BletchleyGeek -> RE: 1.04 The Wolf and the Bear (no Gids) (12/19/2011 10:36:42 AM)
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ORIGINAL: janh Yes... You survived a lot longer already than I would have expected, great work on your side. You are positioned still very well in the North, and the Soviets will have to march steadily to get to Berlin by spring. Now you probably reached the tipping point for a self-accelerating process until he reaches Berlin. Ideally your opponent could make some leaps forward in full strength, wrecking and maybe pocketing parts of the Axis Army, but after a few 100 miles he ought to at least need to rest and wait for resupply on part of his force, and perhaps even have to wait for the railheads to catch up. Guess that won't happen and he can now rather continuously advance as your Wehrmacht falls apart. I am curious to see how quick the advance will be as it may shed some light on the degree that logistics is too forgiving. I sincerely think that his northern position is a house of cards. I would have the Finns to fall back towards Leningrad and fight there their last battle. If the center crumbles - and it will probably happen sooner or later - then AGN right flank will be in the air (what actually happened back in summer 1944). I think that Krupp (?) suggestion of starting to retire towards Eastern Prussia isn't such a bad idea. Even with the forgiving logistics, if he manages to get gids to chase him, his troops will be crap, ten or fifteen hexes away from their railheads. quote:
ORIGINAL: janh I think it is related to the German advance in 41, although the effect might naturally be worse for the much larger Red Army once it is ready to roll. They really ought to take a closer look at logistics. I rather have a harder time reaching Moscow, Leningrad or Rostov by November 41 and in return be able to survive into summer 45 (assuming I do better...) instead of seeing the Wehrmacht disintegrate and never recover. I agree with you janh - or I think so. This thing of constraining the Axis so much w.r.t. to organization never has made much sense. I wonder if committing to "alternate" organizations, such as mechanized brigades would perhaps work well. And auto-rebuilds aren't really a good thing for either side. To be honest, playing as the soviet during 1941 I'd have loved to have an option to control this rather than having to control it by clicking way too many times on the Commander's Report to switch off Refit status. quote:
ORIGINAL: janh Instead of discussing C&C issues that is what the WiTE community should ask about in first instance. With logistics being tighter, I believe a lot of "strange phenomena" from the high op-tempo when advancing far ahead of supply lines, the ability to sustain large-scale offensives for very long periods after summer 41, the ease of Lvov or in correspondingly the crushing of the late war German lines, the race for Leningrad, the powerful spring offensives, etc. would be mitigated largely. Also the leadership would become more crucial and here the Germans already have the benefit of better C&C shown by significantly better chances on successful dice roles. Would there be any negative effects to tighter logistics? Perhaps the advance in the South in 41 would even become slower, particularly if Axis fails to make the Lvov pocket or an even large Kiev pocket, given Lvov left these units alive. I keep wondering how the Germans could get to Rostov in 41, and the only answer I have is that the Kiev pocket came at the right time and right size, and as a big surprise, so that afterward the Germans could advance thru a vacuum without much organized resistance left. I think you got the right answer, janh. quote:
ORIGINAL: janh I also agree that the Germans should be allowed to decided (at least after a certain date) which units to rebuild, and which not. And also should be given some freedom like the Soviets to build additional units. Support units at the very least, resources for the rest might be tight anyway. Also HQ's would be an important addition. Right now your replacements should all go to your remaining frontline units if you wanted to stay somewhat competitive. Yes, though I don't see much room for maneuver for the Axis, given its lack of strategic depth. As I said above trying to fight with Panzer Brigades, rather than Panzer Divisions that will never be with high TOE levels, and especially, having part if not all of German SU's becoming on-map units (so their Refit status can be adjusted at leisure) is part of the answer (btw, check the Campaign mod by TAIL_GUNNER, he does this and I do sincerely think this might be a very good idea). quote:
ORIGINAL: janh Alternatively, also give the Soviets a historically fixed schedule for building new units, and allow only a similar automatic replacement of destroyed ones. Dealing up AP costs for the Soviets and in return offering them a large AP pool or addition rate sounds like a bad idea to me, since they can be used for so many things that could improve the Red Army much more than the auto-rebuild, poor morale units that will eat up valuable replacements as well... I do sincerely think auto-rebuilds should be something left entirely out of the game, or at least, becoming an optional game setting for both sides.
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