RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (Full Version)

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PaxMondo -> RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (10/19/2011 12:16:20 AM)


quote:

ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.

I suspect this needs to be posted in the Land Thread rather than here ....




rader -> RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (10/19/2011 12:21:10 AM)

I absolutely love the ability to transfer 5/10 pilots at a time. Probably saves me 10 minutes a turn.

Here's another few ideas for air related time-saving features:

1. The default for rebasing should be "select on map". I.e., when you hit rebase, it should automatically bring up the map instead of a list of bases. I don't know if I've ever selected a base from the list, and I certainly wouldn't miss it if you could only select the base on the map. Saves a click every time you transfer air units.
2. It would be really nice (although maybe harder to do) to have a way to transfer ALL air units at a base to another base at the same time. Often I have 10+ air units at a base going to a single other base. Or maybe all fighters/bombers, etc.
3. It would be nice if you could set ALL bombers (including TB/DB/LB) to the same mission (instead of just one of these).
4. Similarly, it would be nice if you could set all fighters/fighter bombers/floatfighters to the same mission (instead of just one of these).
5. Whenever air units are flying either night missions or Kamikazes, you have to set each unit's mission individually (the "set all" fighters, bombers, etc. dosen't work for these). I would be ok if they flew the same mission as the day units with a single click for "set all figthers/bombers".





zuluhour -> RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (10/19/2011 2:54:26 AM)

objection! re-basing through the base screen is the only way unless your on a part of the map where your geography skills are....weaker. When you become familiar with the bases the menu will reward you with support,size, etc. This is critical when playing the shell game and staging larger raids IMO. If you had a button to transfer all squadrons at once, very rare, you could make a huge whooops. newb 2 cents.

newb question: Can you change the weather pref once engaged in PBEM (ie can the Japanese player effect this) or are we "stuck with what we got"?
newb request: eventually.............a new, revised PDF game manual?[sm=innocent0001.gif]
newb comment: I can not begin to express my awe at the level of service to the game and the community here.[&o]
newb 3rd cent: Pax, is there more to that Avatar? huh?huh?huh?[sm=sign0006.gif]




rader -> RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (10/19/2011 4:17:31 AM)

Oh one other:

When adding vetrans to a group, the screen should start on "reserve" by default instead of "any". I've never used anything else. this would save two clicks each time.


quote:

ORIGINAL: rader

I absolutely love the ability to transfer 5/10 pilots at a time. Probably saves me 10 minutes a turn.

Here's another few ideas for air related time-saving features:

1. The default for rebasing should be "select on map". I.e., when you hit rebase, it should automatically bring up the map instead of a list of bases. I don't know if I've ever selected a base from the list, and I certainly wouldn't miss it if you could only select the base on the map. Saves a click every time you transfer air units.
2. It would be really nice (although maybe harder to do) to have a way to transfer ALL air units at a base to another base at the same time. Often I have 10+ air units at a base going to a single other base. Or maybe all fighters/bombers, etc.
3. It would be nice if you could set ALL bombers (including TB/DB/LB) to the same mission (instead of just one of these).
4. Similarly, it would be nice if you could set all fighters/fighter bombers/floatfighters to the same mission (instead of just one of these).
5. Whenever air units are flying either night missions or Kamikazes, you have to set each unit's mission individually (the "set all" fighters, bombers, etc. dosen't work for these). I would be ok if they flew the same mission as the day units with a single click for "set all figthers/bombers".







rader -> RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (10/19/2011 4:18:00 AM)

But the map shows all this information too... And let's you see all the nearby bases.

quote:

ORIGINAL: zuluhour

objection! re-basing through the base screen is the only way unless your on a part of the map where your geography skills are....weaker. When you become familiar with the bases the menu will reward you with support,size, etc. This is critical when playing the shell game and staging larger raids IMO. If you had a button to transfer all squadrons at once, very rare, you could make a huge whooops. newb 2 cents.

newb question: Can you change the weather pref once engaged in PBEM (ie can the Japanese player effect this) or are we "stuck with what we got"?
newb request: eventually.............a new, revised PDF game manual?[sm=innocent0001.gif]
newb comment: I can not begin to express my awe at the level of service to the game and the community here.[&o]
newb 3rd cent: Pax, is there more to that Avatar? huh?huh?huh?[sm=sign0006.gif]





Chris21wen -> RE: Patch 06 - Public Beta - Build 1108q8 updated 17 October (2nd part) (10/19/2011 11:06:45 AM)

Yet another request.

On the transfer ship window can you include on the mouseover what is loaded on a ship. E.g. 90th/1 US Div, 320th BG




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part) (10/19/2011 12:13:50 PM)

[1108q8a]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]





n01487477 -> RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part) (10/19/2011 12:35:03 PM)


quote:

ORIGINAL: michaelm

[1108qa]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]



shouldn't it be 1108q8a ? Just to stop confusion, and being rather pedantic.




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part) (10/19/2011 2:01:26 PM)

[:D][:D][:D]




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part) (10/19/2011 2:03:17 PM)


quote:

ORIGINAL: michaelm

[1108q8a]
Fixed Revamped the ability to keep pilot from being release on the group screen. Corrects rank sort error. [MEM]
Fixed Army list screen had some overlapping text [MEM]
Fixed Expanding of AF showed strange % [MEM]
Fixed Player upgrade aircraft showing wrong PPs [MEM]



Is this installer the same as your quick patch above, or does it address an additional item?




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part) (10/19/2011 2:22:48 PM)

Replaces the quick patch. Some subtle changes, mainly with the player aircraft upgrades.




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108q8a updated 19 October (2nd part) (10/19/2011 2:30:02 PM)


quote:

ORIGINAL: michaelm

Replaces the quick patch. Some subtle changes, mainly with the player aircraft upgrades.

Ahh .. ok, I'll upgrade with the latest installer. THANKS!!!!!




dorjun driver -> RE: Patch 06 - Public Beta - Build 1108q8 updated 17 October (2nd part) (10/19/2011 2:54:31 PM)


quote:

ORIGINAL: michaelm

[1108q8]
.
.
.
Tweak Allow Army list filters to be passed to Draw Army screen for next/prev army [MEM]
The next and previous buttons on the LCU screen are the only ones affected by the earlier list filters.
.
.
.



Alright Fenwick, since you were so successful with that thankless task, how about applying the same behaviour to all list filter/screen pairs?[:D]

Thanks again Michael. You've gone, and continue to go, way above and beyond the call of duty.




crsutton -> RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (10/19/2011 6:18:26 PM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.

I suspect this needs to be posted in the Land Thread rather than here ....


I thought that michaelm was the only one working on the game at this point but I will defer to him here. Should this go to the land thread?




witpqs -> RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (10/19/2011 6:37:27 PM)

quote:

ORIGINAL: crsutton

quote:

ORIGINAL: PaxMondo

quote:

ORIGINAL: crsutton

Michael,

The 56th and 37 Soviet motorized divisions both have 43 motorized squads, 600 trucks and about 100 AC and light tanks. Should these two units have the same mobility as an armored or mech unit? As it is now they are classified as infantry divisions and are no more mobile than any vanilla infantry unit.

I suspect this needs to be posted in the Land Thread rather than here ....


I thought that michaelm was the only one working on the game at this point but I will defer to him here. Should this go to the land thread?


Yes. Michael is only working on code.




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108q6 updated 3 October (2nd part) (10/19/2011 10:19:17 PM)

... this looks like a DB change ... not code ...




LargeSlowTarget -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/20/2011 9:01:37 AM)

Please excuse this kind of shameless self-promotion, but any chance to get this?

quote:

ORIGINAL: LargeSlowTarget

In the "Form Task Force" screen, I sometimes miss a "Supress ships in task forces" button (similar to the "Suppress ships not due to upgrade" button), so only ships disbanded in port will be displayed in the "from" window (upper half).

Could be useful when creating a new TF in a port with big TFs present (e.g Osaka, San Francisco) - which may require a lot of scrolling to get at the ships disbanded in port.





Arron69 -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/20/2011 3:33:13 PM)

+1




rader -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/20/2011 8:34:12 PM)

Antoher "wishlist" item would be to be able to put a name/note on air groups, land units, and maybe ships and bases just like you can give a name to TFs. This would be great to remind yourself what you are doing with those units/bases. Maybe hard to implement (not sure), but would be REALLY cool [8D]




ny59giants -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/20/2011 8:59:58 PM)

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 4:01:14 AM)


quote:

ORIGINAL: rader

Antoher "wishlist" item would be to be able to put a name/note on air groups, land units, and maybe ships and bases just like you can give a name to TFs. This would be great to remind yourself what you are doing with those units/bases. Maybe hard to implement (not sure), but would be REALLY cool [8D]

This was requested sometime back. Michael said it was difficult due to space ...




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 5:04:10 AM)


quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??




witpqs -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 5:11:25 AM)

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


Not sure about his scenario, but in my book that would be a fantastic option! [:)]




castor troy -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 7:32:55 AM)


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: michaelm

quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


Not sure about his scenario, but in my book that would be a fantastic option! [:)]


it definitely would be! [:)]




beppi -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 8:54:18 AM)


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


Wow that would be a very very very very very very very nice addition. Did i already say very ?




ny59giants -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 9:15:58 AM)

My fellow warriors have answered for me that is exactly what I am looking for. [:)] A toggle that allows the LCU to take replacements, but not able to upgrade devices.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 11:01:52 AM)

Here is a beta of the beta for you to try out. [:D]

I haven't fully test the 'no upgrades' yet so it might need some tweaking.

Changed Location of Show TOE button on LCU screen [MEM]
Added Option to stop upgrades in LCU [MEM]
Tweak Made new stacking levels from pwhex override the default island stack size if present [MEM]
Tweak Enabled lcu on ship to be seen on prev/next from army list [MEM]
Tweak Allow prev/next on lcus on ships in a tf hex [MEM]




Mike Solli -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 1:38:46 PM)


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


I would love that option!




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 1:43:25 PM)


quote:

ORIGINAL: michaelm

Here is a beta of the beta for you to try out. [:D]

I haven't fully test the 'no upgrades' yet so it might need some tweaking.

Changed Location of Show TOE button on LCU screen [MEM]
Added Option to stop upgrades in LCU [MEM]
Tweak Made new stacking levels from pwhex override the default island stack size if present [MEM]
Tweak Enabled lcu on ship to be seen on prev/next from army list [MEM]
Tweak Allow prev/next on lcus on ships in a tf hex [MEM]

Wow!!!

Thanks Michael!!!




USSAmerica -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (10/21/2011 2:18:13 PM)


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: ny59giants

I would like to be able to fill out some of my American AA units with their original devices at the same time I could have some upgrade to newer devices. I'm just past the July 42 big AA device reinforcements. Many of my American AA are going to the newer devices, but I would like some that have withdrawl dates be able to fill out with current devices rather than try to upgrade to the newer ones. Someway to turn off looking for new devices for each unit would be nice here.

Not able to pick and choose what devices can upgrade.
However it is not difficult to add an option for the unit to upgrade or not. That way you can still have replacements on (which is needed for upgrades) but turn off the device upgrades for the unit.

Would this be of anything assistance in that scenario??


That seems like a very useful option, Michael! [:)]




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