abulbulian -> RE: Winter Idea......Comment (2/22/2011 6:31:15 PM)
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Ok, well I've been trying to fight the battle for play balance since I noticed the seriously issues back in Jan. It's not been an easy road, because many of the resistance was due to lack of real game experience data (release version), soviet fanboys (j/k. we all love our certain sides), and partly maybe my somewhat aggressive approach to getting my point across. Sorry, but I'm passionate in what I know and believe. Recently I think my warnings about play balance finally took a step in the right direction with the last few beta version. I know Joel and especially Gary are hesitant to change the blizzard mechanics. But, now I feel it again is time for them to see what most of us already know...it's not working. Blizzard is too harsh on the axis player, as those have seen, the game is almost always over (maybe draw?) by the spring of 42. The assumption here is a human competent sov player. There's just no way for the axis player to avoid getting hammer in those 13 turns of blizzard even for those that 'plan' accordingly. As people have already stated, all axis players are forced to receive the same punishment as the axis forces did in winter 41-42, even if they don't recreate the same variables as were in 41-42. Even if you retreat as axis, you still can be attacked unless you retreat many hexes a turn ... that x 13 = game over in 42. Also, the way the sov can build forts means the spring 42 line will be something out of the Great War. Not hard for the sov player to have mostly lvl 3-4 forts in depth of 3 hexes where it matters. I experienced this first hand in my PBEM human vs human game. Sure, the axis player push some of these forts, but each hex they gain they will be countered attack by masses of rifle corps. So if no changes are made regarding blizzard we are left with: - a game that is mostly likely a draw for even the best axis players - axis fun factor is very low, maybe first 17 turns or so.. unless you like defensive play.. which can be fun.. but not with axis in 42, IMO. - weather system that leaves something to be desired .. zones need to be used better. Northern and southern Soviet Union could have very different weather conditions. So keep in mind it's a game, thus, there has to be some balance between for fun both sides as well as historical realism. Maybe there can at least be an settings option to have some reduction in blizzard or option that forts reduce attrition and blizzard CV penalties. It seems most of the community feels there is an issue here with first winter blizzard in the 41 campaign. So, I'd like to hear why the developers don't seem to want to deal with this issues? I'm happy to have a more in depth discussion on what possible solutions could be. Ignoring problems like these don't make them go away. [;)]
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