]


I know what you mean. The fact is that I already experience that on my 5+ year old machine with almost any of the hot keys in use, some worse than others. So, I just use them in sort of a "static" mode, where I move to the area I want to see, then press the hot key. When I want to scroll, I hot-key again to turn it off, scroll, then hot-key it back on. Works well enough.




kfsgo -> RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May (5/3/2011 7:31:39 PM)


quote:


[1108m]

Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality

Tweaked Allow CW nat aircraft swapping between CW nations (Aus,NZ,Can,Brit)


Quick q as Saros and I are probably going to be shifting our game to 1108m (1108c having worked just fine for months) - does this mean f.e UK Ftr sqns can import Aus, Canadian etc Ftrs and vice-versa, or is it restricted to specific 'Commonwealth' units (of which there aren't any in the base game, I think) as the first bit seems to suggest?




inqistor -> RE: Get New Pilot (5/3/2011 8:16:50 PM)

quote:

ORIGINAL: michaelm
30% chosen as it you could use the old 1 in 3 rule.


EXCELLENT!

Now, can we get Combat Indicator Icon also for last turn Naval Battles? It would help with tracing those pesky SS/Raider attacks in the middle of nowhere, as searching it, based on Combat Report, outside any search range, is real PITA.




berto -> RE: Get New Pilot (5/3/2011 8:32:25 PM)

quote:

ORIGINAL: Major SNAFU

quote:

ORIGINAL: witpqs

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?

... how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?

+1 & +1




KHawk -> RE: Get New Pilot (5/3/2011 9:24:29 PM)

Michael

The P-400 fighters should be glide bombing in this report but look like they level bomb.



Morning Air attack on TF, near Port Moresby at 99,132

Weather in hex: Overcast

Raid spotted at 29 NM, estimated altitude 18,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-27b Nate x 1



Allied aircraft
A-24 Banshee x 12
P-400 Airacobra x 15
P-40E Warhawk x 11


Japanese aircraft losses
Ki-27b Nate: 1 destroyed

Allied aircraft losses
P-400 Airacobra: 2 damaged

Japanese Ships
CM Aotaka, Bomb hits 2, heavy fires, heavy damage
xAP Dairen Maru



Aircraft Attacking:
4 x A-24 Banshee releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
15 x P-400 Airacobra bombing from 12000 feet
Naval Attack: 1 x 500 lb SAP Bomb
8 x A-24 Banshee releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x P-40E Warhawk sweeping at 15000 feet



Attached and zipped is the save from just before the action.

Thanks,

KHawk




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108m2 updated 2 May (5/3/2011 10:00:55 PM)


quote:

ORIGINAL: kfsgo


quote:


[1108m]

Added Allied groups can see air upgrades from related nationalities if PDU is on: CW group sees Aus,NZ,Can,Brit; IND group sees Brit; USMC & USN can trade planes. Will be a PP cost to use other nationality

Tweaked Allow CW nat aircraft swapping between CW nations (Aus,NZ,Can,Brit)


Quick q as Saros and I are probably going to be shifting our game to 1108m (1108c having worked just fine for months) - does this mean f.e UK Ftr sqns can import Aus, Canadian etc Ftrs and vice-versa, or is it restricted to specific 'Commonwealth' units (of which there aren't any in the base game, I think) as the first bit seems to suggest?

If the group is CW, then Aus,NZ,Can,Bri aircraft will be in the upgrade list.
If the aircraft is CW, then Aus,NZ,Can,Bri groups will see the aircraft in their upgrade list. (At the moment, I understand that there are no aircraft in standard scenarios that are defined as CW.)




michaelm75au -> RE: Get New Pilot (5/3/2011 10:06:11 PM)


quote:

ORIGINAL: Major SNAFU

quote:

ORIGINAL: michaelm


quote:

ORIGINAL: witpqs

Michael,

This is one of those 'nice to have' suggestions. No whining if you don't or can't do it! [:D]

Along the lines of some hot keys that you have put in lately - can you add one that will toggle on/off the display of the hex numbers inside the hexes?



Would have to see if there is down side to the map drawing with having to 'print' the extra values?
There is a slight delay with drawing the items generated by hotkeys on the map, not as bad as the supply path as that involves some calcualtions to update the map.
Of course, if you using a Cray-2, you probably don't notice the difference. [:D]


Rather than that, how about a search function where you could type in the coordinates of a hex and have the map zoom to that location, and also have the ability to zoom the map to a selected unit or TF?

Both of these would help in a number of ways, including when trying to coordinate movement of multiple TFs to a general or same hex area.

You can already center on a TF/unit from most of the TF and LCU lists that have the location click-able.
Or is there something else I'm missing?




michaelm75au -> RE: Get New Pilot (5/3/2011 10:10:39 PM)


quote:

ORIGINAL: inqistor
Now, can we get Combat Indicator Icon also for last turn Naval Battles? It would help with tracing those pesky SS/Raider attacks in the middle of nowhere, as searching it, based on Combat Report, outside any search range, is real PITA.


The current combat indicator is connected to the 'unit'. With TFs, they could have moved since the combat and thus would show up at the final location of the TF rather than where the combat actually happened.




Andy Mac -> RE: Get New Pilot (5/3/2011 10:14:18 PM)

Corrrect its modder fodder only the usefull bit is Indian Sqns using RAF types if PDU = on (I doubt anyone can argue with the ability to re equip Indian units with Lysanders !!!)

I 'think' there is 1 x FAA Commonwealth Sqn (as it arrives with Corsairs I doubt anyone will want to take advantage of the new functinality to change them !!!) so thats the only Sqn on map in any scen that will be affected by the CW nationality change - what it does is let late war scenarios have 1 x Spit VIII rather than 2 national pools etc etc

Andy




witp1951 -> For Andy Mac (5/4/2011 2:51:31 AM)

Sorry for stealing thread. An Ironman Scn 23 game in progress for Andy Mac at patch 6 build m2.




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