RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (Full Version)

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michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/4/2011 1:16:09 PM)

quote:

1108r5d Fixed Use Manchuko + Korea hex ownership to determine garrision [MEM]

As the original garrison value covered NW control zone, have changed the garrison check to match same as original but is concentrated to units in hexes that belong to Manuchuko and Korea (as per pwhex).

Updated 1108r5e - earlier version only counted garrisoned bases rather than any hex




PaxMondo -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/4/2011 1:42:40 PM)

quote:

ORIGINAL: michaelm

[1108r5]
Tweak Industry FOW [MEM]

THANKS!!!!!!

[&o][&o][&o]

PS: file link is missing at this time ... [X(]




witpqs -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/4/2011 2:48:51 PM)

quote:

ORIGINAL: dbmsts

quote:

1108r5]
Fixed Missing troop level in non-base hex [MEM]
Fixed Use Manchuko hex ownership to determine garrision [MEM]
Fixed Reinforcement LCU details not showing when clicked on Reinforcement Schedule [MEM]
Fixed Reinforcement arrival shows on enemy report [MEM]
Fixed Rebuilt unit not finding devices [MEM]
Fixed Destroyed LCU could get stuck on reinforcement queue if from a ship [MEM]
Tweak Show Atoll or island size on mouse over of base [MEM]
Tweak Industry FOW [MEM]


where's the link for the download?


Always in the very first post in the thread.




witpqs -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/4/2011 2:49:20 PM)

Thanks Michael!




fbs -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/4/2011 9:24:50 PM)

Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/4/2011 10:55:12 PM)


quote:

ORIGINAL: fbs

Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs

Just install the beta. It replaces the EXE and runs. Not that it creates its own shortcut on desktop but without any proper switches. You will need to add your preferred switches (like -f -cpu ...) to it.




fbs -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 2:12:20 AM)


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: fbs

Hello there.

My initial screen says Patch Version 1.8.0.6; can I just install the latest patch on the first page to bring it to 1108r4, or do I need to install something else too?

Thanks!
fbs

Just install the beta. It replaces the EXE and runs. Not that it creates its own shortcut on desktop but without any proper switches. You will need to add your preferred switches (like -f -cpu ...) to it.



Thanks, M! :D




Jim D Burns -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 4:54:32 AM)

Would it be possible to have the British carriers and other combat vessels that arrive in Colombo via the reinforcement track moved to arrive in Aden instead in one of your future updates? As things stand now, if Japan takes Colombo they basically sink those ships since they’ll never arrive in game once the port changes hands.

Thanks for all your hard work, it's greatly appreciated.

Jim




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 7:19:53 AM)

"Reroute Ships from Trincomalee and Columbo to Capetown instead of destroying them"
This is already in place.





m10bob -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 12:14:58 PM)

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??




Sardaukar -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 6:25:37 PM)


quote:

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??


I second this! Would save bit of trouble. Not essential, but "nice to have".




sandmann_slith -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/5/2011 6:55:13 PM)

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed




Sardaukar -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/5/2011 7:03:40 PM)

quote:

ORIGINAL: sandmann

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed



46 hexes is pretty far for 20 DDs..and those DDs drink fuel a lot..repeat, a lot. Especially if they are short-range ones.

Can you post a sceenshot? To embed pic into post (jpeg or gif), click Post Reply (fast Reply not having the option) and see:

Click here to upload! Embed picture in post down. Use former to upload the screenshot and put a check on latter.




Don Bowen -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 7:09:42 PM)

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??


I second this! Would save bit of trouble. Not essential, but "nice to have".


Look at bottom middle of ships list (hot key 's')




sandmann_slith -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 7:53:14 PM)

The screns:

[image]http://www.abload.de/img/screenshot_2011-12-05tm75y.jpg[/image]

[image]http://www.abload.de/img/screenshot_2011-12-05idjcz.jpg[/image]

[image]http://www.abload.de/img/screenshot_2011-12-05n9kxa.jpg[/image]

[image]http://www.abload.de/img/screenshot_2011-12-054wkp2.jpg[/image]

[image]http://www.abload.de/img/screenshot_2011-12-05vek3x.jpg[/image]

[image]http://www.abload.de/img/screenshot_2011-12-05dwjzu.jpg[/image]

[image]http://www.abload.de/img/screenshot_2011-12-05q5j1x.jpg[/image]

20 dd need 50 000 tons extra fuel for 46 hexes?? sorry but that way too much i think. i expect there is a bug somewhere in the fuel use system. or should it be that way: japan can´t move ships anymore unless you storage million tons of fuel for a 1 month fighting campagne with its fleet ? if that is wanted the japanese can´t move more than 20 hexes away from there bases so an attack is not possible not e defense nothing goes anymore !!!




witpqs -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/5/2011 8:07:09 PM)

quote:

ORIGINAL: sandmann

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed



My first thoughts are a little different than Sardaukar's. First off, the fill-size CVs and the BBs drink fuel at the fastest rate. You've got 13 of those plus another 10 CVLs/cruisers. The DDs will need to refuel a lot because they have small fuel tanks, but they use far less per mile than the big boys. 46 hexes is 1,840nm certainly a long distance but not exactly clear across the ocean.

So my questions are, what speed was the TF running: Full Speed or Mission Speed (which means Cruise Speed most of the time)? Were all ships fully fueled when they started out? Did any other TFs wind up in the same hex with them at any time (those TFs could have refueled from this TF)? Anything else going on in that area you might mention?




sandmann_slith -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/5/2011 8:20:36 PM)

mission speed  only..
startpoint was truk.





sandmann_slith -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/5/2011 8:24:15 PM)

and yes at startpoint all bunker was full.
and more then 50.000 t extra full in the Ao´s.
After the 41 hex the Ao´s was empty and the  other ships at ca 20 %.





witpqs -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/5/2011 8:51:43 PM)

This is not making sense to me. The numbers under "Endurance" on the TF display are in nautical miles. So, if that TF (as you describe it) had full bunkers it would not have even needed the fuel in the AOs. The DDs would have refueled, but they could do that from the larger ships.

What date did the TF leave Truk? Is it possible that it did refuel other TFs, especially say at Truk (which tends to have lots of traffic)?




Gunner98 -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 9:06:11 PM)

quote:

ORIGINAL: Don Bowen



Look at bottom middle of ships list (hot key 's')

quote:




Nice trick [&o] Have not noticed this one before! A real time saver.

B




m10bob -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 10:47:34 PM)

quote:

ORIGINAL: Don Bowen

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??


I second this! Would save bit of trouble. Not essential, but "nice to have".


Look at bottom middle of ships list (hot key 's')



Yes, but my request is specific to the "Scheduled Withdrawal" List..I am asking if there might be a way to allow withdrawing those ships while I am there, within the withdrawal list. Otherwise, I need to go to the "Ship Withdrawal list", write down what needs to go, then locate the ships, then back out of that list to go to the ships list, etc.

Don...You know I feel you are the font of all Known Wisdom....the Master of Space and Time........and I sure approach you with a true hung dog look, but I still feel my request is worthy of some considerations?

Then again....maybe the Wizards of Wargaming have less talent than I believe?..(Say it ain't so, Joe)!!!![;)]




Don Bowen -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/5/2011 10:58:14 PM)


Sorry, did not make myself clear.

Use Hot Key "s" to bring up the ship list.
In the bottom middle, select "Ships withdrawing within 90 days".
List now shows ships due withdrawal.
Select ship(s) from the list.
Withdraw them.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/6/2011 1:38:25 AM)

quote:

ORIGINAL: sandmann

we started a taskforce with 7 cv 5 cvl 6 bb an 10 crusiers. also 20 dd an 5 ao The ao´s had 50 k fuel loaded after only 46 hex the fuel on that ao is nearly empty now several ships are on 20 % fuel Thats damm much fuel for such a short distance is there an error ? or should it be that way. the ships all where on full fuel when we started that tf: the speed was mission speed


What version are you using? [Edit: looks like 1108q?? so is a beta]
Nothing has been changed in regard to fuel expenditure in the last round of betas as far as I can recall.




JeffroK -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/6/2011 4:32:52 AM)

Would the AO themselves be drawing fuel?
From memory there are many short legged AO in the mix (I know the Dutch have some)




m10bob -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/6/2011 8:29:32 AM)


quote:

ORIGINAL: Don Bowen


Sorry, did not make myself clear.

Use Hot Key "s" to bring up the ship list.
In the bottom middle, select "Ships withdrawing within 90 days".
List now shows ships due withdrawal.
Select ship(s) from the list.
Withdraw them.


DON!!!![&o]....Thank you for speaking slower!!!!...Indeed, I WAS born a blonde!!!!..I never knew about this!!!!!!Gadzooks, a whole new game for Christmas!!...Thank you!!!




JuanG -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/6/2011 8:34:16 AM)

This isnt strictly related to the beta, but I thought I would ask anyway on the off chance that it is possible...

Would it be possible to extend the length of the name field for devices? Its currently limited to 19 characters in the editor, however I think 20 might be possible by setting it in the CSV files. Would it be possible to increase this at all? Even a few more characters would go a long way, although something like 25 would be incredible. There seems to be enough space in the ingame interface.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/6/2011 8:35:21 AM)

How many ships are in that TF? I think it seems to be 60+!!!
An Air Combat TF should be limited to 25 ships.





Sardaukar -> RE: Patch 06 - Public Beta - Build 1108r5 updated 4 December (2nd part) (12/6/2011 11:23:51 AM)


quote:

ORIGINAL: Don Bowen

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: m10bob

Hello Michael..Here is a request.........When time to make unit withdrawals, we can go to the list of aircraft units, and by clicking on the unit, the withdraw/disband unit is displayed,(within the scheduled list of units to withdraw, inside the "Intel" button).....

Is it possible to do likewise with the SHIP withdrawal units?.......At present, to withdraw a ship, one must write down the ships one needs to withdraw, leave the "Intel" button, and manually track all those ships down indiviually..

Just seems the "man in charge" might be able to disband them by radio/teletype as quick as withdrawing/disbanding those planes??


I second this! Would save bit of trouble. Not essential, but "nice to have".


Look at bottom middle of ships list (hot key 's')


Dammit, Don!

How did I miss that? [:-][8D]




witpqs -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/6/2011 3:56:27 PM)

quote:

ORIGINAL: JeffK

Would the AO themselves be drawing fuel?
From memory there are many short legged AO in the mix (I know the Dutch have some)


Well they might, but that's related to the size of their bunkers/fuel tanks. They still should not use an astounding amount of fuel over that distance at cruise speed.

And even though, as Michael said, there are over 60 ships or whatever in that TF, the report is they all had full tanks at Truk and all the AOs had full fuel cargo. It really sounds like there is something that the player notice see - other TFs refueling from it at sea, or something.




sandmann_slith -> RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part) (12/7/2011 11:57:30 AM)

i have make the tf as eskort tf .
and yes is are mix of ships.
And yes i think 60 is not to many.
was for regroup.
from Truk to Singapore.

So for the fuel use.
I have make littel test.

In officel Patch version i can drive with the 6 big japan Cv´s from Tokio to Truk and need no extra fuel.
in the last beta patch Version i need extra Ao`s to fuel underway.
And yes for the same 6 Cv´s .
And in all test the CV´s drive alone.




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