Q-Ball -> RE: 1.04.36 KLilly vs Fulkerson T17 (8/11/2011 6:06:45 PM)
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You are in awesome shape. You should have a good winter; already you have 5.3 mil, which means by December you should have nearly 6 mil, barring any Snow setbacks. A few suggestions: 1. Start forming Reserves. I would park them on rail lines, and feed them into the action. Reserve Armies are good, or just Reserve units, if your Armies at the front have extra room. Keep Reserves under STAVKA. 2. Pull all your Cavalry off the front. Set them all on REFIT. When December hits, combine them all into CORPS. Save APs for this, at least 200. Assign a bunch to a Shock HQ (use STAVKA ones to save APs). If you use a Shock HQ for this, make sure the leader of that HQ has a high Mech Rating. And someone you want to get promoted. 3. Don't build any artillery at this point; save your armaments 4. Build at least 15-20 SAPPER Regts. You will want to attach 2 to every CAV CORPS. Build them now so they can train up a bit. Attach extras to ARMIES. I can see building much more than 20 if you like, you never can have too many, and they are very cheap. Also, if you build now they will help you dig for SNOW turns. 5. Build at least 12 Tank Bns now; attach at least 1 to each Cav Corps you create. Build them now, so they train-up a bit. Use extras in Army HQs. You probably shouldn't build more than 20-ish, as you don't have the tanks for much more, at least now. Make sure some Tank Bdes are NOT set to REFIT, and are just shells; I would rather fill-out the SUs than all the Tank Bdes. Some Tank Bdes will just be empty for awhile. You don't need all the ones you get anyway. Very Important: Make sure you always carefully manage your units on REFIT and not REFIT. You don't have enough men for all your units. You want to make sure alot, if not all, the units at the front or key reserves are on REFIT, so anything that isn't on refit gets ZERO replacements. You want the shells to stay shells; if you don't manage this, you get piles of units that are 1/2 strength, and UNREADY; basically useless. You want to concentrate all your replacements in fewer units, so they stay combat-capable. You want ALL your replacements to be deployed in the REFIT segment; if you see alot in the regular replacement segment, you are diluting your units too much, and will hinder your ability to sustain an offensive. You should have dozens of divisions with less than 1000 men around; don't disband them, but you don't want to feed them either, unless you truly have excess. Which you probably don't, yet. During the offensive, make sure you rotate units in/out, and set to REFIT ones that need a break. They will recover replacements in a turn, and right back in the battle. This will allow you to sustain offensives over several months. After 2-3 battles, without a break, most Rifle Divisions will be UNREADY, and pretty much burnt out. The Big Things: 1. Manage REFIT to keep only some of the RED ARMY fed with replacements; starve the rest of it. 2. CAV CORPS, CAV CORPS, CAV CORPS. Use these to exploit initial infantry attacks. They can leap ahead of your Rifle units, and start attacking Axis units that have already retreated once, which are easy pickings. Many can be pushed with hasty attacks. I once made 6 successful attacks in a turn with a Cav Corps. Keep doing this, and they will all be GUARDS corps come spring. In my game vs. Tarhunnas, I now have 36 Guards Cavalry Divisions, and something like 15 Guards Cav Corps.
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