RE: MWiF Global War Hot-Seat (AAR) (Full Version)

All Forums >> [New Releases from Matrix Games] >> World in Flames >> After Action Report



Message


Centuur -> RE: MWiF Global War Hot-Seat (AAR) (11/24/2011 9:19:48 PM)

Pearl Harbour is 4 movement points away from the USA. So there are a lot of ships capable to go from port to port. Personally, I wouldn't have chosen this option in the first turn, since it is broadcasting the entry levels to the Axis. Simply wait one turn, so the Axis will continue there aggressive play for another turn at least. Some extra chits due to an aggressive Japanese player in China are of course possible. Also, it probably means that the Japanese will not start building CV's already.
I would have embargoed the Japanese in the first turn and in the next turn embargoed him again, followed (if succesfull) by the departure of the fleet to Pearl. Next: well it might be time to gear up, I presume (since that option has top priority to take, if possible).

With a Burmese TERR in the CW set up, Japan cannot do anything else than align Siam in the first impulse. Bad luck for the Axis.

The magic numbers of fleet taskforces are of course known. However, is it wise to have a "shore bombardment" fleet, a CV fleet, a fast moving fleet, a slow moving fleet and so on. What is better? That were the kind of problems I did face in the past (and probably still am....). The AA factors are of course valuable with regards to the Med, but regarding the Pacific, things aren't clear at all.
Or is it better to simply react on the possibilities there and only go for those magic number and ignore the composition of your fleets...
I don't know how to put what ship in the task force... That's the problem...




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/24/2011 10:31:22 PM)

I'm very curious about the fact that more than one person has suggested starting the embargo on that first turn. I had always thought this was also telegraphing US Entry, not because of the specific number, but because people usually do it in 3 straight turns, which means the US expects to be able to do the final one in J/F '40. Doesn't that telegraph just as much as choosing Pearl?

What I thought was supposed to happen was that you went for Gear Up however you could, then for War Appropriations, and then began the embargo if things were still looking good for US Entry.




brian brian -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 1:02:38 AM)

Moving to Pearl has it's intricacies I couldn't recall all of. You can't port-to-port until the after you play the option. But you can Return to Base immediately afterwards. Either way, depending on time of year, it might not be until two turns afterward that you can manipulate tension if you didn't have BBs at sea when you played it. You have to keep all that in mind as US Entry starts to move toward the 20s.

As for option picking strategy, this is such a key question that perhaps the AI could use it's own thread on it, separate from US Grand Strategy? I think there is one actually.

In this game, and the one RP was posting for us before this one, US Entry is in no way indicative of an average game of World in Flames. In the current game, this is for three reasons:

1 Pretty good luck for the Allies on the rolls to draw chits, hitting several 2 and 3 rolls.
2 Insanely non-typical luck for the Allies on the values of those chits, magnified by the new unlimited chit system. Recall that every "4" chit (of a total of 6, in a pool also pulled by the Germans and Russians though not until the end of the first turn) drawn in the cardboard game used to reduce the chances of drawing another one. The USA Entry pools holding four "4" chits along with a "5" chit in S/O 39.....I doubt that very many WiF players have EVER seen this.
3 The Axis play with little regard to USE consequences.

A lot of Axis players are scared to pick a France First because of the chance that bad weather rolls, which reinforce themselves, can shut it down quickly. A second reason is the big USE chits in the 1939 pool...which don't come out just because it starts to snow in northwest Europe. It is so easy and fun to ignore that fact in 1939. But you will regret every USE decision in a game that comes down to a struggle for the German factory cities in the spring of 1945, and in fact USE decisions can have a big impact on whether such a struggle ever happens.

In an average game, many players start the 3 chits in the Europe pool. The Japanese pool comes along more slowly and embargo choices are made during 1940. I do think it is best to play #13 Embargo Strategic Materials and #23 Freeze Japanese Assets sequentially, perhaps on the same turn if possible/desirable, all depending on tension needs. Playing 13 by itself doesn't gain enough. I would probably fail a morale check if I was the Axis and the US busted out #26 on the very first turn.

My preferred first choice for the USA is #15 Resources to Western Allies, to start being able to spend the excess US resources otherwise wasted. Since I always play with RaW Oil and Saved Oil options, every bit of savings helps out later in the game. After that all things depend. Gear-up is extremely desirable. So are the two lend to Russia options, #19 Resources and #30 Lend-Lease (BPs) I believe, in case a full-on 1941 Barbarossa is coming. I have really enjoyed the new Lend Lease optional rule that came out in the 2008 Annual and so #27 Lend-Lease to Western Allies is also a prime choice for me now, as the US can actually build planes for England (nice ranges on the P-40s and even the Brewster Buffalo, handy in the East Med) and have a nice set in the Reserve Pool for shipment to China and Russia once they enter the war, as well as handing out Convoy Points after #32, Refute Naval War Zones, but that idea won't work in MWiF, where only BPs can be sent out (I liked WiF5 even better, where you could ship an actual ARM unit to the USSR). These generate the required Tension in the Euro pool fairly easily; the Chinese or Embargo options can do the same in the Japanese pool depending on circumstances, but overall Fleet to Pearl is near the top of the list for the Japanese options. Bad luck on Tension rolls and chit picks can really hammer the US at times, and Fleet to Pearl can help avoid that frustrating problem.


On Siam, I have done the CW invasion in the past, just to mess with the Japanese, but over time I have decided as the Japanese not to get excited about it. It is another port on the South China Sea that has to be held, but there is no economic value to the place, and I think the new map will greatly discourage Japanese designs on Burma anyway, as the oil is even farther away than it used to be, while the total Japanese land force pool is the same size. So faced with the Burmese TERR menace, lol, I think I would let them risk the bad press in the USA and then just liberate the place later.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 1:42:18 AM)

As I sort of mentioned, it was my intent to play Option 15 (Resources to Western Allies), but was so shocked to be able to pick Pearl that I just did it. And regretted it when it came time to create Trade Agreements.

As for these two games "proving" anything about the MWiF infinite pool, I'll just say again that the original testing of it showed that over the course of something on the order of 10,000 simulated games (or was it an order higher?) showed that it pretty much resembled WiF FE. We really shouldn't judge by these two games. I don't know the results from other test games I've played, because I didn't document it this well, but I do remember having one game in mid-1940 which still had the US barely able to Gear Up, and that was playing the Axis just as agressively. In fact, in one game I had Japan DOW the Netherlands the same time Germany did, in order to take the NEI straight away, and it still didn't see the US with a very high entry level.

I really think this was just a quirk of the game so far. We shall see if things even out over the course of the next three or four turns. It sort of did last time.

Final note for the evening: didn't play at all today, which I thought I would. In the morning I'll start looking at how to rebuild the French lines, and how to get Gort to France, and then post what I've come up with. Probably, it will be a mix of what has been suggested so far in this thread.

Good morning, good afternoon, and goodnight. (Depending on where you are).




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 8:31:40 AM)

A few months ago, when I was wondering about how the infinite chit pool was created, I read the full statistical analysis written up by Nils and Orm (I think I've got the right people -- I apologize if I'm incorrect), but I just can't remember where to find it. If anyone remembers where it is, would you please post the link to it here?




Extraneous -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 10:29:51 AM)

US Entry (infinite chits) ~ paulderynck






Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 12:50:55 PM)

quote:

ORIGINAL: Extraneous

US Entry (infinite chits) ~ paulderynck

Thanks Extraneous.

Sorry, Paul. Didn't mean to forget your excellent work. I just goofed.




composer99 -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 2:19:37 PM)

quote:

What I thought was supposed to happen was that you went for Gear Up however you could, then for War Appropriations, and then began the embargo if things were still looking good for US Entry.


(From Red Prince post #272)

Keep in mind that usually the US player doesn't often have the opportunity to pass all three (potentially) in rapid sequence by mid-1940. The Oil Embargo option (US entry option 31) often isn't passed until mid to late 1941.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 4:43:23 PM)

I've decided to go with composer99's setup, which you can see below. I'm wondering if Germany might still be able to make an attempt on Metz, though it would be dangerous. I haven't calculated it, because I generally don't think about what moves I'm actually going to make with the enemy while I'm planning defenses. In a normal game you can plan for "expected" moves, but how does one plan for that if you study it and already decide what is going to happen? Conundrum.

Anyway, looking at this, Germany could actually make a 3 hex attack on Lille if it wanted to try again -- and a pretty strong one, too. So, I was wondering if the BEF (which is Gort, a 7-4 MOT, and a 3-4 ART) should go into Calais instead of Ruoen? Or are they not allowed to debark into a hex in enemy ZOC? Just another rule I can't remember right now.

[image]local://upfiles/38062/5D7E5BEDFF814B4C8DAF4E935A6BAE90.jpg[/image]




composer99 -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 5:54:24 PM)

Based on the screenshot with the flyout, it appears to me the Germans could indeed get a 5:1 attack if they chose.

The snow would reduce that to 3:1, while the disorganized units would add a +2 to the die roll (I think). I am not certain what penalty the city & factories would impose.

Given the above, I would revise my previous suggestion and agree with a BEF in Calais.

Given the snow, as the Germans I would definitely kill of the Paris MIL to start pressuring the French right flank.

I would also consider trying a blitz on the AA stack, although I am not certain it would be very good.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 6:04:16 PM)

quote:

ORIGINAL: composer99

Based on the screenshot with the flyout, it appears to me the Germans could indeed get a 5:1 attack if they chose.

The snow would reduce that to 3:1, while the disorganized units would add a +2 to the die roll (I think). I am not certain what penalty the city & factories would impose.

Given the above, I would revise my previous suggestion and agree with a BEF in Calais.

Given the snow, as the Germans I would definitely kill of the Paris MIL to start pressuring the French right flank.

I would also consider trying a blitz on the AA stack, although I am not certain it would be very good.

The factory stacks are a -1, so the net would be 3:1+1, which is certainly worth trying, especially since there are now more expendable units in the area.

The Paris MIL is definitely going to be killed, and I'll have to check what kind of odds I can get against the AA stack. But that will wait until the Axis impulse. I'll go ahead and put the BEF in Calais. It might make the difference of a turn or so in the fall of France vs. being placed in Rouen, I think.
-----
Edit: It looks like I could get something around 4:1 Blitz, with a small chance of 5:1, but that is reduced to 2:1 and I'm not sure that's in Germany's best interest. I have a few other ideas that might work out interestingly.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 6:15:20 PM)

There's actually a much more pressing problem in the south. I didn't move the CAV to ZOC the Italians, because they could easily crush it then, even in winter. Instead, I moved the 3-3 INF to block the MOT, and it might be a good idea to bring the MTN down to Lyon next impulse, if possible. The Germans are on the way, not in force, but some backup. If the Vichy areas fall, France won't last long.
-----
Edit: Or, perhaps, the INF Division should get railed to Lyon next impulse. I don't know. We'll see what happens after the Axis impulse, and also after the next weather roll.

[image]local://upfiles/38062/EB4364E95A68464E8A2B54D56A9A503C.jpg[/image]




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 6:23:23 PM)

Germnay doesn't have to attack needlessly. Leave Lille and Metz alone. Take out the 5-2 gift, thereby gaining 2 hexes on a clear hex adjacent to Paris.

Paris is the center of the onion and you peel away the defenders until you can get 2 or 3 hexes for good attack odds on Paris itself.

Advance into all the open hexes - send a unit eastwards to cover the opening in the West Wall.

The 3 units in the Maginot line are then out of the game as far as the Germans are concerned - don't bother with them at all and they will disappear when Vichy is declared.

The next attack will be on the hex due east of Paris, followed by an attack on the hex NE of Paris. Everything else is a waste of organized German units. If the French concentrate all their best units to defend Paris, there are going to be some open hexes to advance into, or very weak hexes that can be attacked at automatic odds.




Shannon V. OKeets -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 6:28:40 PM)

The Italian front is meaningless at this point. It has already served its purpose in tying up 4 French units that could be helping out in the north. The Italians ooze forward making sure to stay organized and in supply - they threaten stuff but never take any risks.




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 6:39:53 PM)

I don't like the situation around Metz. The empty hex is really inviting the German army to try to exploit a possible breakthrough at the hex the Paris MIL is in. That will than mean that all 4 units east of the resource are going to be out of the way for the German attack at Paris.
Now, personally I wouldn't leave the Maginot line at this point. It's winter and that is going to hamper the Germans very much. However: since you're making you're choice to maintain very large stacks in the area of Lille-Paris you'll have to do so. I still think this decision is to early. The German HQ is disorganised, the other HQ's nowhere in sight at the moment. It's snowing and winter...
However, when you'll empty the Maginot Line of any unit, you should than move all units there westward, so you're front to the west is closed.
Sure, Metz will be attacked and probably taken if there's only one unit in there. But to have all four units out of the way for the Germans is very good for the Axis.
Also? What is Georges doing in Paris? There isn't any possibility of a German unit entering Paris next impulse at all. The German stack with the 9-4 INF on top is going to get 21 factor maximum. Against 9 factors of French combat points that will result in a 1-2 with the -2 odds. Even with a blitz bonus, no breakthrough is possible. Or am I missing something here?
Georges can better be used to bolstering the defense in the area of the Paris MIL. MTN to Paris MIL, Metz and Strassbourg unit move east and the front is reasonably closed...
You'll get an impulse to repair you're defenses and occupy Paris again, if needed (I'm convinced it won't be needed too next impulse...).




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 7:44:25 PM)

In the end, I have two attacks for the Axis this impulse. I haven't actually moved on to the land combats yet, because I'm very tired. The first, of course, is the Paris MIL attack, and the second is an attack in China at 5:1 near Hengyang. I'll show them when I do post the attacks and results later today or tomorrow.

Now that I'm playing the Axis side again, I'm planning the German offensive so that even if I were to take Paris this turn, I don't think I would declare Vichy. That's because of the US Entry chits. So, whether Vichy is declared or not is going to be based completely on the weather it seems. If it stays bad for the rest of N/D '39 and continues that way for J/F '40, then Vichy is likely. If there are enough impulses of good weather (or any, really) in that stretch, there might be an opening for the Germans and Italians to conquer France. Once that Paris MIL is gone, one more attack will allow the fast German units to get almost anywhere in France within 2 impulses -- provided that the weather is either Fine or Snow.

So, later I'll play out these attacks, rebase a few more aircraft, and then we shall see what the weather is for Impulse #7 (3rd Allied Impulse).
-----
Edit: Yes, I know supply is going to be an issue, but even if I can't actually move the other German HQs over quickly enough, I can always rail one to the front.




composer99 -> RE: MWiF Global War Hot-Seat (AAR) (11/25/2011 9:30:05 PM)

Advice for the Germans:

The ARM stack needs to move. Two ARM units on the opposite side of a city hex from the French "bowling alley" is a tragedy. [:)]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/26/2011 12:02:11 AM)


quote:

ORIGINAL: composer99

Advice for the Germans:

The ARM stack needs to move. Two ARM units on the opposite side of a city hex from the French "bowling alley" is a tragedy. [:)]

Don't worry, they did. [;)]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 12:37:10 PM)

Sorry for the delay. I wasn't really up to doing anything complex yesterday (like MWiF). Just a random fact here: did you know that 25% of the oxygen used by your body is used by your brain? Scientists are still a little baffled by this, but I'm not. I'll bet it doesn't really surprise you, either. If you've ever spent a lot of time thinking about complex problems -- and MWiF counts as one -- then you know how tiring it can be.

Anyway, as promised, the two attacks the Axis made in impulse #5:

[image]local://upfiles/38062/E3269C5510CF43A8BDF500462B6D5B85.jpg[/image]

And the results:

Attack on Reims, France: Blitz, Fractional Odds .988 (No), Roll = Automatic = */2B
Attack on China [87, 142], Assault, Fractional Odds .418 (Yes), Roll = 7 = */2S

So, both attacks go as expected. If you're wondering why the Fractional Odds roll was made fo the attack in China, it's because of a strange quirk in the rules. There might seem to be no point in rolling for fractional odds between 5:1 and 6:1 on an Assault, since there is no 6:1 Assault CRT, but since weather changes odss levels, and not columns, the roll is necessary. In Fine weather, winning that roll doesn't help the Japanese, but if it had been Rain instead of Fine, this roll would mean a drop from 6:1 to 5:1, keeping them on the 5:1 CRT. If the roll wasn't made, Rain would drop them down to the 4:1 CRT without giving them a chance to improve things due to Fractional Odds. That may sound confusing, but we discussed the game mechanics in great length in order to figure out the correct way to apply Fractional Odds.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 1:09:34 PM)

Here's the new situation in France, and things look very bad indeed. The new weather roll was a 2, modified to a 3. That means it's the same as the 1st Impulse: Rain in the Arctic, and Fine everywhere else.

The German leaders are laughing menaically, and the BEF is wondering why it even bothered.

[image]local://upfiles/38062/21171D25970A49D49D49AEE56D4301F9.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 1:36:04 PM)

So you can see why I'm wondering about what the Allies/Axis should do now, here is a view of the entire French nation. With attacks being made at "natural" odds levels, the Germans can really do a lot to destroy the French army next impulse. They can't get to Paris yet, of course, but they can probably get into position to capture nearly everything needed to conquer France in short order, which means they'll be able to make a bid for Spain, Portugal, and maybe even Gibraltar during the summer months of 1940.

So, the question now, is what to do for each side. You know I origianlly planned a Close the Med strategy, but Vichy could allow for a Summer '40 Barbarossa. I guess US Entry might be a key factor in this decision. Which direction favors the Axis more? Closing the Med (difficult to do), or a solid shot at taking out the USSR completely (less difficult if begun in 1940)?

While thinking about this, please remember that in J/F '40, the USSR will be making the claim on Bessarabia, which will be allowed. In the last game, they made the claim on the Finnish Borderlands, which was also allowed due to a strong Soviet setup against Finland. The Bessarabia claim needs to be made and granted so that I can test the Rumanian ability to move all of its units out of the country, but there is nothing I need to test in Finland.

As before, I'd really like to try activting Turkey by sneaking in the backdoor, but that isn't needed for a test, either. It's more for fun. The early good weather in this games mean that things have moved much more quickly in the West than last game, which kind of screws up the timing for other plans that I began with. The CW is stronger in the Med and in Gibraltar than before.
-----
Edit: Because of the weather roll, even if the BEF had landed in Rouen, it could never have reached Bordeaux before the Germans, so it may have been too little, too late. Not poor strategy at the time the choice was made, since the odds favored more bad weather, but now what should they do?
[image]local://upfiles/38062/6D42731571CA47B4A743F9ECD4B2D175.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 1:38:34 PM)

In China, the good weather gives Japan an opportunity to eliminate one of the best Communist Chinese units, except that it will be retreating to Sian with the GARR, as planned.

In the southern battle, HQ-I Chiang has not long to live, and the Nationalist front, faulty from setup, could be cracked completely. This means China might have very little time left. I mention this because it could have an impact on the Western Axis strategy. If China can be conquered, this would favor a Vichy Declaration, so that the Axis can have a chance to eliminate 3 of the 5 Allied majors with a '40 Barbarossa.

[image]local://upfiles/38062/BE2BE12335404D6F84A45B990BC6009C.jpg[/image]




Klydon -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 3:22:56 PM)

Part of the issue fo the Germans at this point is they are likely going to telegraph what plan they are going for with what they build. If going for the 40 Barbarossa, they need ground units, more ground units and ground units after that. Oh and some air of course. A Med strategy would suggest more paratroopers, air, etc.

I think you have to look really hard at a 40 Barbarossa, in part because of what is going on in Europe, but also what the Japanese are doing and the potential pressure they will be able to bring in the Russian FE. The Russians are either going to be forced to write off the FE (boon for Japan) or use troops there they will badly need against the Germans.

I would think long and hard about a 40 Barbarossa with the developments in Europe, but the FE situation puts it over the top imo.

Knocking out Russia in this game wins you the game outright as the Axis.




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 4:06:43 PM)

Desperation led the CW to attempt 3 low odds Ground Strikes on frontline German stacks, using a CVP with 1 Tactical Factor and 2 LND, each with 2 Tactical Factors. Germany could only intercept 1 of these attempts, and successfully shot down the LND (the one with ATR capability). However, the CVP and remaining LND each got lucky and managed to disorganize 1 unit in each attacked stack. It won't slow the German advance too much, but it will slow the advance. It might have bought enough time to justify losing a bomber.

For restructuring the defense in France, the only thing I can think to do is to pull the BEF back to the hex SW of Lille, pull the 3-stack with the AA back a hex SW, move Billotte behind the Seine to prevent a Breakthrough into a hex next to Paris (even if it is a river-crossing hex, it also prevents the Germans from getting units into a better flanking position), place the Lyons MIL in the forest hex as a sacrifice since it can be rebuilt instantly, move the MTN from that forest back to Lyons, and add the MOT Billotte was stacked with to the INF in the hex E of Paris.

On the Maginot Line, I think it's time to abandon Strasbourg, moving that GARR into Metz to take the place of the one that moves SW to maintain supply to the last GARR in the mountains. This plan, I think, limits the number of hexes that can be used to attack the Parisian defenders, and it offers the Germans several distractions, including Lille and Metz.

I've added the Flyouts to show you which German units were disorganized by the CW Ground Strikes.

What do you think?

[image]local://upfiles/38062/9337FB26337A4CBF86A21CC868B9A319.jpg[/image]




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 4:14:08 PM)

An update from the Chinese front:

The decision was made to abandon Hengyang (and, yes, the Oil there, too) and Kweilin to the Japanese. Moving into the mountains should protect HQ-I Chiang and most of his support. Japan will be forced to take these two cities in order to continue the offensive. They were useless to China anyway, so might as well try for a few more US Entry chits.

The other unit in Hengyang right now is a FTR, and that can be rebased at the end of this impulse.

Japan could try to wait until 1940 to take these cities, but they have to maintain the pressure, so they'll just have to hope all of the '1' rolls are finished.
-----
Edit: Forgot to mention that the Communists abandoned Tungkwan, which also needs to be taken if the Japanese want to continue the offensive, so that makes three cities useless to the Chinese that Japan must take, probably this turn. That's a risk for the Japanese, but it must be done. China has no units coming in next turn, so Japan could wait, but the weather may not hold out. I'll figure that out next impulse.

Also, for the Chinese, there is a very slight possibility that Japan could put HQ-I Chiang and his support out of supply before they can complete the retreat, but it is small and requires sustained good weather.

[image]local://upfiles/38062/FC08BDF67056449C98DEAF8B528D40D7.jpg[/image]




Centuur -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 6:06:19 PM)

I agree with you, regarding the Chinese front. US entry is already bad, so the only hope the Japanese have got is an elimination of the Chinese. So keep on the pressure.
On the French front, the Euroaxis have to make a decision now. Is it a close the Med strategy or Barbarossa. The French are at this point totally out of position if the Italians and Germans are able to get into a race towards the Spanish border. This really would suggest that a conquest of France might be possible. However, on the other hand a Barbarossa 1940 also is going to get very slowly into the picture, in which case you should aim for Paris as agressively as possible.
In both cases, the Lyon Mil is of course a dead man. However, a conquest of France would now mean an attack on both Metz and Lille too (and leave Paris for later...). The question I have now is one regarding supply. Where are the other two German HQ's at the moment? Are they already in Belgium and can they contribute to attacks to hexes next to Paris, if the weather stays reasonable next turn?
If so, I would go for Paris and prepare for that, otherwise I would attack Metz and Lille this impulse, since the possibility of bad weather next impulse is very high, and you have to grab those hexes anyhow if you want to conquer France...





Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 6:13:41 PM)

In post #294, you can see Rundstedt almost there in the NE of the picture. And von Leeb is the German unit you can't quite see to the NW of Leipzig. The O-chit used up von Bock, and he is in Brussels at the moment.

Also, notice that the German ATR is 4 hexes away from the MTN . . . so the MTN can move to the ATR and then get airlifted to a useful hex -- perhaps to the one SE of the Lyons MIL.




brian brian -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 6:34:03 PM)

the blow by blow is always fascinating, thanks!

[image]http://www.freesmileys.org/smileys/smiley-basic/popcorn.gif[/image]

the BEF has already helped...they hold the flanks so more French can join the grind in the center...

as for 1940, another thing you learn playing in World in Flames is never count your chickens (sorry English as 2nd language gamers)......it has been known for the sun to disappear until June.....and the Field Marshalls with 'von' in front of their names can roll snake-eyes too...and Mao's little fishes can appear all over China's rail junctions....




Red Prince -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 6:43:12 PM)


quote:

ORIGINAL: brian brian

the blow by blow is always fascinating, thanks!

[image]http://www.freesmileys.org/smileys/smiley-basic/popcorn.gif[/image]

the BEF has already helped...they hold the flanks so more French can join the grind in the center...

as for 1940, another thing you learn playing in World in Flames is never count your chickens (sorry English as 2nd language gamers)......it has been known for the sun to disappear until June.....and the Field Marshalls with 'von' in front of their names can roll snake-eyes too...and Mao's little fishes can appear all over China's rail junctions....

Glad the blow-by-blow is fun. At this rate, I'll finish this game sometime in 2035, I imagine. [:)]

For less key turns, I'll probably just jump right through a lot of it, but since the fall of France is such a key issue in World in Flames, I figured it would be interesting to get to see it.

You're not going to believe this . . . well, maybe you will . . . but at this moment, in part because of the Chinese retreat, there is a 0% chance of Partisans in China. Most of the Japanese are not in enemy ZOC, so they almost all count for garrison value.




brian brian -> RE: MWiF Global War Hot-Seat (AAR) (11/27/2011 7:07:55 PM)

don't worry.....the smart little fish just keep swimming in the sea until the dice are right...




Page: <<   < prev  8 9 [10] 11 12   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
3.796875