RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support



Message


medicff -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/21/2011 7:57:34 PM)

I know the following came about with a previous discussion but just to clarify.

Once you upgrade exchange between types and pay the PP costs the group will still follow the original upgrade path hence you have to pay PP costs each and every time you deviate from the original groups type.

For example Idas to Sallys = 75 PP
Sallys to Sally II (or whatever) = another 75 PP



Is this correct and WAD?


thanks
Pat


quote:



Tweak Allow upgrade exchange between FB/LLB/DB at a PP cost - CAS type intermix (requested by OOB designer) [MEM]
Fixed Some level bomber switches not costing PPs [MEM]






USSAmerica -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/21/2011 8:52:03 PM)

Michael, please, oh, please can we get all the beta updates released in an official patch soon?  [&o][&o][&o]

I'm dying to get my hands on so many of the new features and functions, but my partner and opponent are not willing to install anything, just because it has the word beta attached to it.  




Oldguard1970 -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/21/2011 11:16:33 PM)

Hi USS America,

I shared the worry about the dreaded "Beta".  Then I installed it to a test version of the game.  Wow!  What a remarkable set of valuable improvements it offers.  On top of that, it is stable.

Ask your chums to take the plunge.  I see no real risk.  (Create a new version of the game.  Install the beta.  Load the saved file and drool at all the grand improvements.  Your friends can go back to the offical version if they wish, but I but they won't)  :-)




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/21/2011 11:24:25 PM)


quote:

ORIGINAL: USS America

Michael, please, oh, please can we get all the beta updates released in an official patch soon?  [&o][&o][&o]

I'm dying to get my hands on so many of the new features and functions, but my partner and opponent are not willing to install anything, just because it has the word beta attached to it.  

Nooooooo!!

We want more goodies!!!! Take the plunge. Don't stop the improvements because you are a scaredy cat! [;)]




USSAmerica -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/21/2011 11:55:57 PM)


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: USS America

Michael, please, oh, please can we get all the beta updates released in an official patch soon?  [&o][&o][&o]

I'm dying to get my hands on so many of the new features and functions, but my partner and opponent are not willing to install anything, just because it has the word beta attached to it.  

Nooooooo!!

We want more goodies!!!! Take the plunge. Don't stop the improvements because you are a scaredy cat! [;)]


No reason to stop any improvements! Just take the latest 1108xx beta, do some official testing on it, and release it as an official update. Then the "beta's" can continue with 1109xx or whatever the next version would be numbered.

I'm no scared at all, I'm drooling and dying to get the new stuff up and running in my game. Sadly, there are 4 of us involved, and it's split 2 - 2, with those opposed strongly opposed to moving to it. [:(]




witpqs -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/22/2011 12:55:38 AM)

Do you really think there will be another official update after the next one? Let Michael do as much Beta as he wants to! [8D]




Chris21wen -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/22/2011 8:10:05 AM)

Not sure about this one and no biggy but the range rings for an ASW patrol are not correct. They show the normal range of the aircraft. I'm 1% sure that at some stage they did change to the ASW range when an ASW patrol was set up.




Tullius -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/22/2011 9:02:29 AM)

quote:

Hi USS America,

I shared the worry about the dreaded "Beta". Then I installed it to a test version of the game. Wow! What a remarkable set of valuable improvements it offers. On top of that, it is stable.

Ask your chums to take the plunge. I see no real risk.



When you uses betas there is always a risk. We had a beta at the start of the year which had problems and that can happen every time. Not every gamer wants or has the time to monitor every beta develpoment and release to see what was changed or tweaked and what can come next. Sometime this beta cycle should be closed and with a proper documentation an official patch should released. And after this patch a new cycle can start.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r3 updated 21 November (2nd part) (11/22/2011 11:31:54 AM)


quote:

ORIGINAL: Chris H

Not sure about this one and no biggy but the range rings for an ASW patrol are not correct. They show the normal range of the aircraft. I'm 1% sure that at some stage they did change to the ASW range when an ASW patrol was set up.


It uses the shorter ASW range when showing search arcs.




byron13 -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 4:49:28 AM)

Bump. Anyone have any ideas?

quote:

ORIGINAL: byron13

G'day!

1. Downloaded the latest upate. When I run it to try and install, I get a "can't find PW data" message or something to that effect. Am I running the wrong folder or what?

2. I installed the update that was current 3 weeks to a month ago and started a new game. Also started using the cpu command in startup. From the moment I did this, the night portion of the turn execution suddenly started dragging. The night portion takes about as long as the day portion now. If I try and scroll the screen while a combat result is displayed, it takes forever to scroll almost as if there was very little memory. After clicking "done" on a combat result, it takes about five seconds for the result box to disappear. Any ideas?

3. Finally: what art, map, or game mods are a must have? Not interested in anything to difficult to install or uninstall, but if it improves gameplay, I'm interested.





Banzan -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 10:00:21 AM)

I just noticed the "hit last by xxx" in the ship information, has that been there before and i was just blind, or is it new ?




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 10:48:09 AM)


quote:

ORIGINAL: Banzan

I just noticed the "hit last by xxx" in the ship information, has that been there before and i was just blind, or is it new ?


Must have left it in with last build.




Banzan -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 1:39:28 PM)

Not really important, but i like it [:D]




kaleun -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 6:46:07 PM)

With all due respect, I think the update needs to be released ASAP.
With the length of your average game, I've tried to wait for the update to start new games. I've since started two.
I would like to play with this update before my next game starts (or before I retire, whichever comes first)
[8|]




witpqs -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 7:04:07 PM)

quote:

ORIGINAL: kaleun

With all due respect, I think the update needs to be released ASAP.
With the length of your average game, I've tried to wait for the update to start new games. I've since started two.
I would like to play with this update before my next game starts (or before I retire, whichever comes first)
[8|]



The Beta is fully available to you. If you and/or your opponent decides not to use the Beta that is your decision, not Michael's.




mikkey -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 8:19:46 PM)

Hello michaelm, it would be possible to adjust the map movement in smaller scenarios (Guadalcanal, Coral Sea)? If I use higher resolution (1680x1080 at Coral Sea or 1900x1200 at Guadalcanal scenario), so when I move the map, the map jumping from the left to right side as they followed the individual corner hexes. Thanks!




kaleun -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 9:46:29 PM)

quote:

The Beta is fully available to you. If you and/or your opponent decides not to use the Beta that is your decision, not Michael's.


I meant make it official.[8|]




dorjun driver -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 10:38:37 PM)


quote:

ORIGINAL: mikkey

Hello michaelm, it would be possible to adjust the map movement in smaller scenarios (Guadalcanal, Coral Sea)? If I use higher resolution (1680x1080 at Coral Sea or 1900x1200 at Guadalcanal scenario), so when I move the map, the map jumping from the left to right side as they followed the individual corner hexes. Thanks!


Use the editor to increase the size of the playing field by two hexes east and west. Save under a name/number you'll remember. It works for me![8D]

/By the way, I'm not michaelm. Neither am I Lisa.




jcjordan -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 11:06:25 PM)

Michael looks like the max pilot error I had previously is back or wasn't fully fixed. Also the month end seems to have some part in the problem as I was running fine under the betas since 1108q9c seemed to fix it & was running r3 for a couple of days & I could get pilots but now I can't & the max pilot now seems to be closer to a/c unit size than the 20% overage I had problems w/ before. I've attached my 4/30/45 & 5/1/45 turns. Take a look at 58thFG/201stFS at PM on 4/30 you can get a pilot but not on 5/1. Also look at VMF213 & VMF216 that come in on 5/1, you can only add 1 pilot to these units whereas you should be able to add pilots to get to 24. My pilot status in loading each turn in Tracker has the following

4/30 5/1
Total 33094 33117
Active 27615 27646
WIA 24 21
MIA 26 26
KIA 107 100
Inactive 4303 4305
Delayed 1019 1019

4/30 turn




jcjordan -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 11:07:04 PM)

5/1 turn




Alfred -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/23/2011 11:35:35 PM)


quote:

ORIGINAL: jcjordan

Michael looks like the max pilot error I had previously is back or wasn't fully fixed. Also the month end seems to have some part in the problem as I was running fine under the betas since 1108q9c seemed to fix it & was running r3 for a couple of days & I could get pilots but now I can't & the max pilot now seems to be closer to a/c unit size than the 20% overage I had problems w/ before. I've attached my 4/30/45 & 5/1/45 turns. Take a look at 58thFG/201stFS at PM on 4/30 you can get a pilot but not on 5/1. Also look at VMF213 & VMF216 that come in on 5/1, you can only add 1 pilot to these units whereas you should be able to add pilots to get to 24. My pilot status in loading each turn in Tracker has the following

4/30 5/1
Total 33094 33117
Active 27615 27646
WIA 24 21
MIA 26 26
KIA 107 100
Inactive 4303 4305
Delayed 1019 1019

4/30 turn



The pilot array was increased to 70k agregated for both sides. How many pilots are on the other side?

Alfred




jcjordan -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/24/2011 1:18:47 AM)

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: jcjordan

Michael looks like the max pilot error I had previously is back or wasn't fully fixed. Also the month end seems to have some part in the problem as I was running fine under the betas since 1108q9c seemed to fix it & was running r3 for a couple of days & I could get pilots but now I can't & the max pilot now seems to be closer to a/c unit size than the 20% overage I had problems w/ before. I've attached my 4/30/45 & 5/1/45 turns. Take a look at 58thFG/201stFS at PM on 4/30 you can get a pilot but not on 5/1. Also look at VMF213 & VMF216 that come in on 5/1, you can only add 1 pilot to these units whereas you should be able to add pilots to get to 24. My pilot status in loading each turn in Tracker has the following

4/30 5/1
Total 33094 33117
Active 27615 27646
WIA 24 21
MIA 26 26
KIA 107 100
Inactive 4303 4305
Delayed 1019 1019

4/30 turn



The pilot array was increased to 70k agregated for both sides. How many pilots are on the other side?

Alfred


Never mind for some reason my game had some kind of lockup for that turn. When I load the 5/1 turn now, I can get pilots as normal after I quit the game & come back in. Still scratch my head over what happened though [&:]




witpqs -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/24/2011 4:51:00 AM)

quote:

ORIGINAL: kaleun

quote:

The Beta is fully available to you. If you and/or your opponent decides not to use the Beta that is your decision, not Michael's.


I meant make it official.[8|]



Of course you did. In all likelihood the next official patch will be the last. The Beta does not "need" to be made official now for you to use it. You and/your opponent just don't want to use it as a Beta.




jcjordan -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/25/2011 6:07:31 AM)

Well I take what I said back, the pilot problem is back for me & it seems like you can only get a 10% overage of pilots vs what should be 33% or the 20% I had at the end of the Mar/Apr turns. Everything was normal for the 5/1 & 5/2 turns but for some reason it hit going into the 5/3 turn. Attached is the 5/2 turn. If you look at any of the large units like any of the A20 groups you can see that on 5/2 you have 32 pilots & if you send pilots out of the unit you can draw pilots back to 32 but on 5/3 just about all units have sent 3 pilots to inactive & you can activate them but if you release pilots to get to 24 you can only add a couple of pilots now. I even looked at the IJ AI side of things & the same problem exists for them as well.




jcjordan -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/25/2011 6:11:17 AM)

5/3 turn for pilot problem. I even tried rebooting my pc which seemed to fix the problem I had w/ the 4/30-5/1 pilot problem I reported above but it didn't work.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/25/2011 9:01:48 AM)

quote:

ORIGINAL: jcjordan

Well I take what I said back, the pilot problem is back for me & it seems like you can only get a 10% overage of pilots vs what should be 33% or the 20% I had at the end of the Mar/Apr turns. Everything was normal for the 5/1 & 5/2 turns but for some reason it hit going into the 5/3 turn. Attached is the 5/2 turn. If you look at any of the large units like any of the A20 groups you can see that on 5/2 you have 32 pilots & if you send pilots out of the unit you can draw pilots back to 32 but on 5/3 just about all units have sent 3 pilots to inactive & you can activate them but if you release pilots to get to 24 you can only add a couple of pilots now. I even looked at the IJ AI side of things & the same problem exists for them as well.


As the free pilot space shrinks, the over-fill goes from 33.33% to 20% to 10%.
It will restore the 33.33%, once the free space goes back to 1500 slots (as of r1).
There can be a switching back and forth as the space drifts between the limits.




dorjun driver -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/25/2011 3:42:39 PM)

Hey!  Us folk in the southern 48 are trying to stuff ourselves silly. Why don't you wander off and make yourself useful?[:-]

(Some of us are on a -24 hour clock, too)




witpqs -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/25/2011 5:01:08 PM)

quote:

ORIGINAL: dorjun driver

Hey!  Us folk in the southern 48 are trying to stuff ourselves silly. Why don't you wander off and make yourself useful?[:-]

(Some of us are on a -24 hour clock, too)


What? [&:]




bk19@mweb.co.za -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/25/2011 5:12:05 PM)


quote:

ORIGINAL: dorjun driver

Hey!  Us folk in the southern 48 are trying to stuff ourselves silly. Why don't you wander off and make yourself useful?[:-]

(Some of us are on a -24 hour clock, too)


What does this mean?

Are you a day behind everybody else or have you stuffed your selves so silly you have lost track of time?




m10bob -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (11/25/2011 9:52:58 PM)

ANOTHER izzitpossible motivated by another thread..

Is is possible to make a change so if a air task force encounters an enemy surface force, (of obviously weaker ships like merchies, etc.), some of the friendly surface ships might temporarily break off to sink those enemy ships, (like the Hornet escorts did when they encountered the fishing ships off Japan when on the Doolittle raid?




Page: <<   < prev  37 38 [39] 40 41   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.7192383