RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (Full Version)

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michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/3/2012 10:02:46 PM)


quote:

ORIGINAL: BigDuke66

I guess it isn't a normal behavior when the Auto Convoy system forms TFs and simply adds escorts(KV, DD) to it even when they are NOT in the Auto Convoy pool?

Pre-Turn save attached, best example is looking at the 3 DD is Colombo and looking at them in the after turn save, you find 2 of them now in Auto Convoy TFs.


Correct, the AC should only be using ships assigned to it. Will check out.




CaptBeefheart -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/5/2012 11:15:41 AM)

I think I flipped the auto-sub switch after my campaign started. Also, once in a while I turn off auto-sub and restart, hoping that would work. It doesn't seem to, although at some point it worked since a lot of subs went out on patrol in the beginning. One theory I have is that subs that get damaged and then repaired in port get thrown off the auto.

The workaround is forming individual SS TFs and then setting to computer control. However, would rather not have to do that.

Cheers,
CC




BigDuke66 -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/5/2012 6:55:40 PM)

@michaelm
The manual mentions these weather types:
"Clear, Partly Cloudy, Overcast, Rain, Thunderstorms"
But in-game I see a lot more types, is there a difference for each of them on the gameplay or are the different names purely chrome and only those 5 general categories are used?
And do you have a complete list of weather names?




JeffroK -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 4:34:35 AM)


quote:

ORIGINAL: BigDuke66

@michaelm
The manual mentions these weather types:
"Clear, Partly Cloudy, Overcast, Rain, Thunderstorms"
But in-game I see a lot more types, is there a difference for each of them on the gameplay or are the different names purely chrome and only those 5 general categories are used?
And do you have a complete list of weather names?


I thought you only got Rain & Thunderstorms!

At least my TF's always have clouds when my search planes try to fly.

Maybe that guy from the Hitchhikers Guide is on them......




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 8:59:04 AM)

Each of the basic weather settings has a secondary setting 
[Clear]                   "Clear sky", "Light cloud",
[Partly cloudy]        "Partial cloud",  "Heavy cloud",
[Overcast]             "Overcast", "Light rain",
[Rain]                   "Moderate rain", "Heavy rain",
[Thunderstorm]       "Thunderstorms", "Severe storms",
"Extreme overcast"





kirk23 -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 10:17:50 AM)

Hi guys just downloaded this patch,but I can't seem to run it in full screen mode,plus maximize option don't work either from properties menu?

[image]local://upfiles/36378/0ED9596CA9CB4360A10AB7264C55423E.gif[/image]




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 10:32:25 AM)

You need to modify the beta shortcut on the desktop to add your required options. The default is window mode (-w).




kirk23 -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 10:41:06 AM)

Cheers that fixed it thankyou![:)]




BigDuke66 -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 5:11:44 PM)


quote:

ORIGINAL: michaelm

Each of the basic weather settings has a secondary setting 
[Clear]                   "Clear sky", "Light cloud",
[Partly cloudy]        "Partial cloud",  "Heavy cloud",
[Overcast]             "Overcast", "Light rain",
[Rain]                   "Moderate rain", "Heavy rain",
[Thunderstorm]       "Thunderstorms", "Severe storms",
"Extreme overcast"



Thanks, in that case I wonder why Rain("Moderate rain", "Heavy rain") and Thunderstorm("Thunderstorms", "Severe storms") use each a cloud graphic to show bad weather but "Extreme overcast" has it's own cloud graphic.
Is "Extreme overcast" handled differently from "Thunderstorms" & "Severe storms"?




JWE -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 10:44:47 PM)

You are going to need lots of cloud art. And you are going to need lots of coding.

Partly Cloudy, in the pacific region, is mostly stratocumulus (6,500+ ft) with some altocumulus (6500 to 12,000 ft). Stratocumulus is most common in ocean areas, but 50/50 over land masses with altocumulus.

Overcast, in the pacific region, is either cirrostratus (16,000+ ft) or stratocumulus (6,500+ ft). Stratocumulus is most common in ocean areas, but 50/50 over land masses with cirrostratus.

Extreme Overcast, in the pacific region, is an occluded front with lots of cumulus overlayed with stratus (surf-16,000 ft). It is a weather front phenomenon.

Rain, in the pacific region, comes from either nimbostratus (surf-10,000 ft) or cumulonimbus (surf-10,000 ft). Cumulonimbus is more common over open water areas.

Thunderstorms are an altocumulus/cumulonimbus (surf-12,000 ft) phenomenon. Highly local, but accompanied by widespread cumulonimbus overcast.

So, depending on if it’s over land or water, and depending on the operational height of your planes, there’s at least 16 different opportunities to reach or lose your objective, in varying % degrees.

Sure. That’s easy. We’ll ask Michael to get right on it. [:D]




Alfred -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 10:55:56 PM)


quote:

ORIGINAL: JWE

You are going to need lots of cloud art. And you are going to need lots of coding.

Partly Cloudy, in the pacific region, is mostly stratocumulus (6,500+ ft) with some altocumulus (6500 to 12,000 ft). Stratocumulus is most common in ocean areas, but 50/50 over land masses with altocumulus.

Overcast, in the pacific region, is either cirrostratus (16,000+ ft) or stratocumulus (6,500+ ft). Stratocumulus is most common in ocean areas, but 50/50 over land masses with cirrostratus.

Extreme Overcast, in the pacific region, is an occluded front with lots of cumulus overlayed with stratus (surf-16,000 ft). It is a weather front phenomenon.

Rain, in the pacific region, comes from either nimbostratus (surf-10,000 ft) or cumulonimbus (surf-10,000 ft). Cumulonimbus is more common over open water areas.

Thunderstorms are an altocumulus/cumulonimbus (surf-12,000 ft) phenomenon. Highly local, but accompanied by widespread cumulonimbus overcast.

So, depending on if it’s over land or water, and depending on the operational height of your planes, there’s at least 16 different opportunities to reach or lose your objective, in varying % degrees.

Sure. That’s easy. We’ll ask Michael to get right on it. [:D]



You forgot to also add in the Cold Weather Zone.

Reckon michaelm should be able to knock off all this coding by lunchtime today.[:D]

Alfred




dorjun driver -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/6/2012 11:07:41 PM)

You guys aren't giving michaelm the credit he deserves!




BigDuke66 -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/7/2012 4:01:16 AM)

The purpose of my question was simply to understand what those bad "weather indicators" stand for so I may do a graphic mod as the cloud graphic simply isn't really recognizable.




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/7/2012 9:26:00 AM)

The 'Extreme' one is for really bad weather when nothing will fly. Going up the list, the planes will fly but have more chance of aborting or ops damage/loss, etc.

IIRC, originally there was just the 'cloud' icon that got pasted on the hex obscuring the underlying units for 'bad' weather.
Then I had the brilliant idea of using different 'clouds' for the basic weather types so you got a feel for the degree of 'bad' weather. But again we ran into the issue with covering up the hex.
Someone (and sorry I can't remember who as it was a few year back) then produced the "thinning" cloud images so they could be overlay on the hex and the units show thru.

There are 3 cloud images in the art BMP that show in order: "Extreme", Thunderstorm, Rain.
It is possible to add another 2 images to that BMP to show images for Overcast and Partly cloudy. No code is needed as I originally added support for the five basic weather/cloud types (clear of course has no image[:D]) as cloud images, but we only went with 3 for the really bad weather ones.

quote:

ORIGINAL: BigDuke66


quote:

ORIGINAL: michaelm

Each of the basic weather settings has a secondary setting 
[Clear]                   "Clear sky", "Light cloud",
[Partly cloudy]        "Partial cloud",  "Heavy cloud",
[Overcast]             "Overcast", "Light rain",
[Rain]                   "Moderate rain", "Heavy rain",
[Thunderstorm]       "Thunderstorms", "Severe storms",
"Extreme overcast"



Thanks, in that case I wonder why Rain("Moderate rain", "Heavy rain") and Thunderstorm("Thunderstorms", "Severe storms") use each a cloud graphic to show bad weather but "Extreme overcast" has it's own cloud graphic.
Is "Extreme overcast" handled differently from "Thunderstorms" & "Severe storms"?





Omat -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/7/2012 1:37:28 PM)

Hello

Just for fun I created such a new cloud .bmp and with the exe it works. For sombody who wants to play with it here the zip file. Make a backup and hope that a real artist make better ones :)

So no problems for modders...


Omat




BigDuke66 -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/7/2012 5:39:14 PM)

So just to get it correct(I want to put that in my modified manual):

***
Each of the basic weather settings has two names that will show up in-game except "Extreme overcast".
1. Clear("Clear sky" & "Light cloud")
2. Partly cloudy("Partial cloud" & "Heavy cloud")
3. Overcast("Overcast" & "Light rain")
4. Rain("Moderate rain" & "Heavy rain")
5. Thunderstorm("Thunderstorms" & "Severe storms")
6. Extreme overcast
Going from 1 which is perfect flying weather to 6 where nothing will fly, the planes will fly but the higher the number the bigger the chance of aborting or ops damage/loss.
***

Sorry for drifting off topic.




jcjordan -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/9/2012 12:48:53 AM)

With the official release or 1108r9, is it an MP version or is there an MP I'd have to link to like I'm doing w/ the beta? I'm playing a late war savegame that I've been running under the mp versions so I can't go back.




Omat -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/9/2012 11:09:28 AM)

Hello

I think it is the non MP version. Can`t load my old (test)-games.
Maybe they could add a MP version in the Members aera with a normal matrix installe (asking for the serial number and so on) which only copy the exe without the rest.

Omat

quote:

ORIGINAL: jcjordan

With the official release or 1108r9, is it an MP version or is there an MP I'd have to link to like I'm doing w/ the beta? I'm playing a late war savegame that I've been running under the mp versions so I can't go back.





bigred -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/9/2012 10:08:08 PM)

Hello all. Hi Michael. My question concerns the night bombing change that occurred for beta r9.

I note allied 4e can stray over target as stated in the replay.
Does the jap player see this stray comment?
Also, I note I do not see any stray effect applied to the japs. I would assume all planes on night missions are now effected (1e,2e) by the change also and this would also apply to the japs. Am I correct?

I figure the replay does not show the allied player the number of strayed jap planes and the jap player does not see the number of strayed allied planes.




BigDuke66 -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/10/2012 12:01:35 AM)

@michaelm
Is there a way to change the "Radio Transmission" TF symbols?
They look like normal TF symbols but without any tooltip so I always wondered if there is really something or if that is some kind of error.
Or maybe a tooltip would do the job.




btbw -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/10/2012 12:59:18 AM)

http://img600.imageshack.us/img600/7379/screenshot221a.jpg
Scenario 6
[sm=fighting0045.gif]

http://www.mediafire.com/?krwc1dbaqyyl62x






littleike -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/10/2012 2:42:51 PM)

I was waiting the official release to print a color copy of the revised version of the manual at a copy office (pretty expensive) but i have not found it. Is a revised manual version still planned to be released or can i proceed with the actual version?

Thanks again




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/11/2012 4:30:03 AM)

The MP is an non-official version.
You can use the MP from the R9 beta as the 'official' version as it is based on the same code as the standard R9.


quote:

ORIGINAL: Omat

Hello

I think it is the non MP version. Can`t load my old (test)-games.
Maybe they could add a MP version in the Members aera with a normal matrix installe (asking for the serial number and so on) which only copy the exe without the rest.

Omat

quote:

ORIGINAL: jcjordan

With the official release or 1108r9, is it an MP version or is there an MP I'd have to link to like I'm doing w/ the beta? I'm playing a late war savegame that I've been running under the mp versions so I can't go back.







michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/11/2012 4:30:58 AM)

I am still in the process of updating this. Is taking longer than I thought due to work commitments.

quote:

ORIGINAL: littleike

I was waiting the official release to print a color copy of the revised version of the manual at a copy office (pretty expensive) but i have not found it. Is a revised manual version still planned to be released or can i proceed with the actual version?

Thanks again






michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/11/2012 4:33:44 AM)

Checking with the editor, it is a blank device in the scenario. Nothing to do with code.

Suggest adding it to the Land OOB forum.


quote:

ORIGINAL: btbw

http://img600.imageshack.us/img600/7379/screenshot221a.jpg
Scenario 6
[sm=fighting0045.gif]

http://www.mediafire.com/?krwc1dbaqyyl62x








michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/11/2012 4:34:43 AM)

Which symbol is it???

quote:

ORIGINAL: BigDuke66

@michaelm
Is there a way to change the "Radio Transmission" TF symbols?
They look like normal TF symbols but without any tooltip so I always wondered if there is really something or if that is some kind of error.
Or maybe a tooltip would do the job.





BigDuke66 -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/11/2012 6:32:22 AM)

Well it's just a normal TF symbol(see screenshot), so I wondered if that could be changed at all and if not maybe a Tooltip would be helpful.

The SigInt Report states:
"Radio transmissions detected at 100,106."
So sure the TF symbol makes sense somehow as 100,106 is open ocean and some ship must have send it but it just looks strange because there is no tooltip like the other "real" TFs get when the are sighted by a patrol plane.

[image]local://upfiles/2402/2D6335BCE78F4ABEAD62E07B205516B2.jpg[/image]




michaelm75au -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/11/2012 6:52:24 AM)

It shows the TF icon if the DL is not zero. It doesn't keep track of what/who caused the DL increase.




inqistor -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/11/2012 7:24:46 AM)

I vaguely recall some similar issue being reported earlier, but can not find it. Latest beta.


Sorting Ground Reinforcements by arrival date, when restriction level is applied shows realy strange results.
But when no filter is applied it works as it should.

It behaves the same for both sides.

[image]local://upfiles/35065/CC1B3FACE20F477CA28C966B14328C58.jpg[/image]




bk19@mweb.co.za -> RE: Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part) (2/11/2012 5:24:03 PM)


quote:

ORIGINAL: btbw

http://img600.imageshack.us/img600/7379/screenshot221a.jpg
Scenario 6
[sm=fighting0045.gif]

http://www.mediafire.com/?krwc1dbaqyyl62x



This is not limited to Scenario 6. I have it in RA 3.4.2 as well. I do not think it a feature of a particular scenario. However, it could be related to faulty data that has been imported across scenarios or even an new undocumented application feature.




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