IronDuke_slith -> RE: Winter Idea......Comment (2/22/2011 2:07:59 AM)
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The game is set up to replicate the German historical experience, but it's flawed because the player is free to create an unhistorical experience. Yet, If he does, he still suffers the historical experience. Where the Germans were overextended, poorly supplied and in offensive deployments, the Soviets drove them back with heavy casualties. But where the Germans were ready, it was much tougher. The Germans did not lose all combat capability in December. Amidst the worst of it, Model was actually able to reorganise and re-establish 9th Army contact with neighbouring forces. The Panzer Armees pulled back a long way, but then they were in mid air with wide open flanks, so attempted a fighting withdrawal. That's not the same thing as being in headlong retreat, since if their flanks had been secure, they would have stayed put. Ultimately, a Soviet player who successfully avoids debilitating losses in the run up to December 1941, gets a much stronger counteroffensive than historical. A German player who avoids overextending, who avoids heavy losses and prepares for winter.....still gets an overwhelming experience. High level forts should provide some protection, with trenches and bunkers providing respite against the biting wind, and even the cold. The Germans surely suffered so badly because in the retreat, they found the ground was too hard to create good defensive positions from. If you have already dug in, then you have slit trenches to protect from the wind and bunkers (perhaps even with simple fires therein) to help with the cold. There should be heavy attrition, and maybe even heavier attrition of equipment, but the Germans shouldn't have their CVs slashed. Most of the Russians facing them were poorly trained and favoured the frontal assault. Fighting in winter didn't make them better soldiers. As the cold takes it's toll, men and equipment become disabled, then German CV strength will fall naturally. Supply issues will also adversely affect them, but at the moment, all these things take their toll, and on top, CVs get abitrarily slashed too. They also get slashed up front, rather than slowy declining as the winter tales effect. I like the idea of bringing forward winter equipment, but there should be a corresponding drop in supply reaching the front for every division kitted out. I'm not sure what is being modelled with the suggestion units not be in contact or be out of the front for several weeks, but I'd run it like the HQ build up. Click a button and the unit "winterises". It loses all MPs for that turn and can't have moved prior to the event. APs are expended and a set percentage of trucks are lost and there is a general reduction in the supply amounts being generated to reflect trains carrying food and ammo carrying winter kit instead. Regards, ID
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