BletchleyGeek -> RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek (12/23/2011 1:45:16 PM)
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Turn 51 – 4 June 1942 Another – very welcomed – mud turn. This turn arrives Voronezh Front, which will help a lot to reduce the load of Bryansk and Southwestern Front, bringing some rationality and efficiency to the Red Army organization in a critical sector. Logistics & Organization I think it will be useful to comment a bit on how much – in terms of AP's – costs me to setup Voronezh Front and insert it in the Red Army line of battle. This turn I start with 277 AP's – 150 of them I think granted by the Front arrival – but the strategic reserves program has priority. This turn I build 6 Rifle Brigades, 2 Motor Brigades and 3 Gun Brigades (36 152mm Howitzers each) for a total of 55 AP's. Voronezh Front comes into the game with Uncle Joe drinking mate Kliment Voroshilov [image]http://img220.imageshack.us/img220/354/t51kliment.png[/image] this guy needs to go. Checking the roster I find an obvious candidate in Kyrill Meretskov, who has been languishing up in the Far North for most of the game [image]http://img440.imageshack.us/img440/346/t51roster.png[/image] and costs just 16 AP's. I decide to assign to Voronezh Front the following Armies: 61st Army, which goes to STAVKA for 52 AP's – I cringe – then to Voronezh Front. 33rd Army, which goes to STAVKA for 52 AP's – yet again, I cringe – then to Voronezh Front. 37th Army, goes directly to Voronezh Front for 27 AP's – I got a good roll here. 31st Army, goes directly to Voronezh Front for 54 AP's – didn't get lucky this time. I can't assign anything else, since only 20 AP's remain. You can see how expensive this can be – I just got lucky once, with Shaposhnikov at the STAVKA and Meretskov at Voronezh Front, which have Admin of 8 and 6, respectively – a net total of 185 AP's. This is also the turn where I get my Monthly assessment of Soviet production. In the last four turns, 392,261 men and 231,411 armaments have been used to furnish Red Army units. Over this month, about 50% of manpower has been used to form up Rifle Squads and other Rifle Division related ground elements, while a 43% goes into Support squads. As you can see I have a huge armaments surplus, hence I decided to give the green light to the Gun Brigades. I'm also considering raising TOE's for some Arty SU's, or invest this surplus in mortars and rockets.
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