BletchleyGeek -> RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek (10/5/2011 12:10:01 AM)
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Turn 13 – 11 September 1941 This has been one of those turns one wonders whether it is worth or not to continue... Q-Ball struck where it hurts most, on the industry. This contrasts with the fact that this turn has been the one that has seen the least combat so far, 55 battles, 83% of them being wins for Q-Ball. Q-Ball's AFV losses are significantly up, by 151 breaking the trend I had been observing during the last two turns. This last turn I also applied Flavio's advice to max out Interdiction starving Ground Support missions [image]http://img148.imageshack.us/img148/7780/t13airdoctrines.png[/image] with the hopes of generating many aerial interdictions. During turn 12 Q-Ball's phase I got just two Interdiction battles. With these settings during turn 13, I exactly got the same number: 2. It didn't work, and perhaps was even harmful. Interception though, has worked very well, but I think that the complete lack of CAS for my defending units helps to understand my opponent most spectacular success to date. Let's review the operational situation, which is very interesting. Operational Situation Report Seems that the discussion M60 and I had was right on spot: [image]http://img846.imageshack.us/img846/6868/t13leningradsitrep.png[/image] looks to me that Q-Ball has deceived me into thinking he was after Leningrad by isolating it. He just pushed me away from the Volkhov river and then turned the bulk of his infantry west, assaulting the Achilles Heel hex. The attack he launched fail, but achieved something crucial, to reduce the fort level there from 3 to 2. Besides that, I see that one PzKorps is now in transit to somewhere else: there's just one of the 4. PzArmee Korps here. This is very worrying. My plans for the defense of Moscow has just gone down the toilet: [image]http://img717.imageshack.us/img717/2346/t13moscowsitrep.png[/image] a very depressing sight, indeed. I have a MAJOR problem here. Q-Ball changed his axis of advance dramatically, catching my forces flatfooted. Let's Q-Ball himself explain to us the maneuver: When you open the turn, you'll see why it took so long. I really had to think about this one hard. I managed to punch a hole in your lines north of Vyazma, and moved Panzers into it (the ones down by Tula; you moved all the industry, so I moved. The HQ there had built-up previously). I did about 100 recon missions up there to be sure, and saw you had a division in one hex of Moscow, but nothing else between my lead Panzers and Moscow after I blew away a couple fort units. I carefully calculated I had enough MPs to get there, but not enough to get back to safety. I had enough left in the other Panzers to form a thin line to Moscow, but that would risk 3 to 4 units. So while I had my lead unit hanging NW of Moscow, with what appeared to be a clear path, decision to make: Forward, or back? I slept on it, and decided on a suicide run. After I did it I realized I could have taken out 2 hexes of Moscow, I had the MPs, but I couldn't be 100% sure of your dispositions. The German Recon is very good, and you can learn alot without flying so many missions, much better than Soviets, but not 100%. After I did it, I'm not sure it's worth it, because 12th Panzer is one of my highest-morale units (which is why it made it that far of course) So, 12th Panzer rolled into the Kremiln, but I am pretty sure they will die there...... It's unusual than one gets his AAR so nicely complemented by his opponent's comments. I don't think I can add anything of value to Q-Ball explanation, other than making a rather hollow sounding promise of making Q-Ball pay a hefty price for this vandalism. Besides raiding the industry (killing quite a few vehicle and armaments factories) he also cut a few critical rail lines. 2nd PzArmee has found a good target, Voronezh: [image]http://img525.imageshack.us/img525/8292/t13voronezhsitrep.png[/image] he broke through my lines, and crushed Southwestern Front 6th Army. The road to Voronezh is far from being open (I had reserves here) and the plan is to pin the spearhead launching attacks on the flanking PzDivs. The picture in the Don Bend is startingly similar to that in Voronezh [image]http://img545.imageshack.us/img545/5402/t13voroshilovgradsitrep.png[/image] seems to me that Q-Ball didn't get very creative south of Moscow. Actually, he does't need to be creative nor subtle. It's enough to wield his PzArmees as a club and break my skull. Again, his advance here is somewhat lacking (though infantry is close) and I will counterattack as well. The situation in the Crimea is also interesting [image]http://img822.imageshack.us/img822/9418/t13crimea.png[/image] seems that Q-Ball has decided to bypass Sevastopol and go straight for the Kerch straits. As I note on the map, that fort will be getting to level 2 before Q-Ball has chance for a deliberate attack. The 51st Army on Sevastopol is going to rile a bit the Romanians approaching the city. All of a sudden the pleasant walk they have had across Southern Ukraine gentle plains will become extremely interesting. Factory Evacuation As I mentioned in the previous AAR issue, this turn I meant to evacuate Moscow. Well, it seems I won't be able to unless I dislodge that German division out of that hex. I don't really have anything that needs urgently to be moved, so I will delay the decision for the end of the turn. Manpower & Armaments Management Manpower pool is up by 2,000 men and armaments decline has substantially reduced, I'm now at 46,250, 30,000 less than last turn. Right now I have 320 Armaments factories, Q-Ball smoked the others, and out of these 320, 51 are damaged and not producing. That leaves me with 269 active factories, which means about 30,000 armament points per turn. This is producing a severe shortage of armament points. How well has worked the policy I enacted last turn? Not too bad. The decline has been noticeably slowed, but not enough. Regarding the status of units, the Red Army now lists 267 infantry units in its OOB, and just about 40 of them are below 50%. This means that the metric hasn't really improved at all, it's just being kept under control. I'm adjusting the policy as follows: 1. Guards Rifle Divisions will have TOE allowance set to 100%. 2. Cavalry Divisions will have TOE allowance set to 100% 3. Airborne Bdes will have TOE allowance set to 100% 4. Rifle Divisions with experience higher than 40 will have TOE allowance set to 90% 5. Other Rifle Divisions will have TOE allowance set to 80% 6. Rifle Brigades will have TOE allowance set to 75% 7. Artillery Units will have TOE allowance set to 50% 8. Tank Brigades, TOE allowance set to 100%, refit limited to a max of 3 brigades per turn. This number will be revised as AFV production grows. I see that tank brigades arriving as reinforcement are set to Refit automatically, this is somewhat slowing down getting ready the Tank Brigades up to operational status. Operations I must admit I'm very frustrated by the inability of launching any kind of offensive operation on the Volkhov. I can't put together enough CV even to aspire reaching 1:1 odds... most of the units there are really weak, and I'm not too keen on attacking random German units just for the sake of it. How long can resist the troops at Leningrad? Not much longer, in two turns they will be isolated if Q-Ball manages to dislodge me from that critical hex this turn. I focus on isolating the PanzerDivision in Moscow, which deprives my frontline from badly needed reinforcements and I block as well as I can the most likely routes if Q-Ball attempts to relieve it: [image]http://img208.imageshack.us/img208/6162/t13moscowops.png[/image] I'm not too optimistic about destroying it next turn. Q-Ball will try to keep that unit alive for as long as possible, and heavy urban hexes, while bad for AFVs are very good for the 10,000 accompanying those tanks. Two counterattacks have been launched on the 3rd PzArmee spearhead, one manages to repeal 19th PzDivision and the other is a bloody failure. The second hotspot is Voronezh, where I launch two counterstrokes against the two PzDivision in the vanguard of 2nd PzArmee [image]http://img221.imageshack.us/img221/4956/t13voronezhops.png[/image] I realize that these divisions are really light on AFVs, almost to the point that these are PzDivision just in name: [image]http://img443.imageshack.us/img443/174/t134pzddefeated.png[/image] Note that after doing the counterattacks I've pulled back, since both Bryansk and Southwestern Fronts lines had become flanked. The Southern Front holds fast on the Don Bend [image]http://img845.imageshack.us/img845/9399/t13donbend.png[/image] Certainly 1st PzArmee can break through, but I expect that to be quite costly. These leading PanzerDivision seem to me as being nearly depleted [image]http://img705.imageshack.us/img705/6315/t1313pzdefeated.png[/image] and 16th Army really puts the hurt on 13th PzDiv. The final odds are telling, and the VVS fighter aviation really appears on the skies in strength. Let's take a birds eye view of the front, since things have been very fluid the last three turns: [image]http://img825.imageshack.us/img825/8424/t13frontline.png[/image] Things do not look well. It's very likely that Moscow will fall, I just hope I'll be able to evacuate the industry still there. Voronezh, Voroshilovgrad and Rostov are also likely to go. And Leningrad... well, I don't think I'll hold the city for much longer. Factory Evacuation (made my mind up) I recover part of the list I made last turn Rostov: 5 ARM evacuated Voroshilovgrad: 3 ARM evacuated Voronezh: 3 ARM evacuated Kalinin: 2 ARM evacuated That's 13 ARM points, or 78,000 railcap points. This turn I've spent quite a bit, and very much as several other critical “materials” it seems to be going down really fast. Conclusions The move by 3. PzArmee wants me to cheer and cry out loud “TOUCHDOWN!”. Maybe he'll lose the PanzerDivision, but he's just sent to hell my defense plans and hit hard my industrial capability. Opinions on how good the move has been will vary, of course. This is the kind of thing which would have had a real-life German commander fired, and possibly court martialed. Not even Rommel would have got away from the righteous ire of the Generalstab. But it certainly has achieved some strategic effect (and operational, though those are more subtle). We really need reaction moves. That, or I really need to form up some Bear Cavalry [image]http://img843.imageshack.us/img843/219/bearcavalry001.jpg[/image] to unleash it on unsuspecting Germans.
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